@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
2018L Shin-Ji (Axis, no IJ) vs AeV
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Two UK and the Fra Ftr, please.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 armour EDIT: Turning off Edit Mode 1 bomber moved from Novgorod to 98 Sea Zone 3 mech_infantrys moved from Novgorod to Belarus 9 mech_infantrys moved from Eastern Poland to Belarus 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Eastern Poland to Belarus 3 fighters moved from Western Germany to 91 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Battle in 98 Sea Zone Germans attack with 1 bomber Americans defend with 1 submarine and 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the Americans lost in 98 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 91 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 5 fighters British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier and 2 transports Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits 1 destroyer owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone Germans roll dice for 1 carrier and 4 fighters in 91 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 25 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 carrier and 2 transports Casualties for British: 3 fighters and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Germans 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 126 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 bomber moved from Russia to Belarus Place Units - Germans 1 carrier placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Novgorod 2 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1 Germans collect 47 PUs (1 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : 0.67 Americans : 0.50
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 32 PUs; Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 artillery moved from Ukraine to Bryansk 2 artilleries and 8 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns and 22 infantry moved from Timguska to Novosibirsk Place Units - Russians 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Turning on Edit Mode EDIT: Changing PUs for Japanese from 82 to 83 EDIT: Turning off Edit Mode Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Philippines to 54 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 armour moved from Anhwe to Szechwan 1 infantry moved from Hunan to Yunnan 1 armour moved from Anhwe to Kweichow 1 armour moved from Anhwe to Hunan 1 armour moved from Anhwe to Hopei 1 armour moved from Anhwe to Suiyuyan 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 armour and 1 mech_infantry moved from Yenisey to Kansu Japanese take Timguska from Russians 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Suiyuyan to Sikang 1 fighter moved from Chahar to Kansu 1 fighter moved from Chahar to Shensi 1 fighter moved from Chahar to Hopei Combat - Japanese Battle in Western Australia Battle in 54 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 armour and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Sikang Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kansu Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hopei to Kwangsi 1 fighter moved from Shensi to Anhwe 1 fighter moved from Sikang to Kweichow 1 fighter moved from Sikang to Kweichow 1 fighter moved from Kansu to Chahar 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 transports moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships and 5 carriers moved from 46 Sea Zone to 33 Sea Zone 5 fighters moved from 54 Sea Zone to New Guinea 4 tactical_bombers moved from 54 Sea Zone to New Guinea 1 bomber moved from 54 Sea Zone to New Guinea 2 destroyers moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Japan to Caroline Islands 3 artilleries and 5 infantry moved from 42 Sea Zone to Java Place Units - Japanese 1 armour and 2 mech_infantrys placed in Manchuria 3 infantry placed in French Indo China 10 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 0.33 Japanese : 0.83
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@Shin-Ji plus 1 ipc for iwo jima
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I switched out Angola to be Japanese so I wouldn’t have to remember that.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - British British buy 2 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Persia to Trans-Jordan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Yunnan 1 artillery owned by the British retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Trans-Jordan British attack with 1 armour and 1 mech_infantry Italians defend with 1 artillery British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery Non Combat Move - British 1 fighter moved from Iraq to India 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 fighter moved from Union of South Africa to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 2 aaGuns moved from Burma to India 20 infantry moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 2 infantry placed in Persia 2 armour placed in Union of South Africa 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,67 Italians : 0,67 Japanese : 0,00
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 5 fighters moved from Egypt to 97 Sea Zone 5 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from Trans-Jordan to Southern Italy 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns and 2 infantry moved from Belarus to Eastern Poland Place Units - Italians 3 infantry placed in Egypt 1 destroyer placed in 95 Sea Zone Italians undo move 2. 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.50
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to Egypt Combat - Italians Battle in Trans-Jordan Italians attack with 1 bomber, 1 fighter and 1 infantry British defend with 1 armour Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Italians 5 fighters moved from Egypt to 97 Sea Zone 5 fighters moved from 97 Sea Zone to Southern Italy 1 bomber moved from Trans-Jordan to Southern Italy 1 fighter moved from Trans-Jordan to Egypt 2 aaGuns and 2 infantry moved from Belarus to Eastern Poland Place Units - Italians 3 infantry placed in Egypt 1 destroyer placed in 95 Sea Zone Italians undo move 2. 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 Italians collect 8 PUs (5 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 bomber moved from Egypt to Greece 1 bomber moved from Belarus to Ukraine 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk Combat - Germans Strategic bombing raid in Greece AA fire in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Greece causes 4 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 2 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland 1 artillery moved from Novgorod to Baltic States 1 bomber moved from Ukraine to Southern Italy 1 bomber moved from Greece to Southern Italy 2 armour and 2 mech_infantrys moved from Germany to Yugoslavia 5 armour and 5 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33 AA fire in Greece : : -0.17 AA fire in Ukraine : : -0.17 Russians : -2.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 bomber moved from Egypt to Greece 1 bomber moved from Belarus to Ukraine 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk Combat - Germans Strategic bombing raid in Greece AA fire in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Greece causes 4 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 2 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland 1 artillery moved from Novgorod to Baltic States 1 bomber moved from Ukraine to Southern Italy 1 bomber moved from Greece to Southern Italy 2 armour and 2 mech_infantrys moved from Germany to Yugoslavia 5 armour and 5 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 AA fire in Greece : : -0.17 AA fire in Ukraine : : -0.17 Russians : -2.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 34 PUs; Russians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Bryansk to Smolensk 1 armour and 3 mech_infantrys moved from Russia to Archangel 1 infantry moved from Bryansk to Belarus 1 armour moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Bessarabia to Ukraine 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 21 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Belarus Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Kansu Russians attack with 1 fighter and 21 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 3/22 hits, 4,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Archangel 3 artilleries and 3 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Bryansk to Smolensk 2 aaGuns moved from Novosibirsk to Kansu 1 fighter moved from Kansu to Vologda 2 infantry moved from Bryansk to Belarus Place Units - Russians 1 fighter placed in Russia 2 mech_infantrys placed in Volgograd 1 infantry placed in Volgograd 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,67 Japanese : 0,17
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Let’s see if we finish this game up early.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 destroyers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 62 Sea Zone 1 fighter moved from Caroline Islands to 62 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 3 artilleries and 5 infantry moved from Java to 42 Sea Zone 2 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 2 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Victoria 1 infantry moved from 62 Sea Zone to Victoria 1 fighter moved from New Guinea to Victoria 1 infantry moved from Yunnan to Burma 1 armour moved from Szechwan to Burma 1 armour moved from Hunan to Burma 1 armour moved from Kweichow to Burma 2 fighters moved from Kweichow to Burma 1 fighter moved from Kwangsi to Burma 1 bomber moved from New Guinea to Burma 4 fighters and 4 tactical_bombers moved from New Guinea to New South Wales 1 armour moved from Suiyuyan to Szechwan 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 fighter moved from Anhwe to Shan State 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 2 artilleries and 11 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in New Britain Battle in Midway Battle in Solomon Islands Battle in Wake Island Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 5 transports ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 5 transports in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry AA fire in New South Wales : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in New South Wales Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6.00 expected hits ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in New South Wales, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 3 : 6/11 hits, 5.33 expected hits ANZAC roll dice for 2 artilleries and 1 fighter in New South Wales, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese destroys 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 6 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry Battle in Victoria Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Victoria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 3 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 4 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Victoria Japanese win, taking Victoria from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 54 Sea Zone Japanese attack with 2 destroyers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 3 armour, 1 bomber, 3 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 3 infantry; Chinese defend with 1 fighter AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 1 infantry in Burma, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Burma, round 3 : 5/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 infantry Casualties for British: 1 aaGun, 1 artillery and 3 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 bomber moved from Burma to Yunnan 1 fighter moved from Shan State to Yunnan 3 fighters moved from Burma to French Indo China 4 fighters moved from New South Wales to 62 Sea Zone 1 fighter moved from Victoria to 62 Sea Zone 3 tactical_bombers moved from New South Wales to 62 Sea Zone 1 fighter moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to New Guinea 2 battleships and 5 carriers moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 8 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria 3 artilleries and 3 infantry placed in Japan 1 destroyer and 3 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50 ANZAC : 0.50 Americans : -0.33 AA fire in New South Wales : : 0.00 UK_Pacific : 1.00 Japanese : 0.00
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@aequitas-et-veritas said in 2018L Shin-Ji (Axis, no IJ) vs AeV:
Let’s see if we finish this game up early.
I think we can manage that!
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs; Americans buy 1 aaGun, 1 armour, 3 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to Kweichow 1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone 1 submarine moved from 63 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 47 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to 54 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 97 Sea Zone to 95 Sea Zone 4 fighters moved from Morocco to 95 Sea Zone 1 bomber moved from Morocco to 95 Sea Zone
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Scramble in sz95?
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No, of course not! :)
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:39:38 AM
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