Ok, for those who aren’t fans of the Middle Earth strategy, what is your alternative play for the British?
Middle Earth (especially a mIC on Persia) provides
a) aircraft to reinforce Russia to stop a Crusshia plan.
b) Added units to Egypt for late game defense
c) Units to reinforce India.
a) is critical for me. Without a means of rapidly placing 4-6 ftrs in Russia by turn 5, Russia can fall to an all out German offensive. Keeping Russia in the game as long as possible is a key feature of my Allied defense. If/when Russia does fall, the airforce can quickly regroup in Persia and begin the defense down there.
b) 3 mICs in Middle Earth (Egypt, Persia/Iraq, & SA) pumping 9 units a round into the region are necessary for the defense of the region. Especially if c) is in play–defending India is usually not a long term play, but making the Japanese really commit to the assault allows the US and ANZAC forces to move throughout the Pacific
I like Persia vs. Iraq because of the rapid ftr movement to Russia. If G moves south to attack the Middle east before conquering Russia, I generally find that a win for the Allies. Russia will build up, and the German army will bog down in a chase for the British units. Sure, Persia may fall but so would Iraq to a concentrated German assault. Both are only one space from the N. Persia entry into the Middle East.
Once Russia falls, the remaining Russian units retreat to the Middle East and Germany usually cannot defend Persia and keep moving towards Egypt while engaging both British and Russian armies.
Now maybe the nay-sayers are only against the timing of the Middle Earth plan as opposed to it entirely.
My build paradigm is:
Turn 1 is mostly a reinforcement of UK to avoid a cheap sea lion + airbase (Gibraltar) or mIC in Egypt. Turn 2 mIC in Persia + units in region. Turn 3 ftrs as necessary + mIC in Egypt if not built yet. Turn 4+ 9 units (ftrs as necessary)
BTW, my comments are colored by my preference to play BM3/4 vs. OOB, although I would expect them to be applicable to both.