@pacifiersboard said in pacifiersboard (X) -vs- lebowsky (L +44) OOB (UHD):
bloody G1!
Wow, that was a hard turn for the luftwaffe indeed
All 3, eh?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 carriers, 6 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
3 armour moved from Manchuria to Buryatia
3 armour and 1 mech_infantry moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 29 Sea Zone
2 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
2 infantry moved from Wake Island to 31 Sea Zone
3 submarines moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 submarines and 5 tactical_bombers moved from 31 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Line Islands
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking Line Islands from Americans, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Buryatia
Japanese attack with 3 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Buryatia, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Alaska, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 3 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Tsagaan Olom
Japanese attack with 3 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Tsagaan Olom, round 2 : 3/4 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Tsagaan Olom, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsagaan Olom
Japanese win, taking Midway from Americans, taking Tsagaan Olom from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 1 transport
Americans defend with 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber; ANZAC defend with 1 cruiser, 3 destroyers, 3 fighters and 6 submarines
Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 14/23 hits, 11,33 expected hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 8 submarines in 26 Sea Zone, round 2 : 2/8 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 2 carriers, 5 cruisers, 6 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 12/20 hits, 9,67 expected hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 5 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 6 submarines owned by the ANZAC lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 7 destroyers, 7 fighters, 5 tactical_bombers and 1 transport in 26 Sea Zone, round 3 : 10/22 hits, 11,00 expected hits
Americans roll dice for 2 carriers, 5 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 10/16 hits, 8,33 expected hits
4 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Japanese, 7 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters, 5 tactical_bombers and 1 transport in 26 Sea Zone, round 4 : 11/15 hits, 8,67 expected hits
Americans roll dice for 6 fighters in 26 Sea Zone, round 4 : 5/6 hits, 4,00 expected hits
2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 2 battleships owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
Japanese win with 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 8 destroyers, 2 fighters and 2 submarines
Casualties for ANZAC: 1 cruiser, 3 destroyers, 3 fighters and 6 submarines
Casualties for Americans: 2 carriers, 4 cruisers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Battle in Hawaiian Islands
Japanese attack with 2 infantry
Americans defend with 1 airfield and 1 harbour
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from 26 Sea Zone to Wake Island
1 armour moved from Soviet Far East to Amur
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Anhwe to Suiyuyan
3 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 aaGun, 4 armour, 7 artilleries, 2 infantry and 8 mech_infantrys moved from Burma to Shan State
3 armour moved from Shan State to Malaya
1 bomber, 4 fighters and 3 tactical_bombers moved from Philippines to Malaya
4 mech_infantrys moved from Shan State to French Indo China
3 mech_infantrys moved from Shan State to Malaya
1 mech_infantry moved from Shan State to French Indo China
1 submarine moved from 74 Sea Zone to 73 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
Japanese undo move 1.
2 carriers and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
3 infantry placed in Manchuria
3 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans : 6,00
Russians : -0,67
Japanese : 5,83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
submerge in sz110?
ool?
Well you can’t attack the submarines anyway.
Max defense except for the planes. save them for last. And land them in London, should they survive
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northern Italy to Tobruk
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 48 Sea Zone to 29 Sea Zone
1 submarine moved from 48 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Tobruk to Northern Italy
9 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Battle in 26 Sea Zone
Americans attack with 3 destroyers and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 3 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 29 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 29 Sea Zone
Americans roll dice for 1 submarine in 29 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 submarines and 1 transport remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Battle in 104 Sea Zone
Americans attack with 2 battleships, 5 carriers, 2 cruisers and 6 destroyers
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 battleships, 5 carriers, 2 cruisers and 6 destroyers in 104 Sea Zone, round 2 : 6/10 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Americans win with 2 battleships, 4 carriers, 2 cruisers and 6 destroyers remaining. Battle score for attacker is 29
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
1 submarine owned by the Germans Submerged
Americans roll dice for 9 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 2 : 4/7 hits
1 destroyer owned by the Germans, 2 carriers owned by the Germans and 4 fighters owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 3 : 3/4 hits
1 battleship owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 110 Sea Zone, round 4 : 1/2 hits
1 fighter owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
3 transports owned by the Germans lost in 110 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for Americans: 8 fighters
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
3 armour moved from Tobruk to Egypt
1 artillery and 2 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Northern Italy to Tobruk
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Western United States
2 armour, 2 artilleries, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - UK_Pacific
UK_Pacific buy 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from India to Burma
1 battleship and 1 cruiser moved from 39 Sea Zone to 79 Sea Zone
5 armour moved from Persia to West India
3 armour moved from Iraq to Northwest Persia
4 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Java
Battle in Borneo
Battle in Burma
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Java from Japanese, taking Borneo from Japanese, taking Burma from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in United Kingdom
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in United Kingdom, round 3 : 1/2 hits
Germans roll dice for 1 artillery in United Kingdom, round 3 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in United Kingdom
British win, taking United Kingdom from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Burma to India
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Place Units - UK_Pacific
1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 1 marine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 4x factory_major; Remaining resources: 24 PUs;
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
1 artillery moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports moved from 92 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
1 artillery and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1
ANZAC collect 9 PUs (1 lost to blockades); end with 11 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 armour, 1 artillery, 2 fighters, 8 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Normandy Bordeaux to 109 Sea Zone
2 bombers moved from Western Germany to Volgograd
