@Leatherneckinlv:
Taking out UK by Sea Lion has 2 points, a strategic and tactical attack. You do not by any means take out UK until turn 4. Scotland is a must. Attacking the AB and NB was senseless by the German player in the video. By turn 4 if all has gone well Germany will have a fleet and 5 Bombers…6 maybe 7 transports. turn 3 buy by Germany is 70% for Russia…
Italy will take out Morocco and Gibraltar…all of Italy’s concern is to make Sea Zone 91 a very heavy price to pay to enter. US can not and will not survive a double hit by Italy and then Germany in SZ 91
I will say this you are looking at roughly 12 Italian Subs…AB on Morocco by Italy on turn 2…another AB on Gibraltar on turn 3…Italian and German planes for scramble plus the German fleet in 110 which will have a CV, BB, CA, 2 / 3 DD and 2 to 6 SS ( the Subs truly vary as it can be as low as 2 to possible 6) 5 Bombers to strike any US approach towards Europe
Turn 5 on Italy can secure North Africa for good.
At this point Germany doesn’t have to take out Moscow. Leningrad and Stalingrad will get you 8 cities, however by this time Japan has already won the war in the Pacific.
Russia will never be a threat to Germany.
Key factors are German buys
Turn 1 a strat bomber, DD, SS and arty (30 ipc)
Turn 2 a CV, 4 APA, 1 DD, a strat bomber Arty as needed ( 68 to 73 ipc)
Turn 3 a strat bomber and rest Infantry (50 plus ipc) here you may have to purchase 1 or 2 APA if necessary
Turn 4 by Infantry Arty Mix for Russia ( 50 plus ipc)
Turn 5 A couple of ships and all tanks (77 plus closer to 82 ipc)
Italy:
Turn 1 APA (10 ipc)
Turn 2 AB and all SS (from 18 to 28 ipc)
Turn 3 AB and � all SS (33 plus IPC
turn 4 all SS (35 plus ipc)
Turn 2 Germany hopefully has 3 subs in SZ 109, a sub in SZ 106 (iffy) and an Italian fleet of some sort…least being a sub in SZ 98 to convoy the UK
The more UK buys to prevent Sea Lion, the more luxury buys Italy can make
Some variances may apply in purchases however not by much
So Yeah…go ahead and make my day
APA=Naval Transport
SS=Submarine
DD=Destroyer
CA=Cruiser
BB=Battleship
CV=Aircraft Carrier
Pretty much everything you said about Italy doing this and that seems very unlikely to me. I guess it could happen. In my experience this kind of stuff just won’t happen unless the UK’s dice only has 5s and 6s on all sides. Italy is not making 33 IPCs on turn 3 unless the UK player is brand new to the game. Italy can get Gibraltar or Morocco, but not both. If Italy can get up to 33 IPCs on turn 3, and secure Africa “for good” on turn 5, no need to execute Sea Lion in the first place; just waltz into Cairo and South Africa if you’re that good.
I’ve played over 100 games on triplea, maybe 10 in person games. What you describe just doesn’t meets an anomaly. I’ve had games where Italy blows up; but they’re outliers.
Turn 4 Sea Lion is pyhric.