19L Giallo(axis) vs Dawgoneit(allies) BM game I

  • '21 '20 '19 '18 '17 '16

    scramble guam?


  • @Giallo no

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 armour moved from Soviet Far East to Amur
                  Japanese take Siberia from Russians
            10 infantry moved from Manchuria to Amur
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Yunnan to Burma
            1 infantry moved from Siam to Shan State
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            2 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 artilleries and 1 infantry moved from Anhwe to Hunan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
            2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
            2 fighters moved from Kwangsi to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 tactical_bomber moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 21 Sea Zone
            1 marine moved from 21 Sea Zone to Guam
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from Korea to Amur
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
            1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 38 Sea Zone
            2 bombers moved from Kwangsi to 38 Sea Zone
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 cruiser moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Aleutian Islands
            Battle in 38 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 bombers and 1 destroyer in 38 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 38 Sea Zone
                    Japanese roll dice for 2 bombers in 38 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 38 Sea Zone
                Japanese win, taking Aleutian Islands from Americans with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 27
                Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 3 fighters and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/6 hits, 3,00 expected hits
                    ANZAC roll dice for 3 fighters and 2 infantry in Java, round 2 : 2/5 hits, 2,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Java, round 3 : 2/4 hits, 2,33 expected hits
                    ANZAC roll dice for 2 fighters in Java, round 3 : 0/2 hits, 1,33 expected hits
                    2 fighters owned by the ANZAC lost in Java
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for ANZAC: 3 fighters and 2 infantry
            Battle in Kwangtung
                Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 4/6 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Amur
                Japanese attack with 1 armour, 1 artillery and 10 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 10 infantry in Amur, round 2 : 3/12 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Guam
                Japanese attack with 2 infantry and 1 marine
                Americans defend with 1 airfield and 1 fighter
                    Japanese roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter
            Battle in Burma
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Shan State
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 bombers moved from 38 Sea Zone to Kwangsi
            1 aaGun moved from Manchuria to Amur
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 aaGun and 1 infantry moved from 5 Sea Zone to Amur
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
            1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            2 fighters moved from Kwangtung to Jehol
            1 mech_infantry moved from Anhwe to Jehol
            1 tactical_bomber moved from Kwangtung to Jehol
            1 fighter moved from Kwangtung to Kwangsi
            1 artillery and 1 infantry moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,83
    ANZAC : -2,33
    UK_Pacific : 2,00
    Russians : 0,67
    Japanese : 0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from West Indies to Gibraltar
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/7 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Algeria
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 cruiser and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -3.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from West Indies to Gibraltar
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/7 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Algeria
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 cruiser and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Egypt
            1 bomber, 2 fighters and 2 tactical_bombers moved from Syria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 infantry moved from Rhodesia to Belgian Congo
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 artillery
            EDIT: Adding units owned by British to Persia: 1 artillery
            EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
            EDIT: Adding units owned by British to Persia: 2 infantry
            EDIT: Changing ownership of Persia from Neutral_Allies to British
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Egypt
            2 armour placed in Union of South Africa
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -3.50
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 bomber moved from West Indies to Gibraltar
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 25 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Aleutian Islands
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Aleutian Islands, round 4 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Aleutian Islands from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/7 hits, 2.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 3 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to Algeria
            2 fighters moved from 25 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 cruiser and 2 transports placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
            1 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Iraq to Egypt
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber, 2 fighters and 2 tactical_bombers moved from Syria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from Rhodesia to Belgian Congo
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 battleship and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
            1 artillery moved from Iraq to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Eire to Scotland
            1 infantry moved from United Kingdom to Scotland
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Union of South Africa
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -3.50
    Japanese : -1.33
    

    Savegame


  • please use the second post

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from France to Germany
            1 artillery and 1 infantry moved from Tobruk to Libya
            1 armour and 1 mech_infantry moved from Alexandria to Libya
            1 artillery and 3 infantry moved from Alexandria to Tobruk
            1 infantry moved from Kenya to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
    
        Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Libya
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Libya
                Italians win, taking Libya from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 bomber placed in Southern Italy
            3 infantry placed in Northern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    French : 0,67
    Russians : 0,67
    

    Savegame


  • TripleA Manual Gamesave Post: ANZAC round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • @dawgoneit i hit in alexandria. ool please



