Giallo (Allies) vs simon33 (Axis) BM3

  • '19 '17 '16

    Even better, move the Italian TT to SZ93. You’ve already downloaded it so I’ll edit it on Germany’s turn, ok?

  • '19 '17 '16

    Do you have the patch with the warning for skipping posting?

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - Germans

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery, 1 infantry and 1 marine moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 113 Sea Zone to Norway
                1 bomber moved from Western Germany to Norway
                1 tactical_bomber moved from Bessarabia to 99 Sea Zone
                1 infantry moved from Bryansk to Rostov
                1 fighter moved from Bessarabia to Rostov
                2 bombers and 1 fighter moved from Western Germany to 96 Sea Zone
                1 artillery moved from Western Ukraine to Ukraine
                EDIT: 1 transport moved from 97 Sea Zone to 93 Sea Zone
                7 artilleries moved from Western Ukraine to Bryansk
                1 fighter moved from Southern Italy to 99 Sea Zone
                1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                1 fighter moved from Western Germany to 96 Sea Zone
                1 armour and 1 infantry moved from Bryansk to Ukraine

    Purchase Units - Germans
                Germans buy 1 airfield, 3 artilleries and 7 mech_infantrys; Remaining resources: 2 PUs;

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    French defend with 1 fighter; Americans defend with 1 armour and 1 infantry
                        Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
                        Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Norway, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 armour, 1 fighter and 1 infantry in Norway, round 2 : 1/3 hits, 1.50 expected hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 fighter owned by the French lost in Norway
                    Germans win, taking Norway from Russians with 1 artillery, 1 bomber and 1 marine remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Ukraine
                    Germans attack with 1 armour, 1 artillery and 1 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Ukraine, round 2 : 1/3 hits, 1.17 expected hits
                        Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                        Germans roll dice for 1 armour and 1 artillery in Ukraine, round 3 : 2/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    British defend with 1 carrier, 1 cruiser and 3 transports; Americans defend with 1 carrier and 1 transport
                        Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/5 hits, 3.00 expected hits
                        British roll dice for 2 carriers, 1 cruiser and 4 transports in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                        1 fighter owned by the Germans and 1 carrier owned by the Americans lost in 96 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 3 : 2/4 hits, 2.50 expected hits
                        British roll dice for 1 carrier, 1 cruiser and 4 transports in 96 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                        1 cruiser owned by the British, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 96 Sea Zone
                        3 transports owned by the British and 1 transport owned by the Americans lost in 96 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 50
                    Casualties for Germans: 1 bomber and 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser and 3 transports
                    Casualties for Americans: 1 carrier and 1 transport
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the British lost in 99 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                        Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Rostov to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Poland to Novgorod
                1 bomber moved from Norway to Novgorod
                5 mech_infantrys moved from Germany to Eastern Poland
                1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Yugoslavia
                1 bomber moved from 96 Sea Zone to Bryansk
                1 artillery and 1 infantry moved from France to Western Germany
                1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 airfield placed in Yugoslavia
                7 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Combat Hit Differential Summary :

    Germans : -2.33
        British : -0.67
        Russians : 0.17

    triplea_42168_Ger6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 submarine moved from 110 Sea Zone to 105 Sea Zone

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 14 PUs;

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Russia to Rostov
                2 infantry moved from Russia to Tambov
                2 aaGuns and 18 infantry moved from Novosibirsk to Samara

    Place Units - Russians
                4 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 40 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs

    triplea_42168_Rus6.tsvg

  • '21 '20 '19 '18 '17 '16

    @simon33:

    Even better, move the Italian TT to SZ93. You’ve already downloaded it so I’ll edit it on Germany’s turn, ok?

