@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 armour moved from Vyborg to Finland
Italians take Karelia from Russians
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Finland
Italians attack with 2 armour
Russians defend with 1 aaGun and 1 armour
Italians roll dice for 2 armour in Finland, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 2 armour in Finland, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 1 armour in Finland, round 4 : 1/1 hits, 0.50 expected hits
1 aaGun owned by the Russians and 1 armour owned by the Italians lost in Finland
Italians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 5 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Finland, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Finland, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Finland
Italians win, taking Finland from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 armour
Casualties for Russians: 1 aaGun and 1 armour
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 fighter, 2 tactical_bombers and 3 transports; Americans defend with 1 carrier, 2 destroyers, 1 fighter and 1 transport
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
British roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 96 Sea Zone, round 2 : 2/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
2 destroyers owned by the Americans and 1 submarine owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
British win with 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10
Casualties for Italians: 1 submarine
Casualties for Americans: 2 destroyers
2 tactical_bombers owned by the British, 1 fighter owned by the Americans and 1 fighter owned by the British forced to land in Libya
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Romania to Western Ukraine
1 aaGun and 1 infantry moved from Bessarabia to Western Ukraine
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Italians collect 15 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -2.17
Russians : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Even better, move the Italian TT to SZ93. You’ve already downloaded it so I’ll edit it on Germany’s turn, ok?
Do you have the patch with the warning for skipping posting?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Germans
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
1 tactical_bomber moved from Bessarabia to 99 Sea Zone
1 infantry moved from Bryansk to Rostov
1 fighter moved from Bessarabia to Rostov
2 bombers and 1 fighter moved from Western Germany to 96 Sea Zone
1 artillery moved from Western Ukraine to Ukraine
EDIT: 1 transport moved from 97 Sea Zone to 93 Sea Zone
7 artilleries moved from Western Ukraine to Bryansk
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Western Germany to 96 Sea Zone
1 armour and 1 infantry moved from Bryansk to Ukraine
Purchase Units - Germans
Germans buy 1 airfield, 3 artilleries and 7 mech_infantrys; Remaining resources: 2 PUs;
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
French defend with 1 fighter; Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Norway, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the French lost in Norway
Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Casualties for Americans: 1 armour and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 cruiser and 3 transports; Americans defend with 1 carrier and 1 transport
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
British roll dice for 2 carriers, 1 cruiser and 4 transports in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 96 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 cruiser and 4 transports in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 96 Sea Zone
3 transports owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 3 transports
Casualties for Americans: 1 carrier and 1 transport
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Norway to Novgorod
5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
1 bomber moved from 96 Sea Zone to Bryansk
1 artillery and 1 infantry moved from France to Western Germany
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Germans
3 artilleries placed in Novgorod
1 airfield placed in Yugoslavia
7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.33
British : -0.67
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 14 PUs;
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Rostov
2 infantry moved from Russia to Tambov
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Even better, move the Italian TT to SZ93. You’ve already downloaded it so I’ll edit it on Germany’s turn, ok?
Sorry I missed this but it should be fine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 21 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Yunnan to India
2 fighters moved from 39 Sea Zone to India
1 artillery and 3 infantry moved from Yunnan to Burma
6 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters and 2 tactical_bombers moved from Shantung to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Dutch New Guinea
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Japanese win, taking Dutch New Guinea from Dutch, taking Korea from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 7 artilleries, 6 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 7 artilleries, 6 infantry and 1 mech_infantry in Burma, round 2 : 6/14 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
1 bomber moved from India to French Indo China
1 aaGun moved from Shan State to Burma
1 artillery moved from French Indo China to Yunnan
2 mech_infantrys moved from Hunan to Burma
1 armour moved from Chahar to Hunan
1 infantry moved from Shantung to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Hopei to Yunnan
2 fighters moved from Hopei to Yunnan
1 armour moved from Shantung to Hunan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Kweichow
1 battleship and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 fighters moved from Java to Yunnan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from Philippines to Caroline Islands
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : 2.00
UK_Pacific : -0.67
AA fire in India : : -0.17
Japanese : 2.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
3 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
2 carriers moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
scramble? I didn’t purchase anything yet
I’m going to go with a full scramble. Max D.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Amur to Sakha
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 bomber moved from French Equatorial Africa to Gibraltar
2 mech_infantrys moved from Central United States to Western United States
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Libya to 92 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs;
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
1 aaGun moved from Central United States to Western United States
Place Units - Americans
3 infantry placed in Western United States
2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
1 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Shensi
1 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Combat Move - British
1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
3 artilleries and 3 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Malta to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
2 carriers moved from 81 Sea Zone to 97 Sea Zone
2 mech_infantrys moved from Egypt to Syria
1 infantry moved from Iraq to Syria
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 submarines moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Purchase Units - British
British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x airfield, 2x factory_major; Remaining resources: 1 PUs;
UK_Pacific buy nothing; Remaining resources: 1 PUs;
Combat - British
Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Crete
Battle in 97 Sea Zone
British attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 2 carriers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 2/8 hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits
2 carriers owned by the British, 1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/7 hits
Italians roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 5/8 hits
1 tactical_bomber owned by the Germans, 2 tactical_bombers owned by the British, 3 fighters owned by the British and 2 cruisers owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 : 0/2 hits
Italians roll dice for 1 battleship and 4 fighters in 97 Sea Zone, round 4 : 4/5 hits
1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
Italians win, taking Crete from Italians with 1 battleship and 4 fighters remaining. Battle score for attacker is -70
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
Casualties for Italians: 2 cruisers and 1 destroyer
Battle in Syria
British attack with 1 infantry and 2 mech_infantrys
Neutral_Axis defend with 1 infantry
British roll dice for 1 infantry and 2 mech_infantrys in Syria, round 2 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
3 aaGuns, 2 fighters and 15 infantry moved from India to West India
Place Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 unit repaired.
