Forgot tech.
Odonis (Allies +21) vs dawgoneit (Axis) No VC G40L18 game #2
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone 2 artilleries moved from Northern Italy to 95 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Tobruk to Libya 1 bomber moved from Tunisia to Egypt 1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Ukraine Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Italians win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour and 1 infantry; Americans defend with 2 fighters Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Gibraltar, round 2 : 4/6 hits, 2.67 expected hits 1 bomber owned by the British, 2 fighters owned by the Americans, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 32 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry Casualties for Americans: 2 fighters Non Combat Move - Italians 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Egypt to Tobruk Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 3 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 1.33 AA fire in Egypt : : -0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Borneo Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Persia to Egypt 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 1.00 ANZAC : -0.67
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Egypt to Alexandria Combat - ANZAC Battle in Borneo Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria ANZAC roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria Italians win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 fighter moved from Persia to Egypt 1 carrier and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 fighter placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Combat Move - French 2 infantry moved from Egypt to Alexandria Combat - French Battle in Alexandria French attack with 2 infantry Italians defend with 1 infantry French roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria French roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Alexandria Italians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for French: 2 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 2.33 French : -0.50 ANZAC : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 cruiser, 1 destroyer, 7 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to 114 Sea Zone 1 artillery and 2 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 3 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Western Ukraine to Belarus 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 4 infantry moved from Western Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 20 armour, 13 artilleries, 17 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk 1 bomber moved from Western Ukraine to 114 Sea Zone 1 bomber moved from Germany to Norway Combat - Germans Battle in Belarus Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 artillery and 3 infantry Russians defend with 1 armour Germans roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Norway Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Norway, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans and 1 infantry owned by the British lost in Norway Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 fighter Casualties for British: 1 infantry and 1 mech_infantry Battle in Bryansk Germans attack with 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys Russians defend with 2 infantry Germans roll dice for 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 22/63 hits, 22.83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in 114 Sea Zone Germans attack with 1 bomber and 1 fighter Russians defend with 1 cruiser Germans roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in 125 Sea Zone Germans attack with 1 tactical_bomber British defend with 1 transport; Russians defend with 1 submarine 1 submarine owned by the Russians Submerged 1 transport owned by the British lost in 125 Sea Zone Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 bomber and 1 tactical_bomber moved from Norway to Western Germany 1 bomber and 1 fighter moved from 114 Sea Zone to Western Germany 1 mech_infantry moved from Baltic States to Karelia 1 armour moved from Baltic States to Karelia 1 fighter and 1 tactical_bomber moved from Belarus to Karelia 2 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 4 infantry moved from Novgorod to Archangel 2 aaGuns moved from Western Ukraine to Bryansk 3 infantry moved from Bessarabia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Ukraine to Western Germany 3 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to France 6 infantry and 1 mech_infantry moved from Germany to Poland 1 mech_infantry moved from Poland to Eastern Poland Place Units - Germans 1 cruiser, 1 destroyer and 2 transports placed in 113 Sea Zone 1 infantry placed in Western Germany 1 infantry placed in France 3 infantry placed in Novgorod 2 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 1.00 British : 0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 mech_infantry moved from Volgograd to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Russia 3 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Russia to Tambov 1 infantry moved from Smolensk to Russia 1 submarine moved from 125 Sea Zone to 110 Sea Zone 5 infantry moved from Amur to Korea 4 infantry moved from Amur to Korea Place Units - Russians 3 artilleries, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.33
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 1 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits
Combat Hit Differential Summary :
Americans : -0.17 Chinese : 0.33 Japanese : -3.33
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@Odonis 5 hits sz6 ool please
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@dawgoneit
tip BB, tip 3 CVs, lose one DD -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 1 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits
Combat Hit Differential Summary :
Americans : -0.50 Chinese : 0.33 Japanese : -2.67
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@Odonis 6 more hits
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@dawgoneit
Lose CVs, DD, Cruisers.Max defence now, save the FTRs
