@Daaras Hope all is well, USA/China/UK are up.
G-40 entek allies +20 -vs- dawgoneit axis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bessarabia to Ukraine
1 armour and 2 mech_infantrys moved from Poland to Belarus
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 armour and 2 mech_infantrys moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 armour and 2 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber and 1 tactical_bomber moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Smolensk
2 tactical_bombers moved from Western Ukraine to SmolenskCombat - Germans
Battle in Russia
Germans attack with 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major, 4 fighters, 12 infantry and 1 tactical_bomber
Germans roll dice for 21 armour, 5 artilleries, 2 infantry and 3 mech_infantrys in Russia, round 2 : 15/31 hits
Russians roll dice for 2 armour, 4 fighters, 12 infantry and 1 tactical_bomber in Russia, round 2 : 10/19 hits
1 tactical_bomber owned by the Russians, 12 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour in Russia, round 3 : 9/21 hits
Russians roll dice for 4 fighters in Russia, round 3 : 3/4 hits
4 fighters owned by the Russians and 3 armour owned by the Germans lost in Russia
Germans captures 40PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 18 armour remaining. Battle score for attacker is 43
Casualties for Germans: 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 2 armour, 4 fighters, 12 infantry and 1 tactical_bomber
Battle in Smolensk
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 tactical_bombers in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits
1 tactical_bomber owned by the Germans lost in Smolensk
Germans roll dice for 1 tactical_bomber in Smolensk, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Germans: 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour and 2 mech_infantrys in Baltic States, round 2 : 0/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Germans roll dice for 4 armour and 1 mech_infantry in Baltic States, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
1 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Battle in Denmark
Germans attack with 1 armour and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 : 1/3 hits
British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Western Germany to Southern Italy
1 aaGun moved from France to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Eastern Poland to Poland
1 tactical_bomber moved from Rostov to Western Ukraine
1 tactical_bomber moved from Smolensk to Eastern Poland
1 bomber moved from Rostov to GermanyPlace Units - Germans
2 armour, 1 artillery and 2 infantry placed in Germany
1 armour, 2 artilleries and 4 infantry placed in Western Germany
Germans undo move 1.
Germans undo move 1.
3 armour, 1 artillery and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5
Germans collect 50 PUs; end with 90 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 artillery and 1 infantry moved from Tambov to VolgogradCombat - Russians
Battle in Novosibirsk
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Olgiy to Tsagaan Olom
1 infantry moved from Buryatia to Yakut S.S.R.Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33Production/PUs Summary :
Germans : 50 / 100
Russians : 22 / 0
Japanese : 47 / 54
Americans : 54 / 72
Chinese : 1 / 3
British : 34 / 41
UK_Pacific : 21 / 21
Italians : 15 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports moved from 38 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 37 Sea Zone
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Suiyuyan to Tsinghai
1 infantry moved from Szechwan to Sikang
1 artillery moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Manchuria to Ulaanbaatar
1 armour moved from Siberia to Buryatia
1 artillery and 2 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from Chahar to Suiyuyan
1 artillery and 1 infantry moved from Manchuria to Buyant-Uhaa
1 mech_infantry moved from Korea to Buyant-Uhaa
3 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to KwangtungCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sikang
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 fighters moved from 16 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kwangtung
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour and 2 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs -
sorry for the delay. remodeling in my house.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to Malaya
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Combat Hit Differential Summary :
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Kamis SZ 6
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sorry for the delay. remodeling in my house.
Always stressful. Hope it’s going pretty okay.
