AetV (Allies) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Manchuria to Amur
                  Russians take Amur from Italians
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 4 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 3 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from French Indo China to Kwangsi
                  Japanese take Kwangsi from Chinese
            12 artilleries and 2 infantry moved from Yunnan to Hunan
            1 bomber and 1 infantry moved from Kiangsu to Kiangsi
            1 armour moved from Szechwan to Hunan
            1 armour moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 bomber moved from Kiangsu to Shensi
            1 infantry moved from Anhwe to Jehol
            1 bomber moved from Japan to Jehol
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Celebes to Philippines
            2 fighters moved from Borneo to Philippines
            1 fighter moved from French Indo China to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 3 destroyers and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 3 destroyers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 5/7 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Hunan
                Japanese attack with 1 armour, 12 artilleries and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 12 artilleries and 2 infantry in Hunan, round 2 : 9/15 hits, 5.17 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 armour, 12 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Kweichow to Hopei
            2 armour moved from Kiangsu to Hunan
            1 bomber moved from Kiangsi to Kiangsu
            1 bomber moved from Shensi to Kiangsu
            1 bomber moved from Jehol to Japan
            4 carriers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            2 fighters moved from 6 Sea Zone to 35 Sea Zone
            3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
            2 artilleries moved from Anhwe to Hunan
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            3 artilleries and 3 infantry moved from Burma to Shan State
            1 infantry moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from French Indo China to Yunnan
            1 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
            1 aaGun and 3 artilleries moved from Persia to Iraq
            3 fighters moved from Japan to Kiangsu
    
        Place Units - Japanese
            1 transport placed in 39 Sea Zone
            1 artillery and 1 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            3 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
            Japanese collect 53 PUs (7 lost to blockades); end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Chinese : -0.33
    Japanese : 7.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 armour, 1 bomber, 1 fighter, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Novgorod
            1 infantry moved from Midway to 25 Sea Zone
            1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 bomber moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
    
        Combat - Americans
            Battle in Novgorod
            Battle in Korea
    
        Non Combat Move - Americans
            3 destroyers moved from 10 Sea Zone to 25 Sea Zone
            5 fighters moved from Western United States to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
            8 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from 6 Sea Zone to Midway
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from 25 Sea Zone to Midway
            1 transport moved from 112 Sea Zone to 124 Sea Zone
            2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 112 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
            1 artillery and 1 infantry moved from 125 Sea Zone to Norway
            2 bombers and 2 fighters moved from United Kingdom to Norway
            1 transport moved from 124 Sea Zone to 123 Sea Zone
            1 tactical_bomber moved from Manchuria to 25 Sea Zone
            1 fighter moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            1 airfield, 2 armour and 1 fighter placed in Norway
            1 submarine and 1 transport placed in 101 Sea Zone
            2 infantry placed in Central United States
            2 transports placed in 10 Sea Zone
            1 bomber and 4 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kwangtung to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 aaGun, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to Tunisia
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Tunisia
            1 artillery moved from 94 Sea Zone to Tunisia
            2 fighters moved from 94 Sea Zone to Tunisia
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Norway to Vyborg
                  British take Vyborg from Germans
            1 armour moved from Norway to Karelia
                  British take Karelia from Germans
    
        Combat - British
            Battle in Archangel
            Battle in Tunisia
                British attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                    British roll dice for 1 battleship and 1 cruiser in Tunisia, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 : 2/6 hits, 2,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1,17 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
                British win, taking Archangel from Germans, taking Tunisia from Italians with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 infantry
                Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Tunisia to 94 Sea Zone
            1 bomber moved from Tunisia to Algeria
            1 aaGun moved from Morocco to Algeria
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 aaGun moved from 125 Sea Zone to Norway
            1 infantry moved from 125 Sea Zone to Norway
            3 fighters moved from Norway to Novgorod
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 armour moved from Union of South Africa to Belgian Congo
    
        Place Units - British
            1 aaGun and 2 fighters placed in Egypt
            7 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : -0,17
    Chinese : -0,50
    Japanese : 0,00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 marine moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 bomber and 3 fighters moved from Southern Italy to 94 Sea Zone
            1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            2 infantry and 1 marine moved from 94 Sea Zone to Tunisia
            1 fighter moved from France to 94 Sea Zone
            1 mech_infantry moved from Iraq to Syria
                  Italians take Syria from French
    
        Combat - Italians
            Battle in 94 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 transport
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 4 fighters and 1 transport in 94 Sea Zone, round 2 : 5/9 hits, 4.67 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 94 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Italians and 1 carrier owned by the British lost in 94 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits
                    British roll dice for 1 battleship, 2 fighters and 1 transport in 94 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    1 transport owned by the British, 1 battleship owned by the British, 2 fighters owned by the Italians and 2 fighters owned by the British lost in 94 Sea Zone
                Italians win with 1 battleship, 1 bomber, 2 cruisers and 1 transport remaining. Battle score for attacker is 35
                Casualties for Italians: 1 destroyer and 4 fighters
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
            Battle in Tunisia
                Italians attack with 2 infantry and 1 marine
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 2 infantry and 1 marine in Tunisia, round 2 : 0/3 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 2 infantry and 1 marine in Tunisia, round 3 : 1/3 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Tunisia
                    Italians roll dice for 1 marine in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 marine in Tunisia, round 5 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Tunisia
                Italians win, taking Tunisia from British with 1 marine remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from 94 Sea Zone to Southern Italy
            4 infantry moved from Western Germany to Germany
            2 mech_infantrys moved from France to Western Germany
            1 aaGun, 1 artillery and 5 infantry moved from France to Western Germany
            5 infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Iraq to Trans-Jordan
            2 fighters and 1 mech_infantry moved from Persia to Trans-Jordan
            1 artillery and 1 infantry moved from Persia to Iraq
            3 infantry moved from Caucasus to Kazakhstan
            1 armour moved from Caucasus to Samara
            1 armour moved from Soviet Far East to Sakha
    
        Place Units - Italians
            3 infantry placed in Iraq
            3 infantry placed in Caucasus
            3 artilleries and 1 infantry placed in Northern Italy
            1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
            Italians collect 34 PUs (1 lost to blockades); end with 34 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : 0.83
    

    Savegame

  • '19 '17 '16

    Not sure I understand why you left your Med fleet in range in SZ94? To counter attack? A high price was paid.


