@Jacob16 sorry. I’ll get back to you.
19L BM3 Oventoo (L) vs AetV (X) game 2
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That Panzer in Nenetsia is a tough little bugger… we will see if he can shoot down the British bomber during the British turn… :wink:
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 9 infantry moved from Manchuria to Amur 2 artilleries moved from Manchuria to Amur 1 fighter moved from Manchuria to Amur 1 fighter moved from Japan to 22 Sea Zone 1 fighter moved from Japan to 21 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 2 bombers moved from French Indo China to West India 1 infantry moved from French Indo China to Yunnan Japanese take Yunnan from Chinese 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India 1 armour and 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 armour moved from Malaya to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 79 Sea Zone 1 armour moved from 79 Sea Zone to West India 2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in West India Japanese attack with 1 armour and 2 bombers British defend with 1 armour and 1 fighter Japanese roll dice for 1 armour and 2 bombers in West India, round 2 : 3/3 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour and 1 fighter in West India, round 2 : 0/2 hits, 1,17 expected hits 1 fighter owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 16 Casualties for British: 1 armour and 1 fighter Battle in India Japanese attack with 2 armour, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits, 1,83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India Japanese destroys 9PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 armour, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Kwangsi Japanese attack with 2 fighters and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 tactical_bomber in Kwangsi, round 2 : 2/3 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 artilleries, 1 fighter and 9 infantry Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter and 9 infantry in Amur, round 2 : 2/12 hits, 3,00 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 destroyer Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo 4 carriers, 2 destroyers, 1 submarine and 3 transports moved from 37 Sea Zone to 39 Sea Zone 4 fighters and 2 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from West India to Shan State 1 aaGun and 1 infantry moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 fighter moved from French Indo China to 39 Sea Zone 1 tactical_bomber moved from French Indo China to 39 Sea Zone 1 infantry moved from Jehol to Chahar 1 fighter moved from Amur to Manchuria 1 fighter moved from Japan to French Indo China 1 fighter moved from 22 Sea Zone to Iwo Jima Place Units - Japanese Turning on Edit Mode EDIT: Changing ownership of Kwangsi from Chinese to Japanese EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Manchuria 2 fighters and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4 Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -1,00 Russians : -0,33 Japanese : 1,67
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Sorry for the Edit. Thought i brought one Inf into the battle.
I hope the edit is ok with you.
Kind regards AetV -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 2 destroyers moved from 92 Sea Zone to 94 Sea Zone 2 carriers moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 4 infantry moved from 94 Sea Zone to Tunisia 3 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Caroline Islands to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 2 bombers and 2 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 destroyer owned by the Americans retreated to 92 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Battle in 98 Sea Zone Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers Germans defend with 1 carrier, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone Americans win, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 104 Sea Zone to Gibraltar 2 bombers moved from Iwo Jima to Marianas 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : -0.67 Americans : -3.33 Japanese : -0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Hunan to Anhwe 3 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shensi to Yunnan 4 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 2 infantry placed in Kiangsi 2 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Shensi 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 4 destroyers, 1 fighter, 1 infantry, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 94 Sea Zone 1 battleship moved from 92 Sea Zone to 94 Sea Zone 2 destroyers moved from 92 Sea Zone to 94 Sea Zone 2 carriers moved from 92 Sea Zone to 94 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 mech_infantry moved from Gibraltar to 92 Sea Zone 4 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 4 infantry moved from 94 Sea Zone to Tunisia 3 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Eastern United States to 104 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 bombers moved from Caroline Islands to Iwo Jima Combat - Americans Battle in Iwo Jima Americans attack with 2 bombers and 2 infantry Japanese defend with 1 fighter and 1 infantry Americans roll dice for 2 bombers and 2 infantry in Iwo Jima, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 2 bombers and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 fighter in Iwo Jima, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Japanese: 1 fighter and 1 infantry Battle in 93 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone 1 destroyer owned by the Americans retreated to 92 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 94 Sea Zone Americans attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports Germans defend with 1 destroyer Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports in 94 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 94 Sea Zone Americans win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Tunisia Battle in 98 Sea Zone Americans attack with 1 bomber, 4 fighters and 2 tactical_bombers Germans defend with 1 carrier, 1 tactical_bomber and 1 transport; Italians defend with 1 battleship, 2 cruisers and 1 transport Americans roll dice for 1 bomber, 4 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 cruiser owned by the Italians, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2.83 expected hits Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone Americans win, taking Tunisia from Italians with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Americans: 2 fighters and 1 tactical_bomber Casualties for Germans: 1 carrier, 1 tactical_bomber and 1 transport Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - Americans 2 fighters moved from 98 Sea Zone to Trans-Jordan 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from 104 Sea Zone to Gibraltar 2 bombers moved from Iwo Jima to Marianas 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 marine moved from Paulau Island to 34 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 4 fighters and 1 marine moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Wake Island to Guam 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 infantry placed in Western United States 1 destroyer placed in 101 Sea Zone 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Burma to Yunnan 1 infantry moved from Hunan to Yunnan 3 infantry moved from Hunan to Anhwe 3 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Yunnan 1 fighter moved from Shensi to Yunnan 4 infantry moved from Hunan to Kwangsi Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 3 infantry in Kwangsi, round 6 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 7 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 4 infantry Japanese defend with 1 artillery Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Shensi Chinese undo move 1. 2 infantry placed in Kiangsi 2 infantry placed in Kiangsi Chinese undo move 2. 1 infantry placed in Shensi 1 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Egypt 1 artillery moved from 98 Sea Zone to Egypt 1 armour moved from Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 armour moved from 81 Sea Zone to Egypt 3 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt 1 bomber moved from Persia to Egypt 2 fighters moved from Persia to Egypt 1 destroyer moved from 80 Sea Zone to 78 Sea Zone 1 carrier moved from 80 Sea Zone to 81 Sea Zone 2 submarines moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Hunan to Shensi Combat - British Battle in 79 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 79 Sea Zone British win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 fighters and 2 infantry; Italians defend with 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 marine British roll dice for 3 cruisers in Egypt, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 3/9 hits, 4.17 expected hits Italians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/9 hits, 3.67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 3 : 1/6 hits, 3.33 expected hits Italians roll dice for 2 artilleries, 2 fighters and 1 marine in Egypt, round 3 : 4/5 hits, 2.33 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians, 2 fighters owned by the British and 1 armour owned by the British lost in Egypt Italians win with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is -31 Casualties for British: 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Casualties for Italians: 1 artillery and 2 infantry Casualties for Germans: 2 infantry 1 bomber owned by the British and 1 fighter owned by the British retreated Non Combat Move - British 1 bomber moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Union of South Africa to 81 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Egypt to Trans-Jordan Place Units - British 1 armour and 2 fighters placed in Persia 1 transport placed in 71 Sea Zone 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.33 British : -4.00 Americans : -3.33 Chinese : -1.33 Japanese : -0.33
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Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 infantry EDIT: Removing units owned by Italians from Egypt: 1 marine EDIT: Turning off Edit Mode Italians buy 2 armour and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 3 fighters moved from Southern Italy to Tunisia 1 bomber moved from Crete to Tunisia 1 fighter moved from Southern Italy to 98 Sea Zone 1 mech_infantry moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine Combat - Italians Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Ukraine Italians attack with 1 fighter and 1 mech_infantry Russians defend with 1 artillery and 1 factory_minor Italians roll dice for 1 fighter and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Ukraine retreated to Ukraine Russians win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 mech_infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry Americans defend with 1 artillery, 4 infantry and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Tunisia, round 2 : 2/6 hits, 2,83 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 2,00 expected hits 2 infantry owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 bomber and 2 fighters in Tunisia, round 3 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Tunisia Italians roll dice for 1 bomber and 1 fighter in Tunisia, round 4 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 artillery and 1 mech_infantry in Tunisia, round 4 : 1/2 hits, 0,67 expected hits 1 fighter owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Italians roll dice for 1 bomber in Tunisia, round 5 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Tunisia Italians win with 1 bomber remaining. Battle score for attacker is -17 Casualties for Italians: 1 artillery, 3 fighters and 1 infantry Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Tobruk 1 fighter moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Northern Italy to Romania 1 fighter moved from Ukraine to Western Ukraine Place Units - Italians 2 armour and 1 fighter placed in Egypt Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Russians : 0,67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 marine moved from 19 Sea Zone to Okinawa 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 17 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to Shensi 1 fighter moved from Queensland to Philippines 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 marine moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Okinawa 1 marine moved from 19 Sea Zone to Okinawa 1 submarine moved from 33 Sea Zone to 6 Sea Zone ANZAC take 17 Sea Zone from Japanese ANZAC take 6 Sea Zone from Japanese 1 destroyer moved from 43 Sea Zone to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 cruiser moved from 34 Sea Zone to 19 Sea Zone 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 19 Sea Zone to Shensi 1 fighter moved from Queensland to Philippines 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 2 infantry moved from Algeria to 94 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 2 bombers moved from Novgorod to Russia 2 bombers moved from Southern Italy to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0,33 expected hits Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Ukraine Germans attack with 2 bombers and 2 infantry Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 bombers and 2 infantry in Ukraine, round 2 : 1/4 hits, 1,67 expected hits Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 bombers moved from Ukraine to Western Ukraine 2 bombers moved from Russia to Western Ukraine 1 armour and 3 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Novgorod to Nenetsia 3 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 artillery and 1 infantry moved from France to Northern Italy Place Units - Germans 3 armour placed in Western Ukraine 3 tactical_bombers placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,33 Germans : -0,67 Russians : -0,33
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@OwenToo said in 19L BM3 Oventoo (L) vs AetV (X) game 2:
Well, Egypt was one of those 84% battles that went horribly wrong. I followed the suggested losses for you, but you may have wanted to leave a German ground unit there just in case. If you want to swap out a German ground infantry for one of the Italian units there, so be it. Have at it.