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1 on each carrier
1 on each cruiser
1 on each destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to Malaya
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/12 hits, 6.83 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Americans
2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 transports
Italians defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 4 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 4 infantryNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Midway
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : -0.17
Italians : -0.17
Americans : 4.33
Japanese : 2.33Production/PUs Summary :
Germans : 48 / 100
Russians : 20 / 0
Japanese : 47 / 50
Americans : 62 / 88
Chinese : 0 / 3
British : 34 / 41
UK_Pacific : 21 / 21
Italians : 12 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 25 Sea Zone to 17 Sea Zone
1 armour, 1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 fighter moved from 35 Sea Zone to Malaya
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern FranceCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Normandy Bordeaux
Battle in 6 Sea Zone
Americans attack with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
Americans roll dice for 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 8/12 hits, 6.83 expected hits
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 2 battleships owned by the Americans
2 fighters owned by the Japanese, 2 transports owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking 6 Sea Zone from Japanese with 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 56
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Battle in 16 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 transports
Italians defend with 2 submarines
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 93 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Italians: 2 submarines
Battle in 109 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Southern France
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 4 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 3/6 hits, 1.67 expected hits
Japanese roll dice for 4 infantry in Korea, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Korea
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 3 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Korea, round 4 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for Japanese: 4 infantryNon Combat Move - Americans
3 fighters moved from 16 Sea Zone to Midway
3 bombers moved from 6 Sea Zone to Midway
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 93 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 carrier and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Greece
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour and 1 mech_infantry moved from Caucasus to KazakhstanCombat - British
Battle in Greece
British attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
British roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.17 expected hits
Germans roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 3 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Greece
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Greece, round 4 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Greece
British win, taking Greece from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -15
Casualties for British: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Germans: 3 infantry
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
6 infantry moved from India to Burma
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Greece to EgyptPlace Units - British
1 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 18 PUs (3 lost to blockades); end with 18 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.83
Italians : -0.17
British : -1.50
Americans : 4.33
Japanese : 3.00Production/PUs Summary :
Germans : 46 / 100
Russians : 20 / 0
Japanese : 46 / 50
Americans : 62 / 88
Chinese : 0 / 3
British : 37 / 43
UK_Pacific : 21 / 18
Italians : 12 / 15
ANZAC : 13 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Eastern Poland to Archangel
Italians take Archangel from Russians
2 submarines moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 96 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 2 artilleries and 1 infantry in Southern France, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 2/3 hits
Americans roll dice for 2 artilleries in Southern France, round 3 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 1 infantry
Battle in 93 Sea Zone
Italians attack with 3 submarines
Americans defend with 1 destroyer and 2 transports
Italians roll dice for 3 submarines in 93 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
2 transports owned by the Americans lost in 93 Sea Zone
Italians roll dice for 3 submarines in 93 Sea Zone, round 3 : 1/3 hits
Italians win, taking 93 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transportsNon Combat Move - Italians
Place Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to Korea
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67Production/PUs Summary :
Germans : 46 / 100
Russians : 19 / 0
Japanese : 46 / 50
Americans : 59 / 88
Chinese : 0 / 3
British : 37 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from JapaneseCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 35 Sea Zone to Korea
1 fighter moved from Queensland to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Alexandria to Egypt
1 fighter moved from 110 Sea Zone to Normandy BordeauxNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67Production/PUs Summary :
Germans : 46 / 100
Russians : 19 / 0
Japanese : 46 / 50
Americans : 59 / 88
Chinese : 0 / 3
British : 37 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 7 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Western Germany
1 artillery moved from France to Western Germany
1 armour moved from Denmark to Western Germany
2 fighters moved from Southern Italy to Greece
4 armour moved from Baltic States to Novgorod
1 armour and 2 mech_infantrys moved from Belarus to Novgorod
1 bomber moved from Germany to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
1 mech_infantry moved from Western Ukraine to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Ukraine to Rostov
10 armour moved from Russia to Novosibirsk
Germans take Samara from Russians
5 armour moved from Russia to Kazakhstan
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Russia to Volgograd
1 mech_infantry moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Russia to Volgograd
3 armour, 1 artillery and 3 infantry moved from Germany to Western Germany
3 infantry moved from Western Germany to Denmark
1 armour moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 armour moved from Southern Italy to Western GermanyCombat - Germans
Battle in Kazakhstan
Germans attack with 5 armour
British defend with 1 armour
Germans roll dice for 5 armour in Kazakhstan, round 2 : 2/5 hits
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 5 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novosibirsk
Germans attack with 10 armour
Russians defend with 2 infantry
Germans roll dice for 10 armour in Novosibirsk, round 2 : 6/10 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 10 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 5 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 5 infantry
AA fire in Novgorod : 0/3 hits
Germans roll dice for 5 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/10 hits
Russians roll dice for 2 aaGuns, 3 artilleries and 5 infantry in Novgorod, round 2 : 3/8 hits
2 infantry owned by the Russians, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 1 bomber and 2 tactical_bombers in Novgorod, round 3 : 4/7 hits
Russians roll dice for 3 artilleries and 3 infantry in Novgorod, round 3 : 2/6 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Germans roll dice for 2 armour, 1 bomber and 2 tactical_bombers in Novgorod, round 4 : 3/5 hits
Russians roll dice for 2 artilleries in Novgorod, round 4 : 0/2 hits
2 artilleries owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 artilleries and 5 infantry
Battle in Greece
Germans attack with 2 fighters
British defend with 1 mech_infantry
Germans roll dice for 2 fighters in Greece, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 fighter owned by the Germans lost in Greece
Germans roll dice for 1 fighter in Greece, round 3 : 1/1 hits
British roll dice for 1 mech_infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 fighter owned by the Germans lost in Greece
British win with no units remaining. Battle score for attacker is -16
Casualties for Germans: 2 fighters
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Baltic States
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
5 armour and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in Russia
4 armour and 3 mech_infantrys placed in Western Germany
6 infantry placed in Germany
Germans undo move 3.
Germans undo move 1.
1 fighter and 1 tactical_bomber placed in Germany
4 armour, 1 bomber and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - Russians
3 infantry moved from Tsagaan Olom to Kansu
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Timguska to Urals
2 aaGuns and 16 infantry moved from Timguska to KansuTurn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.00
Japanese : 0.33Production/PUs Summary :
Germans : 55 / 75
Russians : 11 / 0
Japanese : 45 / 50
Americans : 59 / 88
Chinese : 1 / 3
British : 36 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers, 3 fighters, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 5 infantry moved from Manchuria to Korea
2 mech_infantrys moved from Ulaanbaatar to Korea
1 mech_infantry moved from Buyant-Uhaa to Korea
1 armour moved from Buryatia to Korea
2 bombers moved from Yunnan to Korea
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
4 fighters moved from Yunnan to 35 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Sikang to Szechwan
2 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 infantry moved from Suiyuyan to Central Mongolia
1 infantry moved from Suiyuyan to Central Mongolia
1 mech_infantry moved from Tsinghai to SzechwanCombat - Japanese
Battle in Korea
Japanese attack with 2 armour, 2 bombers, 5 infantry and 3 mech_infantrys
Americans defend with 1 armour and 1 artillery; ANZAC defend with 1 artillery, 1 fighter and 1 infantry
Japanese roll dice for 2 armour, 2 bombers, 5 infantry and 3 mech_infantrys in Korea, round 2 : 3/12 hits
Americans roll dice for 1 armour, 2 artilleries, 1 fighter and 1 infantry in Korea, round 2 : 2/5 hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 artillery owned by the Americans lost in Korea
Japanese roll dice for 2 armour, 2 bombers, 3 infantry and 3 mech_infantrys in Korea, round 3 : 5/10 hits
Americans roll dice for 1 armour and 1 fighter in Korea, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 18
Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 1 artillery
Casualties for Japanese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports
ANZAC defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 7 fighters, 1 tactical_bomber and 4 transports in 35 Sea Zone, round 2 : 8/12 hits
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 3/4 hits
Units damaged: 2 battleships owned by the Japanese
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC, 1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 7 fighters and 4 transports remaining. Battle score for attacker is 42
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 bombers moved from Korea to Manchuria
1 artillery and 2 infantry moved from Kiangsu to Anhwe