  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 2/2 hits, 1.17 expected hits
                    2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Alexandria
                Italians win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,4,2,2,3,2,1,3,5,2,3
            ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Germans defend with 1 fighter and 1 tactical_bomber
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 2/2 hits, 1.17 expected hits
                    2 infantry owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Alexandria
                Italians win with 1 fighter remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Germans: 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 artillery moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,2,4,2,2,3,2,1,3,5,2,3
            ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French West Africa to French Central Africa
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.83
    ANZAC : 0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber and 10 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            8 infantry moved from Finland to Karelia
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            2 artilleries and 9 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 armour moved from Greece to Romania
            1 infantry moved from Poland to Baltic States
            3 armour moved from Normandy Bordeaux to Western Germany
            1 armour moved from Southern France to Yugoslavia
            2 infantry moved from Norway to 112 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            2 bombers moved from Western Germany to Novgorod
            1 fighter and 1 tactical_bomber moved from Western Germany to Karelia
            2 tactical_bombers moved from Western Germany to Baltic States
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 submarine moved from 123 Sea Zone to 121 Sea Zone
            1 submarine moved from 108 Sea Zone to 123 Sea Zone
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 armour, 9 artilleries and 13 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            1 fighter moved from Alexandria to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
    
        Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Novgorod
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians lost in Novgorod
                    Germans roll dice for 2 bombers and 2 infantry in Novgorod, round 3 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Karelia
                Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber
                Russians defend with 5 infantry
                    Germans roll dice for 1 fighter, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 1/10 hits, 2,50 expected hits
                    Russians roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 3 : 2/8 hits, 2,17 expected hits
                    Russians roll dice for 4 infantry in Karelia, round 3 : 0/4 hits, 1,33 expected hits
                    2 infantry owned by the Russians lost in Karelia
                    Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Karelia, round 4 : 3/8 hits, 2,17 expected hits
                    Russians roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 2 infantry
                Casualties for Russians: 5 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 fighter
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in Baltic States
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Baltic States, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
    
        Non Combat Move - Germans
            1 aaGun moved from Finland to Karelia
            1 fighter and 1 tactical_bomber moved from Karelia to Finland
            2 tactical_bombers moved from Baltic States to Germany
            3 aaGuns moved from Poland to Eastern Poland
            10 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Western Germany
            2 bombers moved from Novgorod to Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
            Germans collect 47 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : 0,00
    Russians : -1,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    sorry for the delay a lot of games forgot about this one…


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            2 infantry moved from Belarus to Baltic States
            1 artillery moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
            2 infantry moved from Belarus to Novgorod
            1 fighter moved from Belarus to Baltic States
            1 tactical_bomber moved from Western Ukraine to Baltic States
            2 infantry moved from Ukraine to Bessarabia
            2 fighters moved from Western Ukraine to Bessarabia
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 105 Sea Zone
            Battle in Baltic States
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking 105 Sea Zone from Germans, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Novgorod
                Russians attack with 1 armour, 1 artillery and 4 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Novgorod, round 2 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bessarabia to Bryansk
            2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            3 infantry moved from Belarus to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            6 infantry moved from Russia to Bryansk
            1 aaGun and 10 infantry moved from Sakha to Buryatia
            1 aaGun and 7 infantry moved from Yakut S.S.R. to Buryatia
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Tsagaan Olom
            1 infantry moved from Dzavhan to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            2 fighters moved from Japan to 8 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Guam to 21 Sea Zone
            1 cruiser and 1 marine moved from 21 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 mech_infantry moved from Jehol to Central Mongolia
            2 infantry moved from Chahar to Central Mongolia
            2 fighters and 1 tactical_bomber moved from Jehol to Central Mongolia
            1 bomber moved from Kwangsi to Central Mongolia
            1 bomber moved from Kwangsi to Central Mongolia
            1 armour moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Amur
            1 artillery moved from Yunnan to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Hunan to Anhwe
            1 infantry moved from Anhwe to Chahar
            2 artilleries moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in Central Mongolia
                Japanese attack with 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 4 infantry
                    Japanese roll dice for 2 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/8 hits, 3,50 expected hits
                    Russians roll dice for 4 infantry in Central Mongolia, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 3 : 1/6 hits, 3,17 expected hits
                    Russians roll dice for 3 infantry in Central Mongolia, round 3 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Central Mongolia
                    Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 4 : 5/6 hits, 3,17 expected hits
                    Russians roll dice for 2 infantry in Central Mongolia, round 4 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Central Mongolia
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in 8 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 fighters in 8 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 fighters moved from 8 Sea Zone to 6 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 21 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 1 tactical_bomber moved from Central Mongolia to Amur
            2 bombers moved from Central Mongolia to Anhwe
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in French Indo China
            1 artillery and 1 infantry placed in Japan
            1 infantry and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Russians : 0,00
    Japanese : -2,17
    

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 4 destroyers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 transports moved from 91 Sea Zone to 102 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Algeria to Northern Italy
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from Western United States to British Columbia
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 0/1 hits, 0.17 expected hits
                Bombing raid in Northern Italy rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Northern Italy causes 4 damage total. 
    
        Non Combat Move - Americans
            1 bomber moved from Northern Italy to Algeria
            1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
    
        Place Units - Americans
            1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    AA fire in Northern Italy : : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 17 infantry moved from Shensi to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 17 infantry in Szechwan, round 2 : 4/18 hits, 3.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : -0.33
    

    Savegame

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