@zarhunter No scramble
G4018L Farmboy Allies vs Karl7 Axis +4
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Checking one more thing
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I’m not in a position to do it now as only my phone is online but I’ll be moving a couple of air back to Hawaii from Queensland. Shouldn’t be any edits on the Europe side so it shouldn’t effect Italy’s turn.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour, 2 artilleries and 6 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 artillery moved from Bulgaria to Albania
Italians take Albania from RussiansCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 2 artilleries and 6 infantry
British defend with 1 infantry
Italians roll dice for 4 armour, 2 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 : 3/12 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Belgian Congo to Ethiopia
2 fighters moved from Northern Italy to Germany
3 artilleries and 1 infantry moved from Greater Southern Germany to GermanyPlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,5,6,1,2,3,2,5,1
Italians collect 16 PUs (11 lost to blockades); end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 12 PUs;
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 armour, 2 artilleries and 6 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern Italy to Northern Italy
1 artillery moved from Bulgaria to Albania
Italians take Albania from RussiansCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 3 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Italians roll dice for 2 fighters and 3 infantry in Northern Italy, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 4 armour, 2 artilleries and 6 infantry
British defend with 1 infantry
Italians roll dice for 4 armour, 2 artilleries and 6 infantry in Anglo Egyptian Sudan, round 2 : 3/12 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 4 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Belgian Congo to Anglo Egyptian Sudan
3 fighters moved from Belgian Congo to Ethiopia
2 fighters moved from Northern Italy to Germany
3 artilleries and 1 infantry moved from Greater Southern Germany to GermanyPlace Units - Italians
2 infantry placed in Southern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,5,6,1,2,3,2,5,1
Italians collect 16 PUs (11 lost to blockades); end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Norway: 1 aaGun, 1 artillery and 1 marine
EDIT: Adding units owned by Italians to Finland: 1 aaGun, 1 artillery, 1 infantry and 1 marine
EDIT: Turning off Edit Mode -
I assumed no intercept in W Germany. You do have a slight advantage though. Its easy to redo after and I figured it was quite unlikely for you to hit the bomber. And thought you might not want to risk the fighters against the US now.
ok
we could declare this game a draw… :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 27
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 4 fighters
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Greece to Iraq
1 armour, 1 fighter, 9 infantry and 2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUsCombat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 4 armour, 6 fighters, 1 harbour, 13 infantry and 8 mech_infantrys
New South Wales : 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 infantry
Iraq : 3 fightersProduction/PUs Summary :
Germans : 38 / 57
Russians : 42 / 60
Japanese : 75 / 100
Americans : 62 / 86
Chinese : 5 / 5
British : 8 / 0
UK_Pacific : 0 / 0
Italians : 27 / 16
ANZAC : 8 / 7
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
:) We are close and if nothing else I would love to see it end. If you don’t win, I definitely think you should have. You have played the better game. I suppose if its a common courtesy to call it a draw when you win, but know you should have lost, I am happy to do so if I manage to get it. I’m also happy to take the undeserved win and willing to suffer the deserved loss too.
I assumed no intercept in W Germany. You do have a slight advantage though. Its easy to redo after and I figured it was quite unlikely for you to hit the bomber. And thought you might not want to risk the fighters against the US now.
ok
we could declare this game a draw… :lol:
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ha, ok.
Won’t get to this for a couple hours… family is in the way! :x
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The offer was to call it a draw now, quit the game, and start another.
Unless you accept we play on to the DEATH! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 19x factory_major; Remaining resources: 38 PUs;
Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Poland
2 fighters moved from Germany to Poland
4 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - Germans
Battle in Poland
Germans attack with 1 artillery, 5 fighters and 2 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 5 fighters and 2 infantry in Poland, round 2 : 3/8 hits
Russians roll dice for 1 armour, 1 artillery and 1 infantry in Poland, round 2 : 0/3 hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 5 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
5 fighters moved from Poland to Germany
8 infantry moved from Western Germany to Germany
1 armour, 7 artilleries and 8 infantry moved from Norway to Finland
4 infantry moved from France to Western Germany
6 infantry moved from Southern France to FrancePlace Units - Germans
2 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Germans collect 36 PUs (4 lost to blockades); end with 36 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
its certainly tempting, given how ridiculously long this one has gone (unless I’ve misunderstood the pacific or you get lucky we should make it to at least round 30!) but I really want to see if I can take Berlin before you win in the Pacific and whether that makes a difference. I’ve never been in a game like this.
Also, if I catch you before you go to sleep, I wanted to make sure you were good with the positions in China as I had edited the NCM of two mechs after the Russia turn.
