@max334 Go for it
G4018L Regular Desert Admiral Axis vs Karl7 Allies +20
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC repair damage of 6x factory_minor; Remaining resources: 29 PUs;
ANZAC buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
3 infantry placed in Malaya
1 submarine placed in 54 Sea Zone
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC repair damage of 6x factory_minor; Remaining resources: 29 PUs;
ANZAC buy 1 artillery, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline IslandsPlace Units - ANZAC
3 infantry placed in Malaya
1 submarine placed in 54 Sea Zone
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from French Equatorial Africa to Belgian Congo
4 infantry moved from Germany to Poland
1 bomber moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Slovakia Hungary to RomaniaCombat - Germans
Battle in Romania
Germans attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Romania, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 3 infantry in Romania, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Germans attack with 1 bomber and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 bomber and 4 infantry in Poland, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Poland, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Poland
Germans roll dice for 1 bomber and 4 infantry in Poland, round 3 : 2/5 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to United Kingdom
1 bomber moved from Poland to United Kingdom
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
6 infantry moved from Germany to Slovakia Hungary
3 fighters and 2 tactical_bombers moved from Syria to Iraq
2 armour and 2 mech_infantrys moved from Finland to Norway
1 bomber moved from Romania to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
6 artilleries, 2 infantry and 2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
1 submarine moved from 117 Sea Zone to 108 Sea Zone
2 armour, 5 infantry and 2 mech_infantrys moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
1 artillery and 3 infantry moved from Eastern Poland to Poland
2 infantry moved from Eastern Poland to Romania
2 fighters and 1 tactical_bomber moved from Eastern Poland to Romania
3 fighters moved from Eastern Poland to Poland
18 infantry moved from Amur to Korea
1 armour moved from Tobruk to Egypt
2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
Russians take Anglo Egyptian Sudan from GermansCombat - Russians
Battle in Romania
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Romania, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Romania
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Romania, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun and 4 infantry
Russians roll dice for 18 infantry in Korea, round 2 : 4/18 hits
Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Russians roll dice for 16 infantry in Korea, round 3 : 2/16 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 15 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Poland
Russians attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery, 3 fighters and 3 infantry in Poland, round 2 : 1/7 hits
Germans roll dice for 4 infantry in Poland, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery, 3 fighters and 2 infantry in Poland, round 3 : 5/6 hits
Germans roll dice for 3 infantry in Poland, round 3 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in 108 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 108 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 destroyer in 108 Sea Zone, round 7 : 1/1 hits
1 submarine owned by the Russians lost in 108 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Finland
Russians attack with 5 armour, 6 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 5 armour, 6 infantry and 2 mech_infantrys in Finland, round 2 : 4/13 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 5 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 mech_infantrys moved from Belarus to Eastern Poland
3 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Poland to Novgorod
1 fighter moved from Poland to Eastern Poland
2 aaGuns moved from Amur to Korea
3 infantry moved from Volgograd to Caucasus
2 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 infantry and 2 mech_infantrys placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
1 bomber placed in Russia
Russians undo move 5.
Russians undo move 2.
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
1 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,2,2,5,2,1,2,1,2,1
Russians collect 45 PUs (3 lost to blockades); end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to Rhodesia
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
2 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone -
Scramble?
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yes, full scram
max defense -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from India to Rhodesia
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from ANZAC
2 carriers, 3 destroyers and 2 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Philippines to 33 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Rhodesia
Japanese attack with 1 bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber in Rhodesia, round 2 : 1/1 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Rhodesia
British win with no units remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 5 destroyers, 7 fighters, 5 submarines and 4 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters, 2 submarines and 1 transport; Americans defend with 2 carriers, 4 destroyers, 4 fighters, 4 submarines and 3 transports
Japanese roll dice for 5 submarines in 33 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 3 carriers, 5 destroyers, 7 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 5/17 hits
Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans
Americans roll dice for 6 submarines in 33 Sea Zone, round 2 : 3/6 hits
Units damaged: 3 carriers owned by the Japanese
Americans roll dice for 3 carriers, 1 cruiser, 7 destroyers, 8 fighters and 4 transports in 33 Sea Zone, round 2 : 12/19 hits
2 submarines owned by the Americans, 3 carriers owned by the Japanese, 4 destroyers owned by the Japanese, 5 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer, 7 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/13 hits
Americans roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 3 carriers, 1 cruiser, 7 destroyers, 8 fighters and 4 transports in 33 Sea Zone, round 3 : 7/19 hits
7 fighters owned by the Japanese, 2 submarines owned by the Americans, 4 destroyers owned by the Americans, 3 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 bomber and 4 tactical_bombers in 33 Sea Zone, round 4 : 2/5 hits
Americans roll dice for 3 carriers, 1 cruiser, 8 fighters and 4 transports in 33 Sea Zone, round 4 : 7/12 hits
4 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone
Americans win with 1 carrier, 1 cruiser, 8 fighters and 4 transports remaining. Battle score for attacker is -120