    Sorry I missed this but it should be fine

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Japanese
                1 transport moved from 21 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Yunnan to India
                2 fighters moved from 39 Sea Zone to India
                1 artillery and 3 infantry moved from Yunnan to Burma
                6 artilleries, 3 infantry and 1 mech_infantry moved from Shan State to Burma
                1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters and 2 tactical_bombers moved from Shantung to Hopei
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India : 0/1 hits, 0.17 expected hits
                    Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in Dutch New Guinea
                Battle in Korea
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/4 hits, 1.83 expected hits
                        Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
                    Japanese win, taking Dutch New Guinea from Dutch, taking Korea from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 3/5 hits, 2.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 7 artilleries, 6 infantry and 1 mech_infantry
                    British defend with 2 infantry
                        Japanese roll dice for 7 artilleries, 6 infantry and 1 mech_infantry in Burma, round 2 : 6/14 hits, 4.67 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                        2 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 7 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 fighters moved from India to 39 Sea Zone
                1 bomber moved from India to French Indo China
                1 aaGun moved from Shan State to Burma
                1 artillery moved from French Indo China to Yunnan
                2 mech_infantrys moved from Hunan to Burma
                1 armour moved from Chahar to Hunan
                1 infantry moved from Shantung to Anhwe
                1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
                2 tactical_bombers moved from Hopei to Yunnan
                2 fighters moved from Hopei to Yunnan
                1 armour moved from Shantung to Hunan
                1 infantry moved from Kweichow to Yunnan
                1 mech_infantry moved from Shantung to Kweichow
                1 battleship and 1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                1 battleship and 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                2 fighters moved from Java to Yunnan
                1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Burma
                1 carrier, 1 destroyer and 2 fighters moved from 39 Sea Zone to 38 Sea Zone
                1 carrier moved from 37 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 37 Sea Zone to Yunnan
                1 tactical_bomber moved from Philippines to Caroline Islands

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs

    Combat Hit Differential Summary :

    Chinese : 2.00
        UK_Pacific : -0.67
        AA fire in India : : -0.17
        Japanese : 2.00

    triplea_42168_Jap6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
                1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
                3 artilleries and 3 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
                2 carriers moved from 81 Sea Zone to 97 Sea Zone
                2 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Iraq to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                3 submarines moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    triplea_42168_Bri6.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble? I didn’t purchase anything yet

  • '19 '17 '16

    I’m going to go with a full scramble. Max D.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 artillery moved from French West Africa to French Central Africa
                      Americans take French Central Africa from Neutral_Axis
                1 transport moved from 87 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Amur to Sakha
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 bomber moved from French Equatorial Africa to Gibraltar
                2 mech_infantrys moved from Central United States to Western United States
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Libya to 92 Sea Zone

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 2 PUs;

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 aaGun moved from Central United States to Western United States

    Place Units - Americans
                3 infantry placed in Western United States
                2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kansu to Kweichow

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Kansu to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Hopei
                1 infantry placed in Suiyuyan
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Gibraltar to 97 Sea Zone
                1 fighter and 2 tactical_bombers moved from Libya to 97 Sea Zone
                3 artilleries and 3 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 submarine moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 fighter moved from United Kingdom to 97 Sea Zone
                1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
                2 carriers moved from 81 Sea Zone to 97 Sea Zone
                2 mech_infantrys moved from Egypt to Syria
                1 infantry moved from Iraq to Syria
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                3 submarines moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Purchase Units - British
                British buy 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x airfield, 2x factory_major; Remaining resources: 1 PUs;
                UK_Pacific buy nothing; Remaining resources: 1 PUs;