The offer was to call it a draw now, quit the game, and start another.
Unless you accept we play on to the DEATH! :lol:
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yeah, that is fine: re China
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Russians
Russians buy 1 infantry, 6 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Slovakia Hungary to Bulgaria
Russians take Bulgaria from Italians
19 armour and 6 artilleries moved from Slovakia Hungary to Greater Southern Germany
1 artillery and 1 infantry moved from Baltic States to Poland
3 tactical_bombers moved from Novgorod to Poland
2 mech_infantrys moved from Belarus to Poland
1 tactical_bomber moved from Eastern Poland to Poland
1 infantry moved from Suiyuyan to Central Mongolia
Russians take Central Mongolia from Japanese
1 infantry moved from Sikang to Szechwan
2 infantry moved from Shensi to Szechwan
2 artilleries moved from Shensi to Szechwan
1 artillery and 2 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 infantry moved from Olgiy to Dzavhan
Russians take Dzavhan from Japanese
1 mech_infantry moved from Olgiy to Tsagaan Olom
Russians take Tsagaan Olom from Japanese
3 mech_infantrys moved from Eastern Poland to Greater Southern GermanyCombat - Russians
Battle in Kweichow
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Russians attack with 2 artilleries and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Szechwan, round 2 : 2/5 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Poland
Russians attack with 1 artillery, 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Poland, round 2 : 4/8 hits, 3.00 expected hits
Germans roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Greater Southern Germany
Russians attack with 19 armour, 6 artilleries and 3 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 19 armour, 6 artilleries and 3 mech_infantrys in Greater Southern Germany, round 2 : 13/28 hits, 12.50 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 19 armour, 6 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
3 tactical_bombers moved from Poland to Novgorod
1 artillery moved from Baltic States to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
1 tactical_bomber moved from Poland to Novgorod
2 mech_infantrys moved from Belarus to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Kazakhstan to Sikang
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Kazakhstan
3 artilleries and 7 infantry moved from Shensi to Szechwan
1 tactical_bomber moved from Kansu to Novgorod
3 mech_infantrys moved from Yenisey to Tsagaan Olom
1 mech_infantry moved from Olgiy to Tsagaan Olom
2 mech_infantrys moved from Shensi to Tsagaan OlomPlace Units - Russians
1 infantry placed in Iraq
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 tactical_bombers placed in RussiaTurn Complete - Russians
Russians collect 47 PUs; end with 47 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 2.33
Japanese : 0.00 -
If I understood things right, your odds on Hawaii and Queensland are low. If you do want to go for them, I’ll probably want to judge casualties as we go.
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If I understood things right, your odds on Hawaii and Queensland are low. If you do want to go for them, I’ll probably want to judge casualties as we go.
ok
although I think in any event max defense is your best option regardless
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Hawaii max defense but might take the AA off after other units depending on your roll. Queensland might be more complicated between the US and ANZAC forces.
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Ok, stand by
Move coming now.
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I’m thinking this means I misunderstood your odds. The anxiety is killing me. :)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Korea to 6 Sea Zone
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 6 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
6 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 33 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
9 bombers and 7 fighters moved from Solomon Islands to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
5 armour and 11 mech_infantrys moved from Anhwe to Kweichow
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Anhwe to HopeiCombat - Japanese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 4 artilleries, 3 fighters, 6 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Korea to 6 Sea Zone
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries, 5 infantry and 5 transports moved from 6 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 2 artilleries moved from Midway to 25 Sea Zone
3 infantry moved from Midway to 25 Sea Zone
1 marine moved from Midway to 25 Sea Zone
1 armour, 2 artilleries, 6 carriers, 1 cruiser, 1 destroyer, 10 fighters, 3 infantry, 1 marine, 2 submarines, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
10 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 marine moved from New Zealand to 63 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 63 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
6 artilleries and 6 infantry moved from Caroline Islands to 33 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 33 Sea Zone to 26 Sea Zone
6 artilleries and 6 infantry moved from 26 Sea Zone to Hawaiian Islands
9 bombers and 7 fighters moved from Solomon Islands to Hawaiian Islands
1 armour, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
5 armour and 11 mech_infantrys moved from Anhwe to Kweichow
4 infantry moved from Yunnan to Kweichow
1 fighter moved from Anhwe to Hopei
5 carriers, 1 destroyer and 8 fighters moved from 63 Sea Zone to 26 Sea Zone
3 carriers, 2 destroyers and 4 fighters moved from 33 Sea Zone to 26 Sea Zone