3 fighters moved from 35 Sea Zone to YunnanPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,1,2,4,1,3,6,5,5
Japanese collect 40 PUs (8 lost to blockades); end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Norway
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Italians defend with 5 submarines
Americans roll dice for 4 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 destroyers
Casualties for Italians: 5 submarines
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 fighters placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5,5,2,1,4,1,6,1,4,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Italians : 3.00
Americans : -1.00Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 48 / 42
Americans : 59 / 82
Chinese : 1 / 3
British : 36 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUCombat Hit Differential Summary :
Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 48 / 42
Americans : 59 / 82
Chinese : 1 / 1
British : 36 / 43
UK_Pacific : 21 / 18
Italians : 16 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
4 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea ZoneCombat - Americans
Battle in Norway
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 2 fighters
Italians defend with 5 submarines
Americans roll dice for 4 destroyers and 2 fighters in 95 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 5 submarines in 95 Sea Zone, round 2 : 2/5 hits, 0.83 expected hits
2 destroyers owned by the Americans and 3 submarines owned by the Italians lost in 95 Sea Zone
Americans roll dice for 2 destroyers and 2 fighters in 95 Sea Zone, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 4 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 submarine in 95 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 3 destroyers
Casualties for Italians: 5 submarines
Battle in Southern France
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to French Guiana
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 bomber and 1 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 fighters placed in Normandy BordeauxTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,5,5,2,1,4,1,6,1,4,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery and 3 infantry moved from Caucasus to Volgograd
1 bomber moved from Egypt to Volgograd
1 armour, 3 artilleries, 15 infantry and 4 mech_infantrys moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from India to West IndiaCombat - British
Battle in Volgograd
British attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 4 armour and 1 factory_minor
British roll dice for 1 artillery, 1 bomber and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.67 expected hits
Germans roll dice for 4 armour in Volgograd, round 2 : 2/4 hits, 2.00 expected hits
3 armour owned by the Germans and 2 infantry owned by the British lost in Volgograd
1 artillery owned by the British and 1 infantry owned by the British retreated to Caucasus
Germans win with 1 armour remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Germans: 3 armour
Battle in Yunnan
British attack with 1 armour, 3 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers
British roll dice for 1 armour, 3 artilleries, 2 fighters, 15 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/26 hits, 6.83 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/18 hits, 8.17 expected hits
5 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 6/18 hits, 5.50 expected hits
Japanese roll dice for 1 armour, 3 fighters and 6 tactical_bombers in Yunnan, round 3 : 7/10 hits, 5.50 expected hits
5 tactical_bombers owned by the Japanese, 1 armour owned by the Japanese and 7 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/11 hits, 4.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/4 hits, 2.50 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 3 mech_infantrys owned by the British lost in Yunnan
British roll dice for 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 5 : 1/8 hits, 3.50 expected hits
Japanese roll dice for 2 fighters in Yunnan, round 5 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Yunnan
British roll dice for 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber in Yunnan, round 6 : 2/6 hits, 2.83 expected hits
Japanese roll dice for 1 fighter in Yunnan, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 64
Casualties for British: 1 artillery, 15 infantry and 4 mech_infantrys
Casualties for Japanese: 1 armour, 3 artilleries, 3 fighters, 5 infantry and 6 tactical_bombers
Battle in Southern France
British attack with 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Southern France, round 2 : 3/8 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Southern France
British win, taking Southern France from Italians with 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Southern France to Normandy Bordeaux
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 destroyer moved from 39 Sea Zone to 36 Sea ZonePlace Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4,1,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
British collect 36 PUs (3 lost to blockades); end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Some Units in India change ownership: 6 infantryCombat Hit Differential Summary :
Germans : 0.00
Italians : 3.33
British : -2.00
Americans : -1.00
Japanese : 1.83Production/PUs Summary :
Germans : 52 / 75
Russians : 11 / 0
Japanese : 46 / 42
Americans : 59 / 82
Chinese : 2 / 1
British : 39 / 41
UK_Pacific : 22 / 22
Italians : 13 / 16
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 99 Sea Zone to 95 Sea Zone
3 submarines moved from 93 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 destroyer
Italians roll dice for 4 submarines in 95 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 95 Sea Zone
Italians win with 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs