I’m thinking of ways to summarize, or outline the overall allied playbook. @crockett36 would you say something like this is a fair representation what you have laid out?
- Realize Strategic Objectives that will allow you to both nibble at the axis powers and build a shucking system. This can be deciding to station the Pacific fleet in Australia to threaten the money islands or Philippines as opposed to sea zone six. I draw this from your post earlier in this thread:
"The four most plausible targets are, in no particular order:
Queensland / Indonesia / Philippines
Sea Zone 6 / Korea / Manchuria
Southern Italy / Northern Italy
Norway / Denmark / Western Germany / Berlin"
The US can’t go all in with units to achieve these objectives at the expense of building a shucking system. It must do both.
- Engage in economic warfare by taking away territories or national objectives that fuel the economy of the axis war machine.
This must also be guided by the principles you (Crockett) laid out regarding preserving allied units and sometimes allowing the axis to win with a goal of counter attacking. These principles stated were:
"Therefore the principles that guide this Allied US strategy playbook are:
to preserve the Allied starting units
to give ground where it is hopeless or prudent
to determine the place of the battle when possible"
- Finish purchasing units needed to shuck troops into the European theater by turn 4 or 5. That guides the U.S. a lot. This also comes from your last point:
“Let me say it again, our logistical system of transferring units over water must be mostly complete by turn 4 or 5 at the latest so that we may match the industrial output of the Axis with our own.”
These are three of the best things said in the thread IMHO. As the thread gets longer I like to summarize the thread this way so that if I am teaching a new player they can see the main points altogether.