    Combat - British
                Italians scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Crete
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
                    Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 bomber, 2 carriers, 3 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 :  2/8 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 4 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 :  6/10 hits
                        2 carriers owned by the British, 1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 submarine owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 3 :  3/7 hits
                        Italians roll dice for 1 battleship, 2 cruisers, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  5/8 hits
                        1 tactical_bomber owned by the Germans, 2 tactical_bombers owned by the British, 3 fighters owned by the British and 2 cruisers owned by the Italians lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 tactical_bomber in 97 Sea Zone, round 4 :  0/2 hits
                        Italians roll dice for 1 battleship and 4 fighters in 97 Sea Zone, round 4 :  4/5 hits
                        1 tactical_bomber owned by the British and 1 bomber owned by the British lost in 97 Sea Zone
                    Italians win, taking Crete from Italians with 1 battleship and 4 fighters remaining. Battle score for attacker is -70
                    Casualties for Germans: 2 tactical_bombers
                    Casualties for British: 1 bomber, 2 carriers, 3 fighters, 1 submarine and 4 tactical_bombers
                    Casualties for Italians: 2 cruisers and 1 destroyer
                Battle in Syria
                    British attack with 1 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        British roll dice for 1 infantry and 2 mech_infantrys in Syria, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Syria
                    British win, taking Syria from Neutral_Axis with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                3 aaGuns, 2 fighters and 15 infantry moved from India to West India

    Place Units - British
                3 infantry placed in Egypt
                2 mech_infantrys placed in Union of South Africa
                1 fighter and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs

    triplea_42168_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Italians
                1 unit repaired.
                1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 battleship and 1 marine moved from 97 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Southern Italy to Gibraltar
                2 fighters moved from Southern Italy to 92 Sea Zone

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 fighters and 1 transport
                    Americans defend with 1 carrier and 1 fighter
                        Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 carrier and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        1 carrier owned by the Americans lost in 92 Sea Zone
                        Italians roll dice for 1 battleship, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Units damaged: 1 battleship owned by the Italians
                        1 fighter owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 26
                    Casualties for Americans: 1 carrier and 1 fighter
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 bomber, 1 infantry and 1 marine
                    British defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Americans defend with 1 bomber
                        Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits
                        British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.00 expected hits
                        1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                        British roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits
                        1 infantry owned by the British lost in Gibraltar
                        Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 4 : 0/2 hits, 1.00 expected hits
                        British roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
                        Italians roll dice for 1 bomber and 1 marine in Gibraltar, round 5 : 2/2 hits, 1.00 expected hits
                        British roll dice for 1 armour in Gibraltar, round 5 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the British lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 bomber and 1 marine remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to Algeria
                1 bomber moved from Gibraltar to Algeria
                1 armour moved from Finland to Novgorod
                1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    Combat Hit Differential Summary :

    Italians : -0.00
        British : -0.83
        Americans : -0.67

    triplea_42168_Ita6.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                1 transport moved from 52 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 3 PUs;

    Non Combat Move - ANZAC
                1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42168_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 fighter moved from Southern Italy to 91 Sea Zone
                1 bomber moved from Bryansk to 99 Sea Zone
                1 fighter moved from Yugoslavia to 99 Sea Zone
                1 fighter and 1 infantry moved from Bryansk to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 armour and 1 artillery moved from Ukraine to Rostov
                1 artillery and 3 mech_infantrys moved from Novgorod to Archangel
                5 mech_infantrys moved from Eastern Poland to Archangel
                2 infantry moved from Bryansk to Tambov
                1 bomber moved from Novgorod to Tambov
                8 armour, 14 artilleries, 18 infantry and 23 mech_infantrys moved from Bryansk to Rostov

