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2018 Playoffs Adam (Allies) vs Farmboy (Axis) BM
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 marine and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Vyborg Germans take Vyborg from Russians 1 infantry moved from Belarus to Smolensk 2 bombers moved from Western Germany to Smolensk Combat - Germans Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Smolensk to Novgorod 3 artilleries moved from Novgorod to Belarus 3 artilleries and 7 infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 artilleries and 8 infantry moved from Poland to Eastern Poland 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 infantry and 1 marine moved from Northern Italy to 95 Sea Zone 1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 99 Sea Zone to Syria 1 carrier moved from 99 Sea Zone to 95 Sea Zone 1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to France 4 mech_infantrys moved from Belarus to Vyborg 1 tactical_bomber moved from 99 Sea Zone to Syria 1 fighter moved from Western Germany to Belarus 1 tactical_bomber moved from 99 Sea Zone to Western Germany 2 fighters moved from Gibraltar to Alexandria 4 fighters and 3 tactical_bombers moved from Gibraltar to Western Germany 1 submarine moved from 92 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 1 destroyer placed in 93 Sea Zone 1 marine placed in Southern France 1 infantry placed in Southern France 1 infantry placed in France 3 artilleries placed in Novgorod 1 armour and 6 mech_infantrys placed in Western Germany Germans undo move 6. Germans undo move 4. 1 infantry placed in Western Germany Germans undo move 5. 1 infantry placed in France 1 armour and 6 mech_infantrys placed in Western Germany Germans undo move 6. 2 mech_infantrys placed in Germany 1 armour and 4 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 105 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 87 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 aaGun EDIT: Adding units owned by Germans to Novgorod: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50 Russians : -0.33
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reposted with an ncm edit
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 armour moved from Russia to Archangel 2 fighters, 2 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 3 fighters and 1 submarine Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is -18 Casualties for Russians: 1 cruiser and 1 submarine Battle in Archangel Russians attack with 1 armour and 2 infantry Italians defend with 1 aaGun and 1 artillery Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 aaGun and 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Italians lost in Archangel Russians roll dice for 1 armour and 2 infantry in Archangel, round 4 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 aaGun and 1 artillery Battle in Smolensk Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 2 infantry moved from Samara to Vologda 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 1 aaGun moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 7 infantry moved from Russia to Bryansk 2 infantry moved from Ukraine to Bryansk 1 artillery moved from Russia to Bryansk 2 infantry moved from Samara to Russia 3 mech_infantrys moved from Russia to Bryansk 1 submarine moved from 101 Sea Zone to 108 Sea Zone Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.17 Italians : -1.00 Russians : -0.50
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I probably won’t get to Japan until tomorrow unfortunately. Its late for me and I have to think a fair bit about Japan’s move.
This has been a very fun game for me. I’ve had the benefit of some good dice and I expect you will be able to grind me down in the end, but I think I’m in a better position than I expected to be at this point.
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@farmboy No worries, thanks for letting me know.
Yeah it’s a close one. Sure a few battles went your way, but there hasn’t been anything major. If Axis were doing just a bit better they could snowball.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 fighter, 7 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 3 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 battleship, 3 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 41 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from Malaya to Sumatra 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 2 bombers moved from Philippines to 55 Sea Zone Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship and 2 transports British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 2 : 1/7 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Sumatra, round 3 : 3/7 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 55 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 8/11 hits, 6.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 2 bombers, 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 3 carriers moved from 35 Sea Zone to 41 Sea Zone 2 bombers moved from 55 Sea Zone to Philippines 1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to Yunnan 1 aaGun and 3 infantry moved from Hunan to Yunnan 3 infantry moved from French Indo China to Yunnan 2 destroyers and 1 submarine moved from 35 Sea Zone to 41 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 41 Sea Zone 1 fighter and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone Place Units - Japanese 1 fighter and 1 tactical_bomber placed in Japan 3 submarines placed in 6 Sea Zone 1 artillery and 2 infantry placed in Manchuria Japanese undo move 3. 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Japanese undo move 4. 1 artillery and 2 infantry placed in Manchuria 3 infantry placed in French Indo China Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in French Indo China 3 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : -0.17 UK_Pacific : -1.00 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from French Equatorial Africa to Kenya British take Kenya from Italians Combat - Americans Non Combat Move - Americans 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from 123 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 2 destroyers moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 carrier moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 123 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 submarines moved from 101 Sea Zone to 28 Sea Zone 1 fighter moved from French West Africa to 109 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 carrier and 4 submarines moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Ethiopia to Egypt 3 infantry moved from Persia to Iraq 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 aaGun moved from India to 39 Sea Zone 1 fighter moved from India to Eastern Persia 2 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India 4 fighters and 1 tactical_bomber moved from French West Africa to Egypt 2 destroyers moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Union of South Africa 1 fighter and 1 transport placed in 109 Sea Zone British undo move 3. 