Thank you for pointing that out.
I swapped Units. -
I am on a cruise right now, and will need to take a vacation from making any moves until next Monday or Tuesday.
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@OwenToo ok, thank you for letting me know.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 27 PUs; Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery moved from Rostov to Ukraine 2 infantry moved from Bryansk to Ukraine 2 fighters moved from Bryansk to Ukraine 1 fighter moved from Bryansk to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Vologda Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Russians roll dice for 1 fighter and 1 infantry in Vologda, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vologda, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Ukraine to Russia 4 aaGuns, 5 armour, 13 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Russia 2 infantry moved from Bryansk to Russia 1 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Dzavhan to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Olgiy to Yenisey 1 infantry moved from Sakha to Buryatia 2 infantry moved from Buyant-Uhaa to Central Mongolia 5 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns moved from Buryatia to Yakut S.S.R. 3 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. Place Units - Russians 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.50
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 carriers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Persia 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from Shan State to 41 Sea Zone 1 armour moved from India to Yunnan Japanese take Burma from UK_Pacific 1 armour moved from West India to Persia Japanese take Eastern Persia from British 1 fighter and 1 tactical_bomber moved from Borneo to Kwangsi 2 infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to Yunnan 2 fighters moved from French Indo China to Yunnan 1 armour moved from Chahar to Anhwe 2 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Manchuria to Anhwe 2 bombers moved from Shan State to Anhwe 1 submarine moved from 5 Sea Zone to 17 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 1 infantry moved from Amur to Buryatia 1 fighter moved from 39 Sea Zone to 78 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 17 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 38 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese lost in 38 Sea Zone Japanese roll dice for 1 fighter in 38 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter in 38 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 destroyer in 38 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 38 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -13 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for ANZAC: 1 destroyer Battle in 78 Sea Zone Japanese attack with 1 fighter British defend with 1 destroyer Japanese roll dice for 1 fighter in 78 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters in 41 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 79 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 79 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Buryatia Japanese attack with 1 artillery and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Buryatia, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Buryatia 1 artillery owned by the Japanese retreated to Amur Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Persia Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber British defend with 1 armour, 1 factory_minor and 2 fighters Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1,67 expected hits British roll dice for 1 armour and 2 fighters in Persia, round 2 : 3/3 hits, 1,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 armour owned by the British lost in Persia British win with 2 fighters remaining. Battle score for attacker is -21 Casualties for Japanese: 1 armour, 1 fighter and 1 tactical_bomber Casualties for British: 1 armour Battle in Yunnan Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Yunnan, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 armour and 2 fighters in Yunnan, round 3 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Anhwe Japanese attack with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 3/7 hits, 2,50 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to French Indo China 1 armour and 1 infantry moved from India to West India 1 aaGun moved from Shan State to French Indo China 2 fighters moved from 41 Sea Zone to 36 Sea Zone 1 fighter moved from 78 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to India 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 36 Sea Zone 1 artillery moved from Amur to Manchuria 3 infantry moved from Amur to Manchuria 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 2 transports moved from 39 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 2 mech_infantrys placed in India 1 artillery and 2 infantry placed in Malaya 2 carriers placed in 36 Sea Zone Japanese undo move 3. Japanese undo move 1. 1 carrier placed in 39 Sea Zone 1 carrier placed in 36 Sea Zone 1 armour and 1 mech_infantry placed in India 1 mech_infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 19 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,1,4,4,4,2,2,1,6,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,4,1,3,4,1 Japanese collect 33 PUs (19 lost to blockades); end with 33 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
British : 0,50 ANZAC : 0,67 Chinese : -1,33 Russians : 0,67 Japanese : -2,00
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 3 fighters, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship moved from 94 Sea Zone to 93 Sea Zone 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 1 bomber moved from Trans-Jordan to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 2 fighters moved from Trans-Jordan to Egypt Combat - Americans Americans creates battle in territory 20 Sea Zone Americans creates battle in territory 19 Sea Zone Battle in 93 Sea Zone Americans attack with 1 battleship and 1 destroyer Germans defend with 1 destroyer Americans roll dice for 1 battleship and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 93 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Egypt Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber Germans defend with 2 fighters and 1 infantry; Italians defend with 2 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Egypt, round 2 : 2/4 hits, 2.33 expected hits
Combat Hit Differential Summary :
Germans : -0.33 Americans : -0.33
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Please select your 2 casualties in Egypt from the American attack.
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Max Def. please.
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Two Inf.