Didn’t see that before…
Well, the US battleship did take out an AA gun and that turned out to be big… A wrong is partially righted… 😏
Well those guys SHOULD be out of bullets!
Two UK and the Fra Ftr, please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Novgorod to 98 Sea Zone
3 mech_infantrys moved from Novgorod to Belarus
9 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Eastern Poland to Belarus
3 fighters moved from Western Germany to 91 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Morocco to defend against the attack in 91 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 98 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 98 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer and 5 fighters
British defend with 3 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier and 2 transports
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 91 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
Americans roll dice for 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports in 91 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
1 destroyer owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 carrier owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Americans roll dice for 2 fighters and 2 transports in 91 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 carrier owned by the Germans and 1 fighter owned by the British lost in 91 Sea Zone
Germans roll dice for 1 carrier and 4 fighters in 91 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 fighter and 2 transports in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the French lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier and 3 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 carrier and 2 transports
Casualties for British: 3 fighters and 1 tactical_bomber
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 98 Sea Zone to Egypt
1 bomber moved from Russia to Belarus
Place Units - Germans
1 carrier placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Novgorod
2 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67
Germans : 0.67
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 32 PUs;
Russians buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 artillery moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 22 infantry moved from Timguska to Novosibirsk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 82 to 83
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 3 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 bomber moved from Philippines to 54 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 armour moved from Anhwe to Szechwan
1 infantry moved from Hunan to Yunnan
1 armour moved from Anhwe to Kweichow
1 armour moved from Anhwe to Hunan
1 armour moved from Anhwe to Hopei
1 armour moved from Anhwe to Suiyuyan
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 mech_infantry moved from Yenisey to Kansu
Japanese take Timguska from Russians
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Suiyuyan to Sikang
1 fighter moved from Chahar to Kansu
1 fighter moved from Chahar to Shensi
1 fighter moved from Chahar to Hopei
Combat - Japanese
Battle in Western Australia
Battle in 54 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 5 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Hopei, round 3 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Hopei
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Sikang
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kansu, round 2 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Kwangsi
1 fighter moved from Shensi to Anhwe
1 fighter moved from Sikang to Kweichow
1 fighter moved from Sikang to Kweichow
1 fighter moved from Kansu to Chahar
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 2 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships and 5 carriers moved from 46 Sea Zone to 33 Sea Zone
5 fighters moved from 54 Sea Zone to New Guinea
4 tactical_bombers moved from 54 Sea Zone to New Guinea
1 bomber moved from 54 Sea Zone to New Guinea
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Japan to Caroline Islands
3 artilleries and 5 infantry moved from 42 Sea Zone to Java
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in French Indo China
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
Japanese : 0.83
@Shin-Ji plus 1 ipc for iwo jima
I switched out Angola to be Japanese so I wouldn’t have to remember that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 1 infantry moved from Burma to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
1 artillery owned by the British retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Iraq to India
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Union of South Africa to 80 Sea Zone
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
2 aaGuns moved from Burma to India
20 infantry moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
2 infantry placed in Persia
2 armour placed in Union of South Africa
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -1,67
Italians : 0,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
5 fighters moved from Egypt to 97 Sea Zone
5 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns and 2 infantry moved from Belarus to Eastern Poland
Place Units - Italians
3 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
5 fighters moved from Egypt to 97 Sea Zone
5 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from Trans-Jordan to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
2 aaGuns and 2 infantry moved from Belarus to Eastern Poland
Place Units - Italians
3 infantry placed in Egypt
1 destroyer placed in 95 Sea Zone
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 bomber moved from Egypt to Greece
1 bomber moved from Belarus to Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk
Combat - Germans
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Greece to Southern Italy
2 armour and 2 mech_infantrys moved from Germany to Yugoslavia
5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : -1.33
AA fire in Greece : : -0.17
AA fire in Ukraine : : -0.17
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 transport moved from 126 Sea Zone to 112 Sea Zone
1 bomber moved from Egypt to Greece
1 bomber moved from Belarus to Ukraine
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 artilleries and 2 mech_infantrys moved from Belarus to Smolensk
Combat - Germans
Strategic bombing raid in Greece
AA fire in Greece : 0/1 hits, 0.17 expected hits
Bombing raid in Greece rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Greece causes 4 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Archangel, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 artilleries and 2 mech_infantrys
Russians defend with 1 aaGun and 3 infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 aaGun and 3 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 artilleries and 1 mech_infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 5 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 6 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Non Combat Move - Germans
2 aaGuns, 9 armour, 1 artillery and 11 mech_infantrys moved from Belarus to Eastern Poland