1 fighter placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,1,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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TripleA Manual Gamesave Post: UK_Pacific round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from French Equatorial Africa to Kenya British take Kenya from Italians Combat - Americans Non Combat Move - Americans 1 infantry moved from French Central Africa to French Equatorial Africa 1 fighter moved from 123 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 109 Sea Zone 2 destroyers moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 carrier moved from 123 Sea Zone to 109 Sea Zone 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iceland to 123 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 123 Sea Zone to 109 Sea Zone 1 mech_infantry moved from 109 Sea Zone to Eire Americans take Eire from Neutral_Allies 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 2 submarines moved from 101 Sea Zone to 28 Sea Zone 1 fighter moved from French West Africa to 109 Sea Zone 2 infantry moved from Brazil to 85 Sea Zone 2 infantry and 1 transport moved from 85 Sea Zone to 52 Sea Zone 1 submarine moved from 101 Sea Zone to 123 Sea Zone 1 carrier and 4 submarines moved from 101 Sea Zone to 108 Sea Zone 1 submarine moved from 101 Sea Zone to 103 Sea Zone 1 tactical_bomber moved from Queensland to 54 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 destroyers and 3 submarines placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Ethiopia to Egypt 3 infantry moved from Persia to Iraq 1 transport moved from 80 Sea Zone to 71 Sea Zone 1 aaGun moved from India to 39 Sea Zone 1 fighter moved from India to Eastern Persia 2 aaGuns, 6 artilleries, 15 infantry and 1 mech_infantry moved from Burma to India 4 fighters and 1 tactical_bomber moved from French West Africa to Egypt 2 destroyers moved from 123 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from India to 39 Sea Zone 1 aaGun, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Central United States to 101 Sea Zone Place Units - British 1 artillery, 1 infantry and 1 mech_infantry placed in Persia 2 infantry placed in Union of South Africa 1 fighter and 1 transport placed in 109 Sea Zone British undo move 3. 1 fighter placed in United Kingdom 1 transport placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,1,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to 109 Sea Zone: 1 infantry EDIT: Adding units owned by British to 109 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.00
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UK inf on US tp (the one with the US inf) in sz109.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Syria to Trans-Jordan 4 transports moved from 99 Sea Zone to 97 Sea Zone 3 artilleries and 5 infantry moved from Northern Italy to 97 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 3 artilleries and 5 infantry moved from 99 Sea Zone to Syria 2 fighters moved from Southern Italy to Syria 1 bomber moved from Eastern Poland to Western Germany 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 3 artilleries, 4 infantry, 1 marine and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from Burma to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.33
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from New South Wales to 55 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 aaGun moved from 54 Sea Zone to Queensland 1 infantry moved from Burma to India Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 8 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 bombers moved from Novgorod to Archangel 3 infantry moved from Belarus to Archangel 3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk Combat - Germans Battle in Smolensk Germans attack with 3 armour, 1 artillery and 4 infantry Russians defend with 1 aaGun and 5 infantry Germans roll dice for 3 armour, 1 artillery and 4 infantry in Smolensk, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 1 aaGun and 5 infantry in Smolensk, round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk 1 artillery owned by the Germans, 2 infantry owned by the Germans and 3 armour owned by the Germans retreated to Belarus Russians win with 4 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 1 infantry Battle in Archangel Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 1 armour and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Archangel, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Archangel, round 3 : 2/5 hits, 2.17 expected hits Russians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 1 aaGun and 2 artilleries moved from Novgorod to Belarus 1 fighter moved from Belarus to Western Germany 1 armour, 2 artilleries, 8 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from France to Southern France 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 marine moved from Southern France to 93 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 93 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Gibraltar 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 87 Sea Zone to 85 Sea Zone 2 fighters moved from Alexandria to Syria 1 aaGun, 1 infantry and 1 marine moved from Syria to 99 Sea Zone 1 aaGun, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Western Germany to Syria 3 fighters and 3 tactical_bombers moved from Western Germany to Gibraltar 2 bombers moved from Archangel to Western Germany 2 armour moved from Belarus to Vyborg 1 armour moved from Belarus to Vyborg 1 destroyer moved from 113 Sea Zone to 115 Sea Zone Place Units - Germans 1 transport placed in 93 Sea Zone 1 infantry and 1 marine placed in Southern France 2 artilleries and 1 infantry placed in Novgorod 1 fighter, 1 infantry and 2 mech_infantrys placed in Western Germany 5 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -1.17 Russians : 0.67
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I was contemplating an edit at the end but decided against it. Might look a bit confusing, as I changed my mind a couple of times after making it.
Also, my attack on Smolensk took out your AA. If you were to consider changing casualties, I might try another round.
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This time I’ll lose an inf instead. Want to continue the battle?
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@Adam514 Lets try one more. I assume the best way to do this is with forum dice. Do you remember how those work?
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Be careful, current rules allow the defender to take the hits on the other units, and if there are only AA left the attacker cannot retreat. So if you get 3 hits, I would lose the 3 inf and you would be forced to take the territory (it’s a rule I disagree with personally).
I’ll do a forum dice test after this post.
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:dice 6:
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Forum dice doesn’t work, we’ll have to create a dummy battle.
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@Adam514 Thanks, I did not know that. I’ll pass then. I already thought it was a borderline move, but this gives me too good a chance of taking the territory which I don’t want to do.