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 submarine moved from 42 Sea Zone to 39 Sea Zone
                  ANZAC take 41 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 41 Sea Zone
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 2 submarines
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                    ANZAC roll dice for 2 submarines in 39 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                ANZAC win, taking 39 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from South Australia to Queensland
            1 fighter moved from Queensland to Caroline Islands
            1 fighter moved from Midway to Korea
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries, 1 bomber, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber, 1 fighter and 2 tactical_bombers moved from Iraq to Egypt
            12 armour moved from Trans-Jordan to Egypt
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 12 armour, 1 bomber, 1 fighter and 2 tactical_bombers
                British defend with 1 aaGun, 6 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 4 mech_infantrys
                    AA fire in Egypt : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 12 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 2 : 9/16 hits, 8.50 expected hits
                    British roll dice for 1 aaGun, 6 armour, 2 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 6/13 hits, 6.00 expected hits
                    4 mech_infantrys owned by the British, 1 aaGun owned by the British, 6 armour owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Egypt
                    Germans roll dice for 6 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Egypt, round 3 : 8/10 hits, 5.50 expected hits
                    British roll dice for 3 armour and 2 fighters in Egypt, round 3 : 3/5 hits, 2.83 expected hits
                    3 armour owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Egypt
                Germans win, taking Egypt from British with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
                Casualties for Germans: 9 armour
                Casualties for British: 1 aaGun, 6 armour, 2 fighters, 1 infantry and 4 mech_infantrys
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 bomber moved from Egypt to Southern Italy
            2 aaGuns and 7 artilleries moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Persia to Trans-Jordan
            3 armour moved from Northwest Persia to Trans-Jordan
            3 infantry moved from Russia to Smolensk
            3 mech_infantrys moved from Ukraine to Smolensk
            3 mech_infantrys moved from Volgograd to Bryansk
            1 aaGun and 11 infantry moved from Germany to Poland
            1 infantry moved from Normandy Bordeaux to Southern France
                  Germans take Southern France from Neutral_Axis
            4 mech_infantrys moved from Normandy Bordeaux to Western Germany
            4 artilleries moved from Western Germany to Germany
            5 infantry moved from Western Germany to Germany
            1 armour moved from Western Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 fighter and 2 tactical_bombers moved from Egypt to Trans-Jordan
            1 mech_infantry moved from Western Germany to Poland
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Persia
            3 infantry placed in Russia
            1 artillery and 2 infantry placed in Germany
            3 artilleries, 1 bomber and 2 infantry placed in Western Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
            Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    British : 0.17
    AA fire in Egypt : : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Amur to Korea
            2 aaGuns and 16 infantry moved from Manchuria to Korea
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 3 bombers and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Anhwe to Jehol
            2 bombers and 3 fighters moved from Kiangsu to Jehol
            1 transport moved from 35 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 41 Sea Zone
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 fighter moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Trans-Jordan to Alexandria
                  Japanese take Alexandria from British
    
        Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Jehol, round 2 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsi to Kwangsi
            2 artilleries and 2 infantry moved from Yunnan to Kwangsi
            1 armour, 1 artillery and 1 infantry moved from French Indo China to Kwangsi
            3 armour, 14 artilleries and 3 infantry moved from Hunan to Kwangsi
            2 artilleries and 2 infantry moved from Shan State to Yunnan
            1 armour and 4 mech_infantrys moved from Trans-Jordan to Egypt
            1 aaGun and 3 artilleries moved from Iraq to Trans-Jordan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery moved from Anhwe to Chahar
            1 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Suiyuyan to Kweichow
            1 armour moved from Shensi to Hunan
            2 infantry moved from Kiangsu to Anhwe
            2 bombers and 3 fighters moved from Jehol to Kiangsu
            1 artillery moved from Kiangsu to Anhwe
            1 fighter moved from Borneo to Philippines
            1 fighter moved from Celebes to Philippines
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
            1 artillery and 4 infantry moved from India to Burma
            1 fighter moved from 6 Sea Zone to Japan
            6 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
    
        Place Units - Japanese
            3 infantry placed in India
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            3 bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,3
            Japanese collect 55 PUs (3 lost to blockades); end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Chinese : 0.00
    Japanese : -0.17
    

    Savegame


  • Good game. I concede here.

    I wish you Merry Christmas, simon33 and hope to challenge you in 2019 quite often!
    Game will be posted.

  • '19 '17 '16

    Merry christmas!

    Thanks for the game. Things went largely to plan for the axis in this one (except uk7). I’m still confused as to what the allies can do when dice don’t interrupt the axis’ plans. Perhaps fly some UK planes to Bryansk to block the taking of that G5? If that would work, Germany would be slowed.

Suggested Topics

  • 22
  • 36
  • 41
  • 17
  • 28
  • 51
  • 62
  • 49
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.5k

Users

40.1k

Topics

1.7m

Posts