@wizmark Intercept over Russia?
G4018L Farmboy Allies vs Karl7 Axis +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Hawaiian Islands to Queensland
1 fighter moved from New South Wales to Queensland
9 infantry moved from Queensland to New South Wales
1 armour and 2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Greece to IraqPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 10 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 armour, 5 fighters, 1 harbour, 4 infantry and 6 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 2 mech_infantrys
Hawaiian Islands : 1 infantry
Greece : 1 fighter
Iraq : 2 fightersProduction/PUs Summary :
Germans : 44 / 52
Russians : 36 / 54
Japanese : 78 / 101
Americans : 58 / 78
Chinese : 3 / 3
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 28 / 17
ANZAC : 10 / 14
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 44 PUs;
Germans buy 1 artillery, 1 factory_minor and 9 infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Germany to Poland
4 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
2 fighters moved from Western Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 6 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 6 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 4/10 hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 6 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Poland to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
2 fighters moved from Poland to Germany
1 fighter moved from Poland to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Poland to Western Germany
3 armour and 6 infantry moved from Germany to Slovakia Hungary
4 artilleries and 13 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Southern France
2 armour moved from France to Germany
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Finland to NorwayPlace Units - Germans
1 factory_minor placed in Norway
1 artillery and 1 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Russians
Russians buy 6 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Bessarabia to Romania
4 armour and 11 mech_infantrys moved from Baltic States to Slovakia Hungary
1 artillery and 2 infantry moved from Baltic States to Poland
1 mech_infantry moved from Belarus to Slovakia Hungary
1 mech_infantry moved from Belarus to Slovakia Hungary
16 armour, 11 artilleries, 13 infantry, 31 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Slovakia Hungary
1 armour moved from Novgorod to Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
2 infantry moved from Kansu to Suiyuyan
1 tactical_bomber moved from Kazakhstan to Suiyuyan
1 infantry moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
7 artilleries and 14 infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Slovakia Hungary
Russians attack with 20 armour, 11 artilleries, 1 fighter, 13 infantry, 44 mech_infantrys and 4 tactical_bombers
Germans defend with 4 aaGuns, 11 armour, 18 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 artilleries
AA fire in Slovakia Hungary : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Slovakia Hungary
Russians roll dice for 20 armour, 11 artilleries, 13 infantry, 44 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 2 : 28/92 hits, 27.67 expected hits
Germans roll dice for 4 aaGuns, 12 armour, 20 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 30/76 hits, 28.17 expected hits
17 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 4 aaGuns owned by the Germans and 24 infantry owned by the Germans lost in Slovakia Hungary
Russians roll dice for 20 armour, 11 artilleries, 27 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 3 : 25/62 hits, 22.67 expected hits
Germans roll dice for 12 armour, 20 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 16/52 hits, 20.17 expected hits
16 mech_infantrys owned by the Russians, 6 artilleries owned by the Germans, 17 infantry owned by the Germans and 2 artilleries owned by the Italians lost in Slovakia Hungary
Russians roll dice for 20 armour, 11 artilleries, 11 mech_infantrys and 4 tactical_bombers in Slovakia Hungary, round 4 : 17/46 hits, 20.00 expected hits
Germans roll dice for 12 armour, 12 artilleries, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 4 : 11/27 hits, 11.83 expected hits
11 mech_infantrys owned by the Russians, 12 artilleries owned by the Germans, 4 armour owned by the Germans and 1 armour owned by the Italians lost in Slovakia Hungary
Russians roll dice for 20 armour, 11 artilleries and 4 tactical_bombers in Slovakia Hungary, round 5 : 19/35 hits, 16.33 expected hits
Germans roll dice for 7 armour, 2 fighters and 1 tactical_bomber in Slovakia Hungary, round 5 : 5/10 hits, 5.33 expected hits
5 artilleries owned by the Russians, 2 fighters owned by the Germans, 7 armour owned by the Germans and 1 tactical_bomber owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 20 armour, 6 artilleries and 4 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Russians: 5 artilleries, 1 fighter, 13 infantry and 44 mech_infantrys
Casualties for Germans: 4 aaGuns, 11 armour, 18 artilleries, 2 fighters, 41 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour and 2 artilleries
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Poland
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Poland, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Suiyuyan
Russians attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Russians attack with 7 artilleries and 14 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 artilleries and 14 infantry in Shensi, round 2 : 3/21 hits, 5.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
Russians win, taking Shensi from Japanese with 7 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Suiyuyan to Kansu
1 fighter moved from Kazakhstan to Iraq
3 tactical_bombers moved from Slovakia Hungary to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
3 mech_infantrys moved from Smolensk to Eastern Poland
2 artilleries and 1 infantry moved from Novgorod to Baltic States
3 artilleries moved from Ukraine to Bessarabia
2 mech_infantrys moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Novosibirsk to Yenisey
2 mech_infantrys moved from Tsinghai to Shensi
4 mech_infantrys moved from Russia to BelarusPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
3 infantry placed in Iraq
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUsCombat Hit Differential Summary :
AA fire in Slovakia Hungary : : 0.17
Germans : -2.83
Russians : -1.00
Japanese : 0.00 -
That was a dramatic development. I’m guessing you misjudged the odds in Slovakia? I had 95%
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Also, if it is not too late, I forgot to move mechs from Evinskiykiy to Kansu
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yeah, being lazy again.
if you win it will be a major embarrassment for me. I should win but for my stupidity.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 airfield, 4 bombers, 1 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
4 carriers moved from 33 Sea Zone to 63 Sea Zone
8 fighters moved from 33 Sea Zone to 63 Sea Zone
1 battleship and 2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in New ZealandNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
5 bombers and 3 fighters moved from Midway to Solomon Islands
4 bombers moved from Midway to Solomon Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Aleutian Islands to 8 Sea Zone
1 armour, 2 artilleries, 6 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 3 transports moved from 8 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 25 Sea Zone to Midway
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
3 armour and 3 mech_infantrys moved from Szechwan to Kweichow
5 armour and 7 mech_infantrys moved from Kweichow to Hopei
1 armour and 3 mech_infantrys moved from Kweichow to Hopei
2 mech_infantrys moved from Szechwan to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 fighter moved from India to Hopei
2 infantry moved from French Indo China to Yunnan
3 infantry moved from West India to India
1 fighter moved from Persia to India
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Solomon Islands: 2 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 1 marine
EDIT: Adding units owned by Japanese to New Zealand: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buyant-Uhaa: 2 armour
EDIT: Adding units owned by Japanese to Korea: 2 armour
EDIT: Turning off Edit Mode
1 airfield placed in Solomon Islands
4 bombers placed in Japan
5 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 100 PUs -
hmm, might need to reconsider somethin…
hold on
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may be awhile
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yeah, probably should double check all my positions… probably won’t get to it for another couple hours.
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No problem
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You’ve certainly played the better game and deserve to win it. I’ve been quite impressed by how you have conserved your forces and gained position at the same time. Its been a useful learning experience. My mistakes have been strategic ones (I think I made choices to early based on the idea that you were about to win) whereas your mistakes have just been a too quick reading of the board. Unfortunately they have been quite costly.
yeah, being lazy again.
if you win it will be a major embarrassment for me. I should win but for my stupidity.
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I had said earlier that I had wanted to NCM two mechs to Kansu from Evinsk… I had actually meant for them to go in Olgiy. Understandable if I’m too late.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 1 airfield, 4 bombers, 1 infantry and 5 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
4 carriers moved from 33 Sea Zone to 63 Sea Zone
8 fighters moved from 33 Sea Zone to 63 Sea Zone
1 battleship and 2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 63 Sea ZoneCombat - Japanese
Battle in New ZealandNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
1 carrier and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
5 bombers and 3 fighters moved from Midway to Solomon Islands
4 bombers moved from Midway to Solomon Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Aleutian Islands to 8 Sea Zone
1 armour, 2 artilleries, 6 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 3 transports moved from 8 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 25 Sea Zone to Midway
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
3 infantry moved from Burma to Yunnan
1 infantry moved from Yunnan to Szechwan
3 armour and 3 mech_infantrys moved from Szechwan to Kweichow
5 armour and 7 mech_infantrys moved from Kweichow to Hopei
1 armour and 3 mech_infantrys moved from Kweichow to Hopei
2 mech_infantrys moved from Szechwan to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 fighter moved from India to Hopei
2 infantry moved from French Indo China to Yunnan
3 infantry moved from West India to India
1 fighter moved from Persia to India
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Solomon Islands: 2 fighters
EDIT: Removing units owned by Japanese from Caroline Islands: 1 marine
EDIT: Adding units owned by Japanese to New Zealand: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 63 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buyant-Uhaa: 2 armour
EDIT: Adding units owned by Japanese to Korea: 2 armour
EDIT: Turning off Edit Mode
1 airfield placed in Solomon Islands
4 bombers placed in Japan
5 transports placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 100 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to Solomon Islands: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Evenkiyskiy: 2 mech_infantrys
EDIT: Adding units owned by Russians to Kansu: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 6 armour, 1 fighter and 12 mech_infantrys
EDIT: Adding units owned by Japanese to Anhwe: 6 armour, 1 fighter and 12 mech_infantrys
EDIT: Turning off Edit Mode -
Ok, good to go.
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I had said earlier that I had wanted to NCM two mechs to Kansu from Evinsk… I had actually meant for them to go in Olgiy. Understandable if I’m too late.
oh, I edited the 2 mechs in the east… I guess edit how you wish
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If you strafe one my fleets I will probably need to give you an OOL.
If I am right, I have overwhelming odds against any strafe, but you could just go all in… :-P
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If you Tuttle in Sydney you can hold
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Turtle
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although even if you stack and I can hit it at like 20-30% which at this point may be worth it. :-P