    Purchase Units - Germans
                Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber and 1 fighter
                    British defend with 1 transport; French defend with 1 destroyer
                        Germans roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                        British roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the French lost in 99 Sea Zone
                        1 transport owned by the British lost in 99 Sea Zone
                    Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport
                Battle in Tambov
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 3 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 bomber and 2 infantry in Tambov, round 4 : 0/3 hits, 1.00 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 5 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 5 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 6 : 0/2 hits, 0.83 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 6 : 0/2 hits, 0.67 expected hits
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 7 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 7 : 0/2 hits, 0.67 expected hits
                        1 infantry owned by the Russians lost in Tambov
                        Germans roll dice for 1 bomber and 1 infantry in Tambov, round 8 : 1/2 hits, 0.83 expected hits
                        Russians roll dice for 1 infantry in Tambov, round 8 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Rostov
                    Germans attack with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys in Rostov, round 2 : 20/65 hits, 18.83 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 9 armour, 15 artilleries, 18 infantry and 23 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 8 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 8 mech_infantrys in Archangel, round 2 : 1/9 hits, 1.83 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
                        Russians roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                        1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Russians win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                5 artilleries moved from Novgorod to Belarus
                3 aaGuns moved from Bryansk to Belarus
                1 fighter moved from Smolensk to Belarus
                1 bomber moved from Tambov to Novgorod
                1 fighter moved from 99 Sea Zone to Ukraine
                1 bomber moved from 99 Sea Zone to Ukraine
                7 mech_infantrys moved from Germany to Eastern Poland
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 marine moved from Norway to 113 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery, 1 infantry and 1 marine moved from 115 Sea Zone to Novgorod
                1 fighter moved from 91 Sea Zone to Gibraltar

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Combat Hit Differential Summary :

    Germans : -5.00
        British : -0.33
        Russians : -3.00

    triplea_42168_Ger7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Samara to Tambov
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Purchase Units - Russians
                Russians buy 3 armour, 6 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                2 infantry moved from Smolensk to Russia
                1 aaGun and 3 infantry moved from Samara to Vologda
                1 infantry moved from Samara to Kazakhstan
                1 aaGun and 13 infantry moved from Samara to Russia

    Place Units - Russians
                3 armour, 6 artilleries and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_42168_Rus7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Japanese
                1 unit repaired.
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese captures 9PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 artillery and 1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Anhwe to Hopei
                2 fighters and 2 tactical_bombers moved from Yunnan to Hopei
                2 fighters, 1 infantry and 2 tactical_bombers moved from Yunnan to Szechwan
                8 artilleries and 7 infantry moved from Burma to India
                      Japanese take India from UK_Pacific

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 SuicideAttackTokens; 9 PUs;

    Combat - Japanese
                Japanese creates battle in territory 19 Sea Zone
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/5 hits, 2.50 expected hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Hopei to Shantung
                2 artilleries and 1 infantry moved from Shantung to Anhwe
                1 artillery moved from Yunnan to Kweichow
                1 mech_infantry moved from Burma to Kweichow
                1 armour moved from Hunan to Kweichow
                2 artilleries and 1 infantry moved from French Indo China to Yunnan
                2 fighters and 2 tactical_bombers moved from Szechwan to Shantung
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from 39 Sea Zone to Java
                1 aaGun and 1 mech_infantry moved from Burma to India
                1 mech_infantry moved from Burma to Hunan
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 transport moved from 45 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                1 artillery and 2 infantry placed in French Indo China
                1 artillery placed in Korea
                1 destroyer and 5 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 71 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Chinese : 0.33
        Japanese : -2.00

    triplea_42168_Jap7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 infantry moved from Sakha to Amur
                1 artillery moved from French Central Africa to French Equatorial Africa

    Purchase Units - Americans
                Americans buy 6 fighters and 2 submarines; Remaining resources: 3 PUs;

    Non Combat Move - Americans
                1 aaGun, 3 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun, 3 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 carriers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 carrier and 1 fighter moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                6 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Combat Move - Chinese
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Kansu to Kweichow
                2 infantry moved from Suiyuyan to Chahar

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour, 1 artillery and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kweichow, round 3 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    retreated to Kweichow
                    Japanese win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Chahar
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        Chinese roll dice for 2 infantry in Chahar, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Sikang
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    Combat Move - British
                3 artilleries and 3 infantry moved from Tunisia to Libya
                1 infantry and 2 mech_infantrys moved from Syria to Iraq
                4 infantry moved from Egypt to Trans-Jordan

