@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
2018L Shin-Ji (Axis, no IJ) vs AeV
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 bomber moved from Egypt to Greece 1 bomber moved from Belarus to Ukraine 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk Combat - Germans Strategic bombing raid in Greece AA fire in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Greece causes 4 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 2 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland 1 artillery moved from Novgorod to Baltic States 1 bomber moved from Ukraine to Southern Italy 1 bomber moved from Greece to Southern Italy 2 armour and 2 mech_infantrys moved from Germany to Yugoslavia 5 armour and 5 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33 AA fire in Greece : : -0.17 AA fire in Ukraine : : -0.17 Russians : -2.00
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 126 Sea Zone to 112 Sea Zone 1 bomber moved from Egypt to Greece 1 bomber moved from Belarus to Ukraine 1 infantry moved from Novgorod to Archangel 1 artillery moved from Novgorod to Archangel 2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk Combat - Germans Strategic bombing raid in Greece AA fire in Greece : 0/1 hits, 0.17 expected hits Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Greece causes 4 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Ukraine causes 4 damage total. Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 artilleries and 2 mech_infantrys Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Smolensk Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland 1 artillery moved from Novgorod to Baltic States 1 bomber moved from Ukraine to Southern Italy 1 bomber moved from Greece to Southern Italy 2 armour and 2 mech_infantrys moved from Germany to Yugoslavia 5 armour and 5 mech_infantrys moved from Eastern Poland to Romania 1 mech_infantry moved from Germany to Western Germany 3 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 5 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 AA fire in Greece : : -0.17 AA fire in Ukraine : : -0.17 Russians : -2.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 34 PUs; Russians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 2 infantry moved from Bryansk to Smolensk 1 armour and 3 mech_infantrys moved from Russia to Archangel 1 infantry moved from Bryansk to Belarus 1 armour moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 armour moved from Bessarabia to Ukraine 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 21 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Belarus Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Kansu Russians attack with 1 fighter and 21 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 3/22 hits, 4,00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Archangel Russians attack with 1 armour and 3 mech_infantrys Germans defend with 1 artillery Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 infantry moved from Bryansk to Belarus 1 armour moved from Bryansk to Archangel 3 artilleries and 3 infantry moved from Bryansk to Smolensk 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Bryansk to Smolensk 2 aaGuns moved from Novosibirsk to Kansu 1 fighter moved from Kansu to Vologda 2 infantry moved from Bryansk to Belarus Place Units - Russians 1 fighter placed in Russia 2 mech_infantrys placed in Volgograd 1 infantry placed in Volgograd 1 armour, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,67 Japanese : 0,17
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Let’s see if we finish this game up early.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 7 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Solomon Islands 2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 destroyers moved from 33 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 62 Sea Zone 1 fighter moved from Caroline Islands to 62 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 3 artilleries and 5 infantry moved from Java to 42 Sea Zone 2 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone 2 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Victoria 1 infantry moved from 62 Sea Zone to Victoria 1 fighter moved from New Guinea to Victoria 1 infantry moved from Yunnan to Burma 1 armour moved from Szechwan to Burma 1 armour moved from Hunan to Burma 1 armour moved from Kweichow to Burma 2 fighters moved from Kweichow to Burma 1 fighter moved from Kwangsi to Burma 1 bomber moved from New Guinea to Burma 4 fighters and 4 tactical_bombers moved from New Guinea to New South Wales 1 armour moved from Suiyuyan to Szechwan 1 mech_infantry moved from Chahar to Anhwe 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 armour moved from Manchuria to Anhwe 1 fighter moved from Anhwe to Shan State 1 mech_infantry moved from Anhwe to Hunan 1 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 2 artilleries and 11 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in New Britain Battle in Midway Battle in Solomon Islands Battle in Wake Island Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 5 transports ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 5 transports in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 62 Sea Zone Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in New South Wales Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry AA fire in New South Wales : 1/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese lost in New South Wales Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6.00 expected hits ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in New South Wales, round 2 : 4/8 hits, 3.00 expected hits 4 infantry owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 3 : 6/11 hits, 5.33 expected hits ANZAC roll dice for 2 artilleries and 1 fighter in New South Wales, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales Japanese destroys 12PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 6 infantry and 1 tactical_bomber Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry Battle in Victoria Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 2 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Victoria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 3 : 0/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 4 : 2/3 hits, 1.17 expected hits ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Victoria Japanese win, taking Victoria from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 54 Sea Zone Japanese attack with 2 destroyers and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 54 Sea Zone Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shan State Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for British: 1 infantry Battle in Burma Japanese attack with 3 armour, 1 bomber, 3 fighters and 1 infantry British defend with 1 aaGun, 1 artillery and 3 infantry; Chinese defend with 1 fighter AA fire in Burma : 0/3 hits, 0.50 expected hits Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 1 infantry in Burma, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Burma, round 3 : 5/7 hits, 3.67 expected hits UK_Pacific roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 2 armour and 1 infantry Casualties for British: 1 aaGun, 1 artillery and 3 infantry Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 bomber moved from Burma to Yunnan 1 fighter moved from Shan State to Yunnan 3 fighters moved from Burma to French Indo China 4 fighters moved from New South Wales to 62 Sea Zone 1 fighter moved from Victoria to 62 Sea Zone 3 tactical_bombers moved from New South Wales to 62 Sea Zone 1 fighter moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to New Guinea 2 battleships and 5 carriers moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 8 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria 3 artilleries and 3 infantry placed in Japan 1 destroyer and 3 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50 ANZAC : 0.50 Americans : -0.33 AA fire in New South Wales : : 0.00 UK_Pacific : 1.00 Japanese : 0.00
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@aequitas-et-veritas said in 2018L Shin-Ji (Axis, no IJ) vs AeV:
Let’s see if we finish this game up early.
I think we can manage that!
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TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs; Americans buy 1 aaGun, 1 armour, 3 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to Kweichow 1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone 1 submarine moved from 63 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 47 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from 63 Sea Zone to 54 Sea Zone 3 fighters moved from New Zealand to 54 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Northern Italy 1 submarine moved from 97 Sea Zone to 95 Sea Zone 4 fighters moved from Morocco to 95 Sea Zone 1 bomber moved from Morocco to 95 Sea Zone
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Scramble in sz95?
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No, of course not! :)
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:39:38 AM
Savegame -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 23 infantry moved from India to Burma 1 armour moved from India to Burma 1 fighter moved from India to Burma Combat - British Battle in Burma British attack with 1 armour, 1 fighter and 23 infantry Japanese defend with 1 armour British roll dice for 1 armour, 1 fighter and 23 infantry in Burma, round 2 : 5/25 hits, 4,83 expected hits Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 armour, 1 fighter and 23 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 fighter moved from Burma to India 1 aaGun moved from India to Burma 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone 2 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from 39 Sea Zone to India 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 destroyer placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Iraq 3 infantry placed in Persia 1 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 marine and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 marine and 1 mech_infantry
Combat Hit Differential Summary :
British : 0,17 Japanese : -0,50
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to Bulgaria 1 bomber moved from Southern Italy to Bulgaria 4 fighters moved from Southern Italy to 95 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter moved from Egypt to 95 Sea Zone 2 artilleries and 4 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer and 5 fighters Americans defend with 1 destroyer, 2 submarines and 1 transport Italians roll dice for 1 destroyer and 5 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 95 Sea Zone 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 27 Casualties for Americans: 1 destroyer, 2 submarines and 1 transport Battle in Bulgaria Italians attack with 1 bomber and 1 fighter Americans defend with 1 marine Italians roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 marine in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Bulgaria Italians roll dice for 1 bomber in Bulgaria, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 marine in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians and 1 marine owned by the Americans lost in Bulgaria Americans win with no units remaining. Battle score for attacker is -17 Casualties for Italians: 1 bomber and 1 fighter Casualties for Americans: 1 marine Battle in Northern Italy Italians attack with 2 artilleries and 4 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Northern Italy, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 5 fighters moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.33
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Archangel 3 infantry moved from Novgorod to Archangel 1 artillery moved from Baltic States to Belarus 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 mech_infantry moved from 109 Sea Zone to Eire 2 fighters moved from Western Germany to 109 Sea Zone 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 armour and 2 mech_infantrys moved from Yugoslavia to Albania Italians take Albania from Americans 2 armour and 2 mech_infantrys moved from Albania to Greece 5 armour and 5 mech_infantrys moved from Romania to Greece Germans take Bulgaria from Americans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 armour moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Greece Combat - Germans Battle in Eire Battle in Greece Germans attack with 7 armour, 1 fighter and 7 mech_infantrys Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry AA fire in Greece : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits 1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 armour and 3 mech_infantrys Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 aaGun moved from Eastern Poland to Bessarabia 5 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Greece to Southern Italy Place Units - Germans 3 artilleries placed in Novgorod 3 armour and 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Adding units owned by Germans to Germany: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -5.50 AA fire in Greece : : -0.17 Americans : -4.33 Russians : 1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Archangel 3 infantry moved from Novgorod to Archangel 1 artillery moved from Baltic States to Belarus 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 mech_infantry moved from 109 Sea Zone to Eire 2 fighters moved from Western Germany to 109 Sea Zone 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 armour and 2 mech_infantrys moved from Yugoslavia to Albania Italians take Albania from Americans 2 armour and 2 mech_infantrys moved from Albania to Greece 5 armour and 5 mech_infantrys moved from Romania to Greece Germans take Bulgaria from Americans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 armour moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Greece Combat - Germans Battle in Eire Battle in Greece Germans attack with 7 armour, 1 fighter and 7 mech_infantrys Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry AA fire in Greece : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits 1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 armour and 3 mech_infantrys Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 aaGun moved from Eastern Poland to Bessarabia 5 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Greece to Southern Italy Place Units - Germans 3 artilleries placed in Novgorod 3 armour and 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Adding units owned by Germans to Germany: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50 AA fire in Greece : : -0.17 Americans : -4.33 Russians : 1.33
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Archangel 3 infantry moved from Novgorod to Archangel 1 artillery moved from Baltic States to Belarus 1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 119 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire 1 mech_infantry moved from 109 Sea Zone to Eire 2 fighters moved from Western Germany to 109 Sea Zone 2 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 2 armour and 2 mech_infantrys moved from Yugoslavia to Albania Italians take Albania from Americans 2 armour and 2 mech_infantrys moved from Albania to Greece 5 armour and 5 mech_infantrys moved from Romania to Greece Germans take Bulgaria from Americans 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Eastern Poland 1 armour moved from Eastern Poland to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Belarus 1 armour moved from Eastern Poland to Belarus 1 fighter moved from Western Germany to Greece Combat - Germans Battle in Eire Battle in Greece Germans attack with 7 armour, 1 fighter and 7 mech_infantrys Americans defend with 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 4 fighters and 1 infantry AA fire in Greece : 0/1 hits, 0.17 expected hits Germans roll dice for 7 armour, 1 fighter and 7 mech_infantrys in Greece, round 2 : 4/15 hits, 5.17 expected hits Americans roll dice for 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry in Greece, round 2 : 2/7 hits, 3.67 expected hits 1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 2 mech_infantrys owned by the Germans lost in Greece Germans roll dice for 7 armour, 1 fighter and 5 mech_infantrys in Greece, round 3 : 1/13 hits, 4.83 expected hits Americans roll dice for 4 fighters in Greece, round 3 : 1/4 hits, 2.67 expected hits 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Germans roll dice for 7 armour, 1 fighter and 4 mech_infantrys in Greece, round 4 : 4/12 hits, 4.67 expected hits Americans roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Greece Germans win, taking Eire from British, taking Greece from Americans with 7 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 50 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 1 aaGun, 1 armour, 1 bomber, 4 fighters and 1 infantry Battle in Belarus Germans attack with 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys Russians defend with 4 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Belarus, round 2 : 3/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Belarus, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 4 infantry Battle in Archangel Germans attack with 2 bombers and 3 infantry Russians defend with 2 armour and 3 mech_infantrys Germans roll dice for 2 bombers and 3 infantry in Archangel, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 armour and 3 mech_infantrys in Archangel, round 2 : 3/5 hits, 2.00 expected hits 1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Archangel to Novgorod 1 fighter moved from Belarus to Novgorod 1 aaGun moved from Eastern Poland to Bessarabia 5 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Novgorod 1 mech_infantry moved from Germany to Eastern Poland 4 mech_infantrys moved from Germany to Baltic States 1 fighter moved from Greece to Southern Italy Place Units - Germans 3 artilleries placed in Novgorod 3 armour and 7 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns EDIT: Adding units owned by Germans to Germany: 3 aaGuns EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 mech_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Yenisey: 1 aaGun EDIT: Adding units owned by Japanese to Evenkiyskiy: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.50 AA fire in Greece : : -0.17 Americans : -4.33 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 3x factory_minor; Remaining resources: 33 PUs; Russians buy 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 mech_infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Russia to Belarus 5 artilleries and 4 infantry moved from Smolensk to Belarus 1 infantry moved from Bryansk to Belarus 2 armour and 2 mech_infantrys moved from Archangel to Belarus 2 infantry moved from Kansu to Shensi 1 fighter moved from Vologda to Belarus Combat - Russians Battle in Bessarabia Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Shensi Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Russians win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Belarus Russians attack with 2 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour, 1 artillery and 2 mech_infantrys Russians roll dice for 2 armour, 5 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 7/17 hits, 6,33 expected hits Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Belarus, round 2 : 1/4 hits, 1,50 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Russia 2 fighters moved from Belarus to Russia 1 mech_infantry moved from Russia to Belarus 1 armour moved from Russia to Belarus 1 infantry moved from Smolensk to Archangel 4 artilleries and 4 infantry moved from Bryansk to Western Ukraine 1 artillery moved from Bryansk to Western Ukraine 1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine 1 infantry moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Belarus 2 armour moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Volgograd to Kazakhstan 2 aaGuns and 18 infantry moved from Kansu to Timguska Place Units - Russians 3 infantry placed in Ukraine 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,50 Russians : 1,33 Japanese : 0,67
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 armour, 5 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from New South Wales to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Victoria to South Australia Japanese take South Australia from ANZAC 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery moved from Victoria to 62 Sea Zone 7 fighters and 3 tactical_bombers moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 fighter moved from Yunnan to French Indo China 1 bomber moved from Yunnan to French Indo China 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Manchuria to Chahar 1 armour moved from Anhwe to Shensi 2 armour moved from Manchuria to Anhwe 1 fighter moved from Chahar to Shensi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/11 hits, 5.83 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win with 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 1 armour and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 fighter in Shensi, round 2 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Shensi Japanese roll dice for 1 fighter in Shensi, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Shensi, round 4 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in Shensi, round 6 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shensi to Hunan 2 artilleries, 2 battleships, 5 carriers and 5 transports moved from 62 Sea Zone to 42 Sea Zone 7 fighters and 3 tactical_bombers moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from New Guinea to French Indo China 3 artilleries and 2 infantry moved from Japan to 6 Sea Zone 3 artilleries, 1 destroyer, 2 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 35 Sea Zone 3 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 9 submarines moved from 33 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java Place Units - Japanese 5 fighters placed in Japan 3 infantry placed in New South Wales 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 aaGun, 2 artilleries and 11 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 aaGun, 2 artilleries and 11 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 74 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 0.83 Chinese : -0.67 Japanese : -2.83
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Puh, this is a tough round.
I have to think about my next step more thoroughl.