JWW (Allies) vs Simon33 (Axis) BM3
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@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 I don’t think I can hold EGY…
Neither do I but I’ll have to allow it to stand for another turn. I also don’t think you can hold London without compromises.
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33 things are quite dire for me
Yes.
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Are you ready to concede this one?
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@simon33 sorry, busy weekend…I think the white flag is coming out of my pocket, let me look at this map…
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 infantry Dutch New Guinea : 1 flag Sumatra : 1 fighter 42 Sea Zone : 1 submarine 44 Sea Zone : 1 flag 43 Sea Zone : 1 submarine 54 Sea Zone : 2 fighters, 1 submarine and 2 transports United Kingdom : 2 infantry Normandy Bordeaux : 1 factory_minor and 1 harbour Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 95 Russians : 0 / 0 Japanese : 65 / 74 Americans : 58 / 94 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 33 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 92 PUs; Germans buy 3 artilleries, 6 mech_infantrys and 8 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Western Germany to 110 Sea Zone 4 bombers and 3 fighters moved from Western Germany to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 4 fighters moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Air Battle in United Kingdom Germans attacks with 9 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 8,5,8 and causes: 15 damage to unit: factory_major Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6 Battle in 110 Sea Zone Germans attack with 3 bombers and 4 fighters Americans defend with 1 destroyer Germans roll dice for 3 bombers and 4 fighters in 110 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 4 bombers moved from United Kingdom to Western Germany 3 bombers and 4 fighters moved from 110 Sea Zone to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 5 fighters moved from United Kingdom to 112 Sea Zone 2 artilleries and 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 fighter moved from Trans-Jordan to Greece 3 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 artilleries placed in Iraq 8 transports placed in 112 Sea Zone Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : -0.33 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Shan State to Sumatra 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone Combat - Japanese Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 2 marines; ANZAC defend with 1 fighter Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 fighter and 2 marines in Sumatra, round 2 : 3/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 2 marines owned by the Americans lost in Sumatra Americans win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry Casualties for Americans: 2 marines 1 bomber owned by the Japanese retreated Battle in 43 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 bomber moved from Sumatra to Shan State 3 fighters moved from 43 Sea Zone to Borneo 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 2 carriers and 3 submarines moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 9 artilleries moved from Szechwan to Yunnan 1 artillery moved from Shensi to Kweichow 1 aaGun and 5 artilleries moved from Kweichow to Yunnan 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Hunan 3 artilleries moved from Hunan to Yunnan 2 fighters moved from 35 Sea Zone to Philippines 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to Philippines Place Units - Japanese 3 infantry placed in Kiangsu 1 transport placed in 39 Sea Zone 2 infantry placed in India 3 infantry placed in French Indo China 1 carrier placed in 6 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 1.67 Japanese : 2.67
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 6 fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 6 fighters and 2 transports Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 6 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 1 fighter moved from Algeria to Egypt 2 fighters moved from United Kingdom to Scotland 2 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from 109 Sea Zone to Scotland 1 carrier, 3 destroyers, 2 fighters and 12 submarines moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 3 fighters moved from Eastern United States to 109 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry moved from Algeria to Morocco Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -1.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 1 infantry and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield Java : 1 flag, 1 artillery and 3 infantry Sumatra : 1 flag 42 Sea Zone : 2 transports 44 Sea Zone : 1 submarine 26 Sea Zone : 1 carrier, 2 destroyers and 1 submarine 54 Sea Zone : 4 carriers, 11 destroyers, 6 fighters and 1 transport Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 9 fighters and 1 harbour New Brunswick Nova Scotia : 2 aaGuns, 3 artilleries and 5 infantry Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys Scotland : 2 artilleries, 3 fighters and 4 infantry United Kingdom : 2 artilleries Morocco : 1 infantry Tunisia : 1 flag Libya : 1 flag 106 Sea Zone : 1 flag, 5 transports 109 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 12 submarines and 3 transports Brazil : 1 flag
Production/PUs Summary :
Germans : 62 / 93 Russians : 0 / 0 Japanese : 64 / 76 Americans : 62 / 101 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 33 ANZAC : 11 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 6 fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 6 fighters and 2 transports Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 6 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 1 fighter moved from Algeria to Egypt 2 fighters moved from United Kingdom to Scotland 2 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from 109 Sea Zone to Scotland 1 carrier, 3 destroyers, 2 fighters and 12 submarines moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 3 fighters moved from Eastern United States to 109 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry moved from Algeria to Morocco Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 artilleries EDIT: Adding units owned by Americans to Scotland: 2 artilleries EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -1.33
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TripleA Manual Gamesave Post: UK_Pacific round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 9 fighters; Remaining resources: 4 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 6 fighters moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone Americans attack with 6 fighters and 2 transports Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 6 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Java Americans attack with 1 artillery and 3 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Java, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Americans roll dice for 1 artillery and 3 infantry in Java, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Java Americans win, taking Java from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 6 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 92 Sea Zone to Egypt 1 fighter moved from Algeria to Egypt 2 fighters moved from United Kingdom to Scotland 2 artilleries and 4 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 4 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from 109 Sea Zone to Scotland 1 carrier, 3 destroyers, 2 fighters and 12 submarines moved from 91 Sea Zone to 109 Sea Zone 1 fighter moved from 109 Sea Zone to Scotland 3 fighters moved from Eastern United States to 109 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 2 aaGuns, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 106 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 infantry moved from Algeria to Morocco Place Units - Americans 9 fighters placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 2 artilleries EDIT: Adding units owned by Americans to Scotland: 2 artilleries EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 4x airfield; Remaining resources: 29 PUs; British buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Egypt to Iraq Combat - British Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Non Combat Move - British 1 bomber moved from Iraq to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 1 fighter moved from 92 Sea Zone to Egypt 1 aaGun and 2 infantry moved from Morocco to 92 Sea Zone 1 aaGun, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 106 Sea Zone 1 aaGun and 2 infantry moved from 109 Sea Zone to Scotland 3 aaGuns, 2 fighters and 4 infantry moved from United Kingdom to Scotland 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser, 2 fighters and 2 transports moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 fighter and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 3 infantry placed in Quebec Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: airfield = 6 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 AA fire in Iraq : : -0.17 Japanese : -1.33
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@simon33, time for the big hurt?
