Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Romania: 1 fighter
EDIT: Adding units owned by Americans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Union of South Africa to Italian Somaliland
1 aaGun moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.00
British : 1.50
Italians : 1.33
Americans : 1.50
Chinese : -0.33
Japanese : 0.00
I had a crash the first time through the UK turn. Was trying to use edit to move the US fighter in Europe (I had forgotten on the US turn.) So I redid the turn and then edited back in one inf in transjordan. You’ll see from the dice that your two inf there got one hit originally and then two when I redid. Let me know if anything isn’t clear.
Will want to edit an ncm. I won’t move a tac from south Africa to Italian Somaliland. I can’t do this for a few hours. If you could make the edit before the Italy turn that would be appreciated.
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
Karl, please do something about it. The people need a scapegoat to blame!
I think public execution of 1-2 Generals is appropriate here.
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
Karl, please do something about it. The people need a scapegoat to blame!
Yeah, that’s pretty amazing! :-P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
5 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 5 infantry in Yugoslavia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Southern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 fighters moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
5 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 5 infantry in Yugoslavia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Southern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 fighters moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Changing PUs for Italians from 42 to 43
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Kenya: 2 infantry
EDIT: Turning off Edit Mode
made your edit
I think public execution of 1-2 Generals is appropriate here.
Indeed. Although the real action is in the Pacific right now.
Yeah, if I somehow pull off a win still, that dicing in Gibraltar will be a reason, but Pearl Harbour is likely to fall in 2 or 3 turns and I don’t think I can block it (or get Germany in time). Still going to try though. :)
Yeah, if I somehow pull off a win still, that dicing in Gibraltar will be a reason, but Pearl Harbour is likely to fall in 2 or 3 turns and I don’t think I can block it (or get Germany in time). Still going to try though. :)
KILL!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
5 infantry moved from Queensland to New South Wales
3 fighters moved from Shensi to Szechwan
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
5 infantry moved from Queensland to New South Wales
3 fighters moved from Shensi to Szechwan
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 34 PUs;
Germans buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Ethiopia to Kenya
3 infantry moved from Poland to Baltic States
2 infantry moved from Slovakia Hungary to Romania
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Bulgaria
2 fighters moved from Slovakia Hungary to Bulgaria
1 fighter moved from Slovakia Hungary to Baltic States
1 bomber moved from Western Germany to Baltic States
Combat - Germans
Battle in Romania
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bulgaria
Germans attack with 1 armour and 2 fighters
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 fighters in Bulgaria, round 2 : 3/3 hits
Russians roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bulgaria
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Baltic States
Germans attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/7 hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
3 infantry moved from Holland Belgium to Western Germany
2 artilleries and 5 infantry moved from Normandy Bordeaux to France
8 infantry moved from Southern France to Northern Italy
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 9 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters and 1 tactical_bomber moved from Baltic States to Germany
2 fighters moved from Bulgaria to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Romania to Germany
9 infantry moved from Slovakia Hungary to Yugoslavia
6 infantry moved from Slovakia Hungary to Greater Southern Germany
4 aaGuns, 10 artilleries and 20 infantry moved from Slovakia Hungary to Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Baltic States to Western Germany
Place Units - Germans
7 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,6,3,5
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Germany is in retreat! :x
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 armour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
3 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour and 2 mech_infantrys moved from Eastern Poland to Baltic States
2 artilleries and 1 infantry moved from Novgorod to Baltic States
2 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
1 fighter and 2 tactical_bombers moved from Novgorod to Romania
1 tactical_bomber moved from Bessarabia to Romania
1 bomber moved from Bessarabia to Slovakia Hungary
1 bomber moved from Novgorod to Slovakia Hungary
1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
13 armour, 2 artilleries and 24 mech_infantrys moved from Eastern Poland to Poland
3 armour and 1 mech_infantry moved from Bessarabia to Poland
10 mech_infantrys moved from Western Ukraine to Poland
Combat - Russians
Battle in Romania