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 97 Sea Zone
1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to 92 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 2 fighters and 1 transport
Americans defend with 1 carrier and 1 fighter
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
1 carrier owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Italians
1 fighter owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 1 fighter
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 bomber
Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Gibraltar
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 5 : 2/2 hits, 1.00 expected hits
British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 14
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 bomber moved from Gibraltar to Algeria
1 armour moved from Finland to Novgorod
1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.00
British : -0.83
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 transport moved from 52 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 3 PUs;
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Bryansk to 99 Sea Zone
1 fighter moved from Yugoslavia to 99 Sea Zone
1 fighter and 1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 armour and 1 artillery moved from Ukraine to Rostov
1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
8 armour, 14 artilleries, 18 infantry and 23 mech_infantrys moved from Bryansk to Rostov
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 transport; French defend with 1 destroyer
Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 6 : 0/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 7 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Tambov, round 7 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tambov
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 8 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys in Rostov, round 2 : 20/65 hits, 18.83 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 8 mech_infantrys in Archangel, round 2 : 1/9 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
5 artilleries moved from Novgorod to Belarus
3 aaGuns moved from Bryansk to Belarus
1 fighter moved from Smolensk to Belarus
1 bomber moved from Tambov to Novgorod
1 fighter moved from 99 Sea Zone to Ukraine
1 bomber moved from 99 Sea Zone to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 marine moved from Norway to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to Gibraltar
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -5.00
British : -0.33
Russians : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Samara to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Purchase Units - Russians
Russians buy 3 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Smolensk to Russia
1 aaGun and 3 infantry moved from Samara to Vologda
1 infantry moved from Samara to Kazakhstan
1 aaGun and 13 infantry moved from Samara to Russia
Place Units - Russians
3 armour, 6 artilleries and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Japanese
1 unit repaired.
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 artillery and 1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Anhwe to Hopei
2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
2 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Szechwan
8 artilleries and 7 infantry moved from Burma to India
Japanese take India from UK_Pacific
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hopei to Shantung
2 artilleries and 1 infantry moved from Shantung to Anhwe
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Burma to Kweichow
1 armour moved from Hunan to Kweichow
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Szechwan to Shantung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to Java
1 aaGun and 1 mech_infantry moved from Burma to India
1 mech_infantry moved from Burma to Hunan
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery placed in Korea
1 destroyer and 5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
1 infantry moved from Sakha to Amur
1 artillery moved from French Central Africa to French Equatorial Africa
Purchase Units - Americans
Americans buy 6 fighters and 2 submarines; Remaining resources: 3 PUs;
Non Combat Move - Americans
1 aaGun, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Place Units - Americans
2 submarines placed in 101 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
2 infantry moved from Suiyuyan to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 1 armour remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Move - British
3 artilleries and 3 infantry moved from Tunisia to Libya
1 infantry and 2 mech_infantrys moved from Syria to Iraq
4 infantry moved from Egypt to Trans-Jordan
Purchase Units - British
British buy 1 armour, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 fighters moved from West India to Iraq
3 aaGuns and 15 infantry moved from West India to Eastern Persia
Place Units - British
1 transport placed in 109 Sea Zone
3 submarines placed in 71 Sea Zone
1 armour and 1 fighter placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Italians
1 unit repaired.
1 mech_infantry moved from Ukraine to Caucasus
Italians take Caucasus from Russians
1 artillery, 1 bomber and 1 infantry moved from Algeria to Morocco
1 fighter moved from Algeria to Morocco
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 marine moved from Gibraltar to 92 Sea Zone
1 bomber moved from Morocco to Southern Italy
1 fighter moved from Morocco to Algeria
1 fighter moved from Algeria to Southern Italy
1 battleship, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 armour moved from Novgorod to Belarus
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Egypt to Trans-Jordan
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French