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@JWWII did you have any issues with dice server?
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@ksmckay said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII did you have any issues with dice server?
not that i am aware
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@JWWII
Seems like most other people on the forum are having issues. you seem to be the only person who has been able to use dice server in the last hour, unless you rolled those dice awhile ago.
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@ksmckay said in JWW (Allies) vs Simon33 (Axis) BM3:
@JWWII
Seems like most other people on the forum are having issues. you seem to be the only person who has been able to use dice server in the last hour, unless you rolled those dice awhile ago.
18 mins ago…the dice, I think were sent to my email???
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to 110 Sea Zone Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Holland Belgium 2 aaGuns and 2 infantry moved from France to Holland Belgium 1 armour and 1 mech_infantry moved from Greece to Yugoslavia 1 armour moved from Caucasus to Iraq Place Units - Italians 2 transports placed in 97 Sea Zone 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Greece Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.33
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Dice are working for me too. Perhaps a temporary issue.
@JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
@simon33, time for the big hurt?
Looks like you’ll be able to reclaim London. That’s a shame. Shouldn’t be too long before Egypt falls though.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to 39 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 9 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -5.33 Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag Sumatra : 1 fighter 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag, 2 transports 54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 93 Russians : 0 / 0 Japanese : 61 / 76 Americans : 62 / 101 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 36 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 fighter moved from Sumatra to 39 Sea Zone 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries in Celebes, round 9 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -5.33 Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Northern Territory : 1 airfield New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Celebes : 1 flag, 1 artillery Dutch New Guinea : 1 flag Sumatra : 1 fighter 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag, 2 transports 54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines United Kingdom : 2 infantry Normandy Bordeaux : 1 factory_minor and 1 harbour Ethiopia : 1 flag
Production/PUs Summary :
Germans : 62 / 93 Russians : 0 / 0 Japanese : 61 / 76 Americans : 62 / 101 Chinese : 0 / 5 British : 27 / 33 UK_Pacific : 0 / 0 Italians : 31 / 36 ANZAC : 14 / 20 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; Germans buy 3 armour, 1 carrier, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 6 fighters moved from 112 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland 6 bombers moved from Western Germany to United Kingdom Combat - Germans Air Battle in Scotland Germans attacks with 7 units heading to Scotland Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Scotland AA fire in Scotland : 0/1 hits, 0.17 expected hits Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield Bombing raid in Scotland causes 6 damage total. Battle in United Kingdom Germans attack with 1 artillery, 6 bombers and 1 infantry British defend with 1 airfield, 1 factory_major and 1 harbour; French defend with 2 infantry Germans roll dice for 1 artillery, 6 bombers and 1 infantry in United Kingdom, round 2 : 6/8 hits, 4.67 expected hits British roll dice for 2 infantry in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom Germans captures 33PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery and 6 bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Cleaning up after air battles triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 6 bombers moved from United Kingdom to Western Germany 6 fighters moved from Scotland to 112 Sea Zone 1 bomber moved from Scotland to Western Germany 5 artilleries and 5 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 4 artilleries and 1 infantry moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Northwest Persia to Iraq 2 aaGuns moved from Trans-Jordan to Iraq 2 armour and 6 mech_infantrys moved from Trans-Jordan to Iraq 2 armour moved from Iraq to Trans-Jordan 3 mech_infantrys moved from Volgograd to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 5 mech_infantrys moved from Southern Italy to Western Germany Place Units - Germans 1 carrier and 4 submarines placed in 112 Sea Zone 3 armour placed in Iraq 2 fighters and 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,1,6,3,5,4,2,3,5,1,2,4,6,5,3,6,6,1,3,6,4,3,6,5,3,6,5,4,3,1,6,5,1,4,5,6,2,1,3,1,3,4,2,3,6 Germans collect 62 PUs (6 lost to blockades); end with 95 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 111 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.33 AA fire in Scotland : : -0.17
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@simon33 japan is up