Russians attack with 1 fighter, 3 mech_infantrys and 3 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 3 tactical_bombers in Romania, round 2 : 3/7 hits, 2.67 expected hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 fighter, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 16 armour, 2 artilleries and 35 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 16 armour, 2 artilleries and 35 mech_infantrys in Poland, round 2 : 13/53 hits, 14.83 expected hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 16 armour, 2 artilleries and 35 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Baltic States
Russians attack with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Baltic States, round 2 : 5/11 hits, 3.83 expected hits
Germans roll dice for 3 infantry in Baltic States, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Slovakia Hungary
Russians attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 bombers and 2 mech_infantrys in Slovakia Hungary, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Sikang to Turkmenistan
1 armour and 4 mech_infantrys moved from Kansu to Sikang
1 aaGun moved from Novgorod to Baltic States
6 mech_infantrys moved from Russia to Belarus
2 aaGuns moved from Eastern Poland to Poland
1 fighter and 3 tactical_bombers moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Olgiy to Timguska
2 bombers moved from Slovakia Hungary to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
Place Units - Russians
3 infantry placed in Iraq
2 mech_infantrys placed in Volgograd
1 tactical_bomber placed in Russia
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -1.00
Territory Summary for Russians :
Sikang : 1 armour and 4 mech_infantrys
Timguska : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Syria : 1 flag
Slovakia Hungary : 1 flag, 2 mech_infantrys
Romania : 1 flag, 2 mech_infantrys
Poland : 1 flag, 2 aaGuns, 16 armour, 2 artilleries and 35 mech_infantrys
Norway : 1 flag
Belarus : 6 mech_infantrys
Baltic States : 1 aaGun, 4 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Bessarabia : 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
Russia : 1 airfield, 1 factory_major and 1 tactical_bomber
Ukraine : 3 armour and 1 factory_minor
Volgograd : 1 factory_minor and 2 mech_infantrys
Turkmenistan : 1 mech_infantry
Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 2 bombers and 1 tactical_bomber
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 37 / 45
Russians : 50 / 72
Japanese : 69 / 94
Americans : 55 / 79
Chinese : 7 / 9
British : 12 / 0
UK_Pacific : 0 / 0
Italians : 25 / 43
ANZAC : 10 / 14
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Germany is in retreat! :x
Yeah, although I think it is unlikely for me to grab Berlin before you can secure Hawaii. We’ll see.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 harbour, 7 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
5 armour, 1 infantry and 7 mech_infantrys moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from Russians
3 artilleries, 2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 armour, 2 infantry and 11 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 11 mech_infantrys in Kweichow, round 2 : 6/19 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber moved from Shensi to Hunan
1 artillery and 5 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 6 destroyers, 8 fighters, 5 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 5 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
5 bombers moved from New Britain to Midway
1 fighter moved from New Britain to Caroline Islands
1 fighter moved from Japan to Midway
3 mech_infantrys moved from Eastern Persia to India
Place Units - Japanese
1 harbour placed in Midway
1 carrier and 3 transports placed in 6 Sea Zone
2 artilleries, 3 infantry and 1 marine placed in Japan
1 artillery and 2 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Removing units owned by Japanese from Persia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 harbour, 7 infantry, 1 marine, 1 mech_infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Anhwe to Shensi
5 armour, 1 infantry and 7 mech_infantrys moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
3 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from Russians
3 artilleries, 2 infantry and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kwangsi to Hunan
Combat - Japanese
Battle in Kweichow
Japanese attack with 6 armour, 2 infantry and 11 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 6 armour, 2 infantry and 11 mech_infantrys in Kweichow, round 2 : 6/19 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 6 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
1 tactical_bomber moved from Shensi to Hunan
1 artillery and 5 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 6 destroyers, 8 fighters, 5 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 artillery and 5 infantry moved from 25 Sea Zone to Midway
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
5 bombers moved from New Britain to Midway
1 fighter moved from New Britain to Caroline Islands
1 fighter moved from Japan to Midway
3 mech_infantrys moved from Eastern Persia to India
Place Units - Japanese
1 harbour placed in Midway
1 carrier and 3 transports placed in 6 Sea Zone
2 artilleries, 3 infantry and 1 marine placed in Japan
1 artillery and 2 infantry placed in Manchuria
2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Eastern Persia: 1 infantry
EDIT: Removing units owned by Japanese from Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Midway: 1 fighter
EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode