• The us fleet had to move into the Pacific, because Japan had Hawaii and was close capture Sydney. Now the Japanese player retreated his fleet to Tokyo to protect it.


  • Oh well sz101 is unprotected and Washington has only two fighters. So I hope Germany doesn’t notice this. That is a capital fault on our side that I didn’t saw.

    It is easy to overlook something in triplea.


  • Update: US make his turn and Italy as well. Washington is now protected, but Italy conquered Turkey and now Iraq is in reach of 5 tanks and 6 aircraft units. I only have 6 tanks and 1 inf.

    We will play a bit and I will inform you how the game ended.

    Lessons learned until now:

    • UK Subs in the Med

    • More US subs in the pacific

    • Using UK aircraft to protect Moscow or Russian aircraft to protect Calcutta proved to be very effective

    • Inf + aircraft is very good for defending Moscow and keeping the lands around Moscow a death zone, but 4 aircraft is not enough

    • The air superiority of the Axis powers make the really dangerous and flexible.

  • '21 '20 '19 '18 '17 '16

    @Fatespinner:

    Update: US make his turn and Italy as well. Washington is now protected, but Italy conquered Turkey and now Iraq is in reach of 5 tanks and 6 aircraft units. I only have 6 tanks and 1 inf.

    We will play a bit and I will inform you how the game ended.

    Lessons learned until now:

    • UK Subs in the Med

    • More US subs in the pacific

    • Using UK aircraft to protect Moscow or Russian aircraft to protect Calcutta proved to be very effective

    • Inf + aircraft is very good for defending Moscow and keeping the lands around Moscow a death zone, but 4 aircraft is not enough

    • The air superiority of the Axis powers make the really dangerous and flexible.

    You may be misinterpreting what I suggested. While what you have listed are all correct points in the right circumstances, they are by no means always correct. Even air superiority for the Axis is not a guarantee if the Axis is weak on the ground.

    Marsh


  • @Fatespinner:

    It is easy to overlook something in triplea.

    So true.  I find that it’s hard to take into account everything your opponent does on triplea, due to the fact that you don’t see your opponent’s moves in real time like you do in a face-to-face game


  • Yeah. It happened to me that I didn’t saw a single enemy transport sneaking across the ocean and invade the US or africa. It also happens often that I don’t move all units.


  • @Marshmallow:

    You may be misinterpreting what I suggested. While what you have listed are all correct points in the right circumstances, they are by no means always correct. Even air superiority for the Axis is not a guarantee if the Axis is weak on the ground.

    Marsh

    That is true. Some points are not alway good or valid, but I have never really considered them so I added them to my lessons learned, because the right situations might occur in a future game.

  • '17 '16 '15

    @Elsass-Lorraine:

    @Fatespinner:

    It is easy to overlook something in triplea.

    So true.  I find that it’s hard to take into account everything your opponent does on triplea, due to the fact that you don’t see your opponent’s moves in real time like you do in a face-to-face game

    Hi Elsass-Lorraine, Fatespinner
    Do you guys use the triplea history feature ? Because you can see every move made. Also there is a key you can hit that will highlight the dudes you haven’t moved. I forget which one it is f or m maybe, anyway I think it’s under help in the top of the screen.

    Sounds like a fun game : )


  • I do use the history feature, but that highlight key is new to me. Thanks for pointing that out!


  • Yeah the history is known, but the highlighting is also new to me. It seems like a good feature.

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