1 infantry moved from Kazakhstan to Samara
Germans take Samara from Russians
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Western Germany to Tambov
1 artillery and 2 infantry moved from Bryansk to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery moved from Bryansk to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/7 hits, 2,83 expected hits
Russians roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1,00 expected hits
2 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Belarus
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 2/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 artillery and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
6 aaGuns, 17 armour and 2 artilleries moved from Bryansk to Rostov
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Ukraine to Rostov
9 mech_infantrys moved from Eastern Poland to Ukraine
1 bomber moved from Tambov to Rostov
2 bombers moved from Volgograd to Rostov
10 armour moved from Germany to Eastern Poland
1 bomber moved from Normandy Bordeaux to Southern Italy
1 submarine moved from 110 Sea Zone to 123 Sea Zone
1 bomber moved from 109 Sea Zone to Western Germany
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
Place Units - Germans
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Novgorod
10 armour placed in Germany
1 mech_infantry placed in France
1 armour and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 2,33
Everything fine? You’re usually really fast, that’s why I’m asking
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Timguska
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Smolensk
2 fighters moved from Russia to Samara
1 fighter moved from Russia to Archangel
2 mech_infantrys moved from Russia to Archangel
Combat - Russians
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Timguska
Russians attack with 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Timguska, round 4 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Timguska, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
2 fighters moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Everything fine? You’re usually really fast, that’s why I’m asking
sorry for the delay. i had a dinner party in my yard last night and i took most of the week setting up for it.
it was a great surf & turf party. i will be quicker this week.
thank you for asking.
Wayne
Cool, I hope you had fun!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Midway to 25 Sea Zone
1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
2 fighters and 2 tactical_bombers moved from Wake Island to 26 Sea Zone
2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 armour, 7 artilleries and 2 infantry moved from Shan State to Burma
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 bomber moved from Malaya to Borneo
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
3 armour and 4 mech_infantrys moved from French Indo China to Burma
3 armour and 3 mech_infantrys moved from Malaya to Burma
2 infantry moved from Yunnan to Burma
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Kansu to Timguska
1 armour moved from Olgiy to Timguska
1 armour moved from Ulaanbaatar to Dzavhan
1 mech_infantry moved from Tsagaan Olom to Dzavhan
2 armour and 1 artillery moved from Buryatia to Yakut S.S.R.
1 armour moved from Tsagaan Olom to Dzavhan
1 armour moved from Tsagaan Olom to Timguska
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Aleutian Islands
Battle in 42 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 42 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Timguska
Japanese attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 infantry in Timguska, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 3 destroyers and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 3 destroyers in 26 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
2 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Americans with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 submarine
Casualties for Americans: 3 destroyers
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Borneo
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 2 armour and 1 artillery
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Yakut S.S.R., round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys in Burma, round 2 : 9/25 hits, 8,83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 armour, 7 artilleries, 4 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Dzavhan
Japanese attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Dzavhan, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Dzavhan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Dzavhan
Japanese win, taking Dzavhan from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 infantry moved from Shensi to Kansu
3 armour moved from Hunan to Burma
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Hopei to Hunan
1 mech_infantry moved from Chahar to Shensi
3 infantry moved from Manchuria to Jehol
1 armour moved from Amur to Jehol
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 artillery moved from New Guinea to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Wake Island to Japan
Place Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 armour placed in French Indo China
3 infantry placed in Kiangsu
1 infantry and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
British : -0,33
Americans : -0,33
ANZAC : -1,00
UK_Pacific : -0,67
Russians : 1,00
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to British Columbia
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Egypt to Iraq
1 bomber moved from Tobruk to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to Libya
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 fighter moved from British Columbia to Western United States
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 29 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to British Columbia
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to British Columbia
2 fighters moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tobruk to Egypt
3 armour moved from Egypt to Iraq
1 bomber moved from Tobruk to Northern Italy
1 artillery and 3 infantry moved from Tobruk to Libya
1 infantry moved from Tunisia to Libya
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Battle in 8 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in British Columbia
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in British Columbia, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in British Columbia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 3 artilleries and 5 infantry
Italians defend with 1 aaGun, 1 harbour, 3 infantry and 1 marine
Americans roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 3/4 hits
Americans roll dice for 2 armour, 3 artilleries and 5 infantry in Gibraltar, round 2 : 4/10 hits
Italians roll dice for 1 aaGun, 3 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits
1 aaGun owned by the Italians, 1 marine owned by the Italians, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 1 aaGun, 3 infantry and 1 marine
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Northern Italy to Libya
1 fighter moved from British Columbia to Western United States
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Tobruk to Libya
2 infantry moved from Tunisia to Libya
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
4 armour moved from Iraq to Eastern Persia
1 armour moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Germans
4 armour moved from Northwest Persia to Volgograd
5 armour moved from West India to India
Combat - British
Battle in Volgograd
British attack with 4 armour
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 4 armour in Volgograd, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
British roll dice for 2 armour in Volgograd, round 3 : 2/2 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 armour
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5,2
British collect 35 PUs (2 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
3 infantry and 1 marine placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 marine