1 artillery moved from Novgorod to Baltic States
1 bomber moved from Ukraine to Southern Italy
1 bomber moved from Greece to Southern Italy
2 armour and 2 mech_infantrys moved from Germany to Yugoslavia
5 armour and 5 mech_infantrys moved from Eastern Poland to Romania
1 mech_infantry moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Novgorod
2 fighters placed in Western Germany
5 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
AA fire in Greece : : -0.17
AA fire in Ukraine : : -0.17
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 34 PUs;
Russians buy 1 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Bryansk to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Ukraine
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
21 infantry moved from Novosibirsk to Kansu
1 fighter moved from Russia to Kansu
1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Belarus
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Kansu
Russians attack with 1 fighter and 21 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter and 21 infantry in Kansu, round 2 : 3/22 hits, 4,00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 fighter and 20 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Archangel
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 artillery
Russians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/5 hits, 1,83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Archangel
3 artilleries and 3 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Smolensk to Russia
1 infantry moved from Bryansk to Smolensk
2 aaGuns moved from Novosibirsk to Kansu
1 fighter moved from Kansu to Vologda
2 infantry moved from Bryansk to Belarus
Place Units - Russians
1 fighter placed in Russia
2 mech_infantrys placed in Volgograd
1 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0,67
Russians : -2,67
Japanese : 0,17
Let’s see if we finish this game up early.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
2 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from Caroline Islands to 62 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
3 artilleries and 5 infantry moved from Java to 42 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 62 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Victoria
1 infantry moved from 62 Sea Zone to Victoria
1 fighter moved from New Guinea to Victoria
1 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Burma
1 armour moved from Hunan to Burma
1 armour moved from Kweichow to Burma
2 fighters moved from Kweichow to Burma
1 fighter moved from Kwangsi to Burma
1 bomber moved from New Guinea to Burma
4 fighters and 4 tactical_bombers moved from New Guinea to New South Wales
1 armour moved from Suiyuyan to Szechwan
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 armour moved from Manchuria to Anhwe
1 fighter moved from Anhwe to Shan State
1 mech_infantry moved from Anhwe to Hunan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
2 artilleries and 11 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in New Britain
Battle in Midway
Battle in Solomon Islands
Battle in Wake Island
Battle in 62 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 5 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 5 transports in 62 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Midway from Americans, taking Solomon Islands from ANZAC, taking Wake Island from Americans, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in New South Wales
Japanese attack with 2 artilleries, 4 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
AA fire in New South Wales : 1/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 3 tactical_bombers in New South Wales, round 2 : 7/15 hits, 6.00 expected hits
ANZAC roll dice for 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry in New South Wales, round 2 : 4/8 hits, 3.00 expected hits
4 infantry owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 3 tactical_bombers in New South Wales, round 3 : 6/11 hits, 5.33 expected hits
ANZAC roll dice for 2 artilleries and 1 fighter in New South Wales, round 3 : 2/3 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese destroys 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 6 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 aaGuns, 2 artilleries, 1 fighter and 5 infantry
Battle in Victoria
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 3 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Victoria, round 4 : 2/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 54 Sea Zone
Japanese attack with 2 destroyers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers and 2 fighters in 54 Sea Zone, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Shan State, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 3 armour, 1 bomber, 3 fighters and 1 infantry
British defend with 1 aaGun, 1 artillery and 3 infantry; Chinese defend with 1 fighter
AA fire in Burma : 0/3 hits, 0.50 expected hits
Japanese roll dice for 3 armour, 1 bomber, 3 fighters and 1 infantry in Burma, round 2 : 4/8 hits, 3.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery, 1 fighter and 3 infantry in Burma, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 3 infantry owned by the British lost in Burma
Japanese roll dice for 3 armour, 1 bomber and 3 fighters in Burma, round 3 : 5/7 hits, 3.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 fighter in Burma, round 3 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese, 1 fighter owned by the Chinese and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Japanese
1 bomber moved from Burma to Yunnan
1 fighter moved from Shan State to Yunnan
3 fighters moved from Burma to French Indo China
4 fighters moved from New South Wales to 62 Sea Zone
1 fighter moved from Victoria to 62 Sea Zone
3 tactical_bombers moved from New South Wales to 62 Sea Zone
1 fighter moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to New Guinea
2 battleships and 5 carriers moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
8 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Manchuria
3 artilleries and 3 infantry placed in Japan
1 destroyer and 3 transports placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.50
ANZAC : 0.50
Americans : -0.33
AA fire in New South Wales : : 0.00
UK_Pacific : 1.00
Japanese : 0.00
@aequitas-et-veritas said in 2018L Shin-Ji (Axis, no IJ) vs AeV:
Let’s see if we finish this game up early.
I think we can manage that!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 83 PUs;
Americans buy 1 aaGun, 1 armour, 3 carriers, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to Kweichow
1 tactical_bomber moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 63 Sea Zone to 49 Sea Zone
1 submarine moved from 49 Sea Zone to 47 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from 63 Sea Zone to 54 Sea Zone
3 fighters moved from New Zealand to 54 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 submarine moved from 97 Sea Zone to 95 Sea Zone
4 fighters moved from Morocco to 95 Sea Zone
1 bomber moved from Morocco to 95 Sea Zone
Scramble in sz95?
No, of course not! :)
Test summary from TripleA, engine version: 1.9, time: 5:39:38 AM
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