    Purchase Units - British
                British buy 1 armour, 1 fighter, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat - British

    Non Combat Move - British
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 artillery and 1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 fighters moved from West India to Iraq
                3 aaGuns and 15 infantry moved from West India to Eastern Persia

    Place Units - British
                1 transport placed in 109 Sea Zone
                3 submarines placed in 71 Sea Zone
                1 armour and 1 fighter placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs

    Turn Complete - UK_Pacific

    triplea_42168_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Italians
                1 unit repaired.
                1 mech_infantry moved from Ukraine to Caucasus
                      Italians take Caucasus from Russians
                1 artillery, 1 bomber and 1 infantry moved from Algeria to Morocco
                1 fighter moved from Algeria to Morocco

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 2 : 1/4 hits, 1.83 expected hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber and 1 fighter in Morocco, round 3 : 1/3 hits, 1.50 expected hits
                        Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 marine moved from Gibraltar to 92 Sea Zone
                1 bomber moved from Morocco to Southern Italy
                1 fighter moved from Morocco to Algeria
                1 fighter moved from Algeria to Southern Italy
                1 battleship, 1 marine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 marine moved from 95 Sea Zone to Southern Italy
                1 armour moved from Novgorod to Belarus

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Italians : -1.33
        Americans : 1.00

    triplea_42168_Ita7.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 fighter moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Egypt to Trans-Jordan

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 35 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Guinea
                    ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 fighter moved from New South Wales to 46 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    triplea_42168_Fre7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                4 infantry moved from Algeria to Morocco
                      Germans take Morocco from Americans
                1 bomber and 1 fighter moved from Ukraine to Tambov
                2 infantry moved from Rostov to Tambov
                1 fighter moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from British

    Purchase Units - Germans
                Germans buy 9 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Bryansk, round 2 : 0/3 hits, 1.33 expected hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Bryansk
                    retreated to Bryansk
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Germans attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Tambov, round 2 : 2/4 hits, 1.50 expected hits
                        Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
                Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
                Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
                8 armour moved from Rostov to Northwest Persia
                7 mech_infantrys moved from Rostov to Northwest Persia
                15 artilleries and 14 infantry moved from Rostov to Ukraine
                1 artillery moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 marine moved from Novgorod to 115 Sea Zone
                3 mech_infantrys moved from Novgorod to Archangel
                1 fighter moved from Tambov to Ukraine
                1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 battleship, 1 cruiser, 1 marine and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 marine moved from 112 Sea Zone to Western Germany
                10 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Bryansk to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                6 mech_infantrys moved from Eastern Poland to Archangel
                1 fighter moved from Gibraltar to Western Germany
                1 bomber moved from Tambov to Ukraine
                1 bomber moved from Bryansk to Ukraine
                14 mech_infantrys moved from Rostov to Northwest Persia
                2 artilleries moved from France to Southern France
                      Germans take Southern France from Neutral_Axis

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 artilleries placed in Ukraine
                3 artilleries placed in France
                1 infantry and 5 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Germans collect 55 PUs (2 lost to blockades); end with 56 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Combat Hit Differential Summary :

    Germans : -0.83
        Russians : 1.00

    triplea_42168_Ger8.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 mech_infantry moved from Russia to Rostov
                      Russians take Rostov from Germans
                1 infantry moved from Kazakhstan to Caucasus
                1 fighter and 1 tactical_bomber moved from Russia to Caucasus
                1 armour and 1 mech_infantry moved from Russia to Volgograd
                1 fighter moved from Russia to Volgograd
                29 artilleries and 50 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 fighter moved from Russia to Tambov

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Caucasus
                    Russians win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Russia to Smolensk
                2 aaGuns moved from Russia to Bryansk
                1 aaGun moved from Russia to Smolensk
                2 fighters moved from Tambov to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Caucasus to Novosibirsk
                1 mech_infantry moved from Russia to Novosibirsk
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_42168_Rus8.tsvg

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