@AndrewAAGamer said in L25 R1 OOB Playoff AndrewAAGamer (X) vs FlyingBadger (L+50):
Happy to provide any advice that I can.
Thanks, I’m making an effort to try and improve, and it is great to get feedback from higher level players.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from French Central Africa to Trans-Jordan
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 armour and 1 bomber
Germans defend with 5 fighters, 1 marine and 4 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 9 artilleries, 10 infantry and 3 marines
AA fire in Trans-Jordan : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
Americans : 2.50
AA fire in Trans-Jordan : : -0.17
Japanese : -0.67
1 hit in TJ, OOL?
@Adam514 Italy inf
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 6 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Combat Hit Differential Summary :
Scramble in TJ?
@Adam514 I’m only on my phone right now. I hope to get a chance to check in 15 min. Out of curiosity, what are the odds on the battle if I don’t scramble
Odds are 40%.
@Adam514 No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 bomber moved from French Central Africa to Trans-Jordan
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Norway
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Trans-Jordan
Americans attack with 1 armour and 1 bomber
Germans defend with 5 fighters, 1 marine and 4 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 9 artilleries, 10 infantry and 3 marines
AA fire in Trans-Jordan : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 armour and 1 bomber in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 aaGun, 9 artilleries, 5 fighters, 10 infantry, 4 marines and 4 tactical_bombers in Trans-Jordan, round 2 : 13/32 hits, 13.00 expected hits
1 armour owned by the Americans, 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win with 1 aaGun, 9 artilleries, 5 fighters, 9 infantry, 4 marines and 4 tactical_bombers remaining. Battle score for attacker is -15
Casualties for Americans: 1 armour and 1 bomber
Casualties for Italians: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 artillery, 2 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 65 Sea Zone to 85 Sea Zone
4 submarines moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 mech_infantry moved from Western United States to Central United States
1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
6 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
13 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 13 infantry in Kweichow, round 2 : 0/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 13 infantry in Kweichow, round 3 : 1/13 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
4 infantry moved from Chahar to Hopei
1 fighter moved from Szechwan to Hopei
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 6 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to Trans-Jordan
2 artilleries, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 fighter moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 3 artilleries, 1 bomber, 8 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 5 fighters, 1 marine and 4 tactical_bombers; Italians defend with 1 aaGun, 1 airfield, 9 artilleries, 9 infantry and 3 marines
AA fire in Trans-Jordan : 3/3 hits, 0.50 expected hits
3 fighters owned by the British lost in Trans-Jordan
British roll dice for 3 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 3 artilleries, 1 bomber, 5 fighters, 17 infantry, 4 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 9/31 hits, 8.83 expected hits
Italians roll dice for 1 aaGun, 9 artilleries, 5 fighters, 9 infantry, 4 marines and 4 tactical_bombers in Trans-Jordan, round 2 : 11/31 hits, 12.67 expected hits
1 aaGun owned by the Italians, 9 infantry owned by the Italians and 11 infantry owned by the British lost in Trans-Jordan
3 artilleries, 6 infantry and 4 mech_infantrys retreated to Iraq
Italians win with 9 artilleries, 5 fighters, 4 marines and 4 tactical_bombers remaining. Battle score for attacker is -31
Casualties for British: 3 fighters and 11 infantry
Casualties for Italians: 1 aaGun and 9 infantry
Non Combat Move - British
2 aaGuns moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Trans-Jordan to 81 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 aaGun, 6 artilleries and 10 infantry moved from West India to Eastern Persia
1 aaGun, 1 artillery and 12 infantry moved from India to West India
1 fighter moved from Holland Belgium to Norway
1 infantry moved from 112 Sea Zone to Norway
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to Central United States
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,5,3,5,6,4,5,4
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
1 infantry placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.67
British : 1.83
AA fire in Western Germany : : -0.17
Americans : 2.50
Chinese : -1.17
AA fire in Trans-Jordan : : 2.33
Japanese : -0.67
woah. That AA was very very
lucky
From a certain point of view ;).
@Adam514 LOL.
Also a headsup that I probably won’t get much chance to play until Wednesday. Might still get the odd turn in hopefully.
Sounds good.
Interesting game. I can’t see a bid. Is that right?
No bid indeed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Non Combat Move - Italians
3 marines moved from Trans-Jordan to 98 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Northern Italy to Western Germany
2 mech_infantrys moved from Slovakia Hungary to Belarus
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Alexandria to Egypt
9 artilleries moved from Trans-Jordan to Egypt
4 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from 98 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
3 marines moved from 95 Sea Zone to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
8 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 8 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from India to West India
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 16 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Gibraltar to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 92 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to 81 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
5 fighters and 4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 infantry
British defend with 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 3 armour, 1 artillery and 4 infantry in Smolensk, round 2 : 3/8 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
1 artillery owned by the Germans, 3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Belarus
Russians win with 1 aaGun and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 81 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 6 fighters and 5 tactical_bombers
British defend with 1 carrier, 3 cruisers, 3 destroyers, 1 fighter and 2 transports; French defend with 1 fighter
Germans roll dice for 1 carrier, 1 cruiser, 6 fighters and 5 tactical_bombers in 81 Sea Zone, round 2 : 9/12 hits, 6.83 expected hits
British roll dice for 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 transports in 81 Sea Zone, round 2 : 3/9 hits, 4.17 expected hits
3 destroyers owned by the British, 3 cruisers owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the Germans and 1 carrier owned by the British lost in 81 Sea Zone
Germans roll dice for 6 fighters and 5 tactical_bombers in 81 Sea Zone, round 3 : 4/11 hits, 6.33 expected hits
British roll dice for 1 fighter and 2 transports in 81 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 transports owned by the British and 1 fighter owned by the French lost in 81 Sea Zone
Germans win with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 carrier, 3 cruisers, 3 destroyers, 1 fighter and 2 transports
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter and 1 tactical_bomber could not land in 81 Sea Zone and were removed
5 fighters and 4 tactical_bombers moved from 81 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 84 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
5 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Bessarabia to Germany
1 bomber moved from Archangel to Novgorod
1 artillery moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Vyborg to Belarus
1 armour and 1 mech_infantry moved from Vyborg to Novgorod
1 marine moved from Trans-Jordan to Egypt
1 armour and 4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour and 1 mech_infantry moved from Novgorod to Belarus
Place Units - Germans
3 artilleries placed in Novgorod
7 infantry placed in Western Germany
9 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -2.17
Russians : -0.33
made a casualty error in 81. I should have taken two fighters and a tac as casualties instead of the surface ships. I had made choices based on an assumption of a different dice role and didn’t think in the moment.
I’m fine to leave it as is and I’m not sure its appropriate to ask for casualty choice edits, especially since this is a playoff game and because its my failure to adjust my thinking in the moment of the dice roll but I thought I would check.
Also, I did the now usual Smolensk battle but I assumed you would keep the AA this time.
Last battle round of the last battle is always editable, but here the fighter missed so everything happened on the first round, so I don’t think the edit is valid.
Casualty choice is often more important with good dice ;).