Casualties for ANZAC: 3 destroyers and 2 submarines
Casualties for Americans: 2 carriers, 4 destroyers and 4 submarines
Casualties for Japanese: 1 bomber, 3 carriers, 5 destroyers, 7 fighters, 5 submarines and 4 tactical_bombers
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
2 fighters owned by the ANZAC and 4 fighters owned by the Americans forced to land in Caroline IslandsNon Combat Move - Japanese
3 transports moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Japanese collect 19 PUs (3 lost to blockades); end with 19 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 24 PUs -
wow! I got lucky :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 83 Sea Zone to 67 Sea Zone
1 bomber moved from Suriname to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 bomber moved from Suriname to 103 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in Okinawa
Battle in 67 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 67 Sea Zone
Americans win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iwo Jima
Battle in 85 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 85 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Formosa
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 2 destroyers, 3 submarines and 3 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers and 3 transports in 6 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 4 fighters in 6 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 3 transports owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Formosa from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 2 destroyers, 3 submarines and 3 transports
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 103 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 85 Sea Zone to Suriname
1 bomber moved from 103 Sea Zone to SurinamePlace Units - Americans
1 airfield placed in Gibraltar
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
9 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 83 Sea Zone to 67 Sea Zone
1 bomber moved from Suriname to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 bomber moved from Suriname to 103 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from 10 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from 20 Sea Zone to Formosa
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in Okinawa
Battle in 67 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 67 Sea Zone
Americans win, taking Okinawa from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Iwo Jima
Battle in 85 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 85 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Formosa
Battle in 6 Sea Zone
Americans attack with 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 2 submarines
Japanese defend with 2 destroyers, 3 submarines and 3 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 4 fighters in 6 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers and 3 transports in 6 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese, 2 submarines owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 bomber, 1 carrier, 2 destroyers and 4 fighters in 6 Sea Zone, round 3 : 5/7 hits
Japanese roll dice for 1 destroyer and 3 transports in 6 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese, 3 transports owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win, taking Formosa from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer and 2 submarines
Casualties for Japanese: 2 destroyers, 3 submarines and 3 transports
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 fighter in 103 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 carrier, 2 destroyers and 3 submarines moved from 10 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from 103 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from 85 Sea Zone to Suriname
1 bomber moved from 103 Sea Zone to SurinamePlace Units - Americans
1 airfield placed in Gibraltar
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
9 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUsCombat Move - British
1 bomber moved from Egypt to 82 Sea Zone
1 carrier, 2 cruisers and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
3 fighters and 2 tactical_bombers moved from Egypt to Trans-JordanCombat - British
Battle in 82 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers and 1 transport
Germans defend with 1 transport; Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 transport in 82 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 cruiser and 2 transports in 82 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the British
1 transport owned by the Germans and 1 cruiser owned by the Italians lost in 82 Sea Zone
1 transport owned by the Italians lost in 82 Sea Zone
British win, taking 82 Sea Zone from Italians with 1 bomber, 1 carrier, 2 cruisers and 1 transport remaining. Battle score for attacker is 26
Casualties for Germans: 1 transport
Casualties for Italians: 1 cruiser and 1 transport
Battle in Trans-Jordan
British attack with 3 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 2 artilleries
British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 4/6 hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 2/2 hits
1 tactical_bomber owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for British: 1 infantry and 1 tactical_bomber
Casualties for Italians: 2 artilleriesNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 bomber moved from 82 Sea Zone to Egypt
1 artillery and 1 infantry moved from Eastern United States to 101 Sea ZoneTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 armour and 3 artilleries moved from Iraq to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
2 artilleries and 5 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
1 artillery placed in Southern Italy
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery and 1 carrier; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Hainan from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
4 fighters moved from Caroline Islands to French Indo China
1 fighter moved from Queensland to Shan State
2 artilleries and 1 infantry moved from Shan State to Burma
1 infantry moved from Siam to Shan State
3 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
2 armour and 1 artillery placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from French Indo China: 2 fighters
EDIT: Adding units owned by ANZAC to Malaya: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 24 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsCombat Move - French
Turn Complete - French
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Kill?
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hello?
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I’m gonna call this one. You have me beat in the Pacific. Good game. I’ll post.
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I’m gonna call this one. You have me beat in the Pacific. Good game. I’ll post.
Hey!
Good game.
Your conquest of the UK E and P was great! :lol: