Victory in Europe requires a naval shuck. As a reminder, you need to be adding to your navy regularly in order to stay ahead of any attempt at breaking the blockade, normally in the late game by an air strike. That being said, let’s return to a thumbnail sketch of our individual nations and their strengths. Russia is supposed to have the strength of a horde. Three out of every four German casualties occurred on the Eastern front. If the allies have saved Russia by flying in a ton of planes, she can fight her way back toward Berlin. Not to Berlin, but toward it. Usually by this time, she is needed to assist with a neglected Japan. Hopefully she still has forces in Scandinavia; Russia can scrape with the Jerrys over Nov.
Russia should attempt to drive south as soon as possible. There is a swath of 2s that runs further south past Persia. Tangle with the enemy over these with the help of the British. Russia should let the middle–the area around the Pippett Marshes be the battleground where Ger and Rus can trade territories and bleed out.
The Americans have a complex fighting force, with mobility. Stay mobile. Historically we pushed in and liberated Paris. This game rewards being in Fr, not Paris. Stay near your coast, your transports. Secure Normandy and buttress it. Make it impregnable. Meanwhile, new recruits are arriving. Keep them mobile. Move together with the English from one territory to the next. For instance, a drop of soldiers into Denmark sees the Ger drive them out with soldiers. This puts those soldiers out of place. They can assist with W Ger, but cannot help with Paris or Ger. Avoid going for it! Do not throw away your fighters or bombers to secure anything, but the capital. You are winning. Do not blow it…