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 5x factory_major; Remaining resources: 0 SuicideAttackTokens; 34 PUs; Japanese buy 1 artillery and 10 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 2 bombers, 3 fighters and 6 tactical_bombers moved from Kwangtung to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Hunan 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Kwangsi 1 infantry moved from 36 Sea Zone to Kwangsi Combat - Japanese Battle in Anhwe Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 armour and 1 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Kwangsi, round 2 : 2/2 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 armour Chinese defend with 1 infantry Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Japanese attack with 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports; ANZAC defend with 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 6 fighters and 7 tactical_bombers in 6 Sea Zone, round 2 : 5/15 hits, 8.83 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 7/14 hits, 7.33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 6/9 hits, 5.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 3 : 10/13 hits, 7.00 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 bombers owned by the Japanese, 1 destroyer owned by the Americans and 3 carriers owned by the Americans lost in 6 Sea Zone Americans win with 1 battleship, 6 fighters and 3 transports remaining. Battle score for attacker is -73 Casualties for Japanese: 2 bombers, 6 fighters, 1 submarine and 7 tactical_bombers Casualties for ANZAC: 1 submarine Casualties for Americans: 3 carriers, 2 cruisers and 2 destroyers 6 fighters owned by the Americans forced to land in Korea Non Combat Move - Japanese 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 37 Sea Zone to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Kiangsu 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans : 2.50 Chinese : 0.33 Japanese : -2.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from Korea to 19 Sea Zone 1 bomber moved from Siberia to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from 19 Sea Zone to Jehol 1 armour moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 1 armour, 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in 19 Sea Zone Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56 Casualties for Americans: 1 fighter Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports Battle in Jehol Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun and 1 infantry Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 6 fighters moved from 19 Sea Zone to Korea 1 bomber moved from 19 Sea Zone to Korea 1 tactical_bomber moved from 19 Sea Zone to Korea 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : 1.33 Japanese : -0.83
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 1 infantry placed in Chahar 1 artillery placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from Korea to 19 Sea Zone 1 bomber moved from Siberia to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 19 Sea Zone 1 battleship moved from 6 Sea Zone to 19 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour, 1 artillery and 4 infantry moved from Korea to 6 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from 19 Sea Zone to Jehol 1 armour moved from 19 Sea Zone to Jehol 1 infantry moved from 19 Sea Zone to Jehol 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar Combat - Americans Americans creates battle in territory 43 Sea Zone Battle in Gibraltar Americans attack with 3 artilleries, 2 fighters and 3 infantry Italians defend with 1 armour, 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/8 hits, 3.00 expected hits Italians roll dice for 1 armour and 1 artillery in Gibraltar, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Gibraltar Americans win, taking 43 Sea Zone from Japanese, taking Gibraltar from Italians with 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 armour and 1 artillery Battle in 19 Sea Zone Americans attack with 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 2 transports Americans roll dice for 1 battleship, 1 bomber, 7 fighters, 1 tactical_bomber and 3 transports in 19 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 19 Sea Zone 2 transports owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 1 bomber, 6 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56 Casualties for Americans: 1 fighter Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 2 transports Battle in Jehol Americans attack with 1 armour, 1 artillery and 4 infantry Japanese defend with 1 aaGun and 1 infantry Americans roll dice for 1 armour, 1 artillery and 4 infantry in Jehol, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 6 fighters moved from 19 Sea Zone to Korea 1 bomber moved from 19 Sea Zone to Korea 1 tactical_bomber moved from 19 Sea Zone to Korea 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Midway 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone 1 mech_infantry moved from Morocco to Algeria 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 artillery and 1 infantry placed in Western United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber and 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 2 infantry moved from Yunnan to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 3 artilleries and 4 infantry Japanese defend with 1 armour and 1 infantry Chinese roll dice for 3 artilleries and 4 infantry in Kwangsi, round 2 : 2/7 hits, 2.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Chinese 3 infantry moved from Yunnan to Hunan 1 infantry moved from Kweichow to Hopei Place Units - Chinese 1 artillery and 1 infantry placed in Jehol 1 infantry placed in Chahar 1 artillery placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 37 PUs; British buy 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 3 artilleries and 3 infantry moved from Egypt to Alexandria 1 mech_infantry moved from French Indo China to Kwangtung 1 armour and 1 mech_infantry moved from Yunnan to Kwangtung 1 mech_infantry moved from Yunnan to Kwangtung 2 mech_infantrys moved from Yunnan to Anhwe 1 tactical_bomber moved from India to Kwangtung 1 fighter moved from India to Anhwe Combat - British Battle in Kwangtung British attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 mech_infantrys Casualties for Japanese: 1 artillery and 2 infantry Battle in Alexandria British attack with 3 artilleries and 3 infantry Italians defend with 1 infantry British roll dice for 3 artilleries and 3 infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Anhwe British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 artillery British roll dice for 1 fighter and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe British roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Anhwe British win, taking Anhwe from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from Anhwe to Jehol 1 tactical_bomber moved from Kwangtung to Kwangsi 1 aaGun and 5 infantry moved from Yunnan to Szechwan 3 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Siam to Yunnan 3 armour moved from India to Eastern Persia 1 aaGun and 1 infantry moved from India to West India 2 armour moved from Persia to Turkmenistan 4 armour and 3 mech_infantrys moved from Northwest Persia to Kazakhstan 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 3 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt British undo move 1. 3 infantry placed in Egypt 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Iraq 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6 British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 mech_infantry placed in India 1 transport placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,6,5 UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 mech_infantry Some Units in 39 Sea Zone change ownership: 1 transport
Combat Hit Differential Summary :
Italians : -1.17 British : -0.67 Americans : 1.33 Chinese : -0.17 Japanese : 0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 mech_infantry moved from Ukraine to Smolensk Italians take Smolensk from Russians 1 armour moved from Ukraine to Rostov 1 bomber moved from Tobruk to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour and 1 bomber Russians defend with 1 mech_infantry Italians roll dice for 1 armour and 1 bomber in Rostov, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Gibraltar Italians attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 artillery, 1 harbour and 1 infantry; Americans defend with 3 artilleries and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 2 : 3/6 hits, 2.33 expected hits British roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits, 2.67 expected hits 3 infantry owned by the Americans, 2 artilleries owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries, 2 fighters and 1 infantry in Gibraltar, round 3 : 2/5 hits, 2.00 expected hits British roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 2 infantry Casualties for Americans: 3 artilleries and 3 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 2 fighters moved from Gibraltar to 92 Sea Zone 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Rostov to Greece Place Units - Italians 1 submarine placed in 95 Sea Zone 1 artillery and 1 infantry placed in Southern France 1 armour placed in Southern France 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : -1.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Egypt to Northwest Persia 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Egypt to Northwest Persia 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from Queensland to Philippines 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 infantry moved from Shan State to Yunnan Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Karelia to Norway Germans take Norway from British 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 24 armour, 13 artilleries, 21 infantry and 5 mech_infantrys moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 24 armour, 13 artilleries, 2 bombers, 21 infantry and 5 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 0/2 hits, 0.33 expected hits Germans roll dice for 24 armour, 13 artilleries, 2 bombers, 21 infantry and 5 mech_infantrys in Russia, round 2 : 30/65 hits, 24.17 expected hits Russians roll dice for 4 aaGuns, 1 armour, 12 artilleries, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/70 hits, 24.67 expected hits 26 infantry owned by the Russians, 20 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 24 armour, 13 artilleries, 2 bombers, 1 infantry and 5 mech_infantrys in Russia, round 3 : 21/45 hits, 19.67 expected hits Russians roll dice for 1 armour, 12 artilleries, 3 fighters, 25 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 15/44 hits, 16.00 expected hits 21 infantry owned by the Russians, 13 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 24 armour, 2 bombers and 4 mech_infantrys in Russia, round 4 : 17/30 hits, 14.00 expected hits Russians roll dice for 1 armour, 12 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 5/23 hits, 9.00 expected hits 2 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 11 artilleries owned by the Russians, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour and 2 bombers in Russia, round 5 : 11/25 hits, 12.83 expected hits Russians roll dice for 1 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Russia, round 5 : 3/6 hits, 3.33 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 20 armour and 2 bombers remaining. Battle score for attacker is 117 Casualties for Germans: 4 armour, 13 artilleries, 21 infantry and 5 mech_infantrys Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 3 fighters, 51 infantry, 2 mech_infantrys and 1 tactical_bomber Non Combat Move - Germans 2 fighters and 3 tactical_bombers moved from Western Germany to Rostov 1 artillery moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Holland Belgium 3 infantry moved from Western Germany to Denmark 1 infantry moved from France to Holland Belgium 1 artillery moved from France to Western Germany 1 armour moved from Karelia to Norway 1 fighter and 1 tactical_bomber moved from Karelia to Rostov 3 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Russia to Bryansk 4 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Eastern Poland to Bryansk 6 infantry moved from Poland to Eastern Poland 5 infantry moved from Germany to Poland Place Units - Germans 3 infantry placed in Novgorod 10 infantry placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 8.33 Russians : -10.00
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@dawgoneit
what, no apology? :)Considering you had a 23% chance of winning yet somehow ended up with 20+ armour remaining it may be deserved!