Sorry i didnt read this before. Sure, just keep max defence.
If I hit 2+ on the next round and you hit only 1 keep the battleship
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 bomber moved from Queensland to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Solomon Islands to Queensland
1 armour, 6 infantry and 1 mech_infantry moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to Queensland
3 fighters moved from Suiyuyan to Shensi
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 43 PUs;
Germans buy 1 artillery and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 8 artilleries moved from Yugoslavia to 97 Sea Zone
6 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 8 artilleries, 7 infantry and 9 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 8 artilleries and 7 infantry moved from 92 Sea Zone to Gibraltar
2 tactical_bombers moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
3 infantry moved from Poland to Eastern Poland
2 fighters moved from Germany to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
4 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 artilleries and 5 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Eastern Poland
4 armour moved from Egypt to Ethiopia
Italians take Ethiopia from ANZAC
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters, 5 infantry and 1 tactical_bomber
Americans defend with 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in Gibraltar
Germans attack with 1 armour, 8 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
Russians defend with 1 fighter; Americans defend with 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Germans roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 1 armour, 8 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers in Gibraltar, round 2 : 10/20 hits
Americans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/7 hits
1 tactical_bomber owned by the Americans, 1 fighter owned by the Russians, 4 infantry owned by the Americans, 4 infantry owned by the Germans and 1 fighter owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 armour, 8 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 4 infantry
Casualties for Russians: 1 fighter
Casualties for Americans: 1 fighter, 4 infantry and 1 tactical_bomber
Battle in Eastern Poland
Germans attack with 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 bomber, 3 fighters and 3 infantry in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 1 armour and 1 mech_infantry in Eastern Poland, round 2 : 2/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 8 infantry
Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 2 artilleries and 8 infantry in Normandy Bordeaux, round 2 : 2/10 hits
Americans roll dice for 1 aaGun, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/4 hits
1 aaGun owned by the Americans, 1 infantry owned by the Americans and 3 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 3 : 3/7 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 3 : 0/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Americans: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Germans
8 infantry moved from France to Southern France
1 aaGun moved from France to Western Germany
4 infantry moved from Poland to Slovakia Hungary
1 armour and 1 artillery moved from Poland to Slovakia Hungary
1 aaGun and 7 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
3 fighters moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Slovakia Hungary
1 tactical_bomber moved from Southern Italy to Slovakia Hungary
2 fighters moved from Gibraltar to 92 Sea Zone
2 tactical_bombers moved from Gibraltar to 92 Sea Zone
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 artillery and 9 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6,3,2,4,2
Germans collect 37 PUs (8 lost to blockades); end with 37 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Romania to Yugoslavia
1 bomber moved from Russia to Yugoslavia
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 tactical_bomber moved from Bessarabia to Bulgaria
15 armour, 2 artilleries, 1 infantry and 27 mech_infantrys moved from Romania to Eastern Poland
1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
4 mech_infantrys moved from Bryansk to Eastern Poland
3 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Finland to Baltic States
1 armour moved from Novgorod to Eastern Poland
1 mech_infantry moved from Volgograd to Sikang
1 bomber moved from Novgorod to Germany
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Germans
1 tactical_bomber moved from Russia to Baltic States
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in Yugoslavia
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Yugoslavia
Russians roll dice for 1 bomber and 1 infantry in Yugoslavia, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter, 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Baltic States, round 2 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bulgaria
Russians roll dice for 1 armour and 1 tactical_bomber in Bulgaria, round 3 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Sikang
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 17 armour, 2 artilleries, 1 infantry and 33 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 17 armour, 2 artilleries, 1 infantry and 33 mech_infantrys in Eastern Poland, round 2 : 18/53 hits, 15.17 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 17 armour, 2 artilleries and 33 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Romania to Eastern Poland
1 tactical_bomber moved from Bulgaria to Bessarabia
1 bomber moved from Yugoslavia to Bessarabia
3 armour and 1 mech_infantry moved from Rostov to Bessarabia
10 mech_infantrys moved from Russia to Western Ukraine
1 fighter and 2 tactical_bombers moved from Baltic States to Novgorod
1 bomber moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from Sikang to Caucasus
1 armour and 3 mech_infantrys moved from Central Mongolia to Kansu
1 mech_infantry moved from Olgiy to Kansu
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Iraq
6 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,2
Russians collect 45 PUs (2 lost to blockades); end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.33
Italians : 0.67
Russians : 0.00
Japanese : -0.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
3 armour, 1 infantry and 3 mech_infantrys moved from Chahar to Hopei
2 armour and 1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Jehol to Chahar
2 infantry moved from Anhwe to Hopei
13 armour, 5 artilleries, 15 infantry and 4 mech_infantrys moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 bomber moved from Caroline Islands to 49 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
4 bombers moved from Caroline Islands to Solomon Islands
1 bomber moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Caroline Islands to 49 Sea Zone
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kweichow to Hopei
1 mech_infantry moved from Szechwan to Hopei
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
2 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 5 armour, 3 infantry and 7 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 5 armour, 3 infantry and 7 mech_infantrys in Hopei, round 2 : 5/15 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 armour, 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Japanese attack with 1 artillery, 5 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in Solomon Islands, round 2 : 5/7 hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Solomon Islands
Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 5 bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to New Britain
5 bombers moved from Solomon Islands to New Britain
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter moved from Manchuria to Japan
1 fighter moved from Caroline Islands to Midway
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Anhwe
3 aaGuns moved from West India to Eastern Persia
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Japanese
2 carriers, 2 destroyers, 3 fighters and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -4.00
Americans : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Romania: 1 fighter
EDIT: Adding units owned by Americans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Union of South Africa to Italian Somaliland
1 aaGun moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -4.00
British : 1.50
Italians : 1.33
Americans : 1.50
Chinese : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber and 2 tactical_bombers moved from French Guiana to Gibraltar
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Southeast Mexico to 64 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from French West Africa to 83 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone
7 artilleries, 7 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers
Germans defend with 1 airfield, 1 armour, 8 artilleries, 1 harbour and 3 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
7 artilleries owned by the Germans and 3 infantry owned by the Germans lost in Gibraltar
Americans roll dice for 7 artilleries, 1 bomber, 3 fighters, 7 infantry, 1 marine and 2 tactical_bombers in Gibraltar, round 3 : 9/21 hits, 8.50 expected hits
Germans roll dice for 1 armour and 1 artillery in Gibraltar, round 3 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 7 artilleries, 1 bomber, 3 fighters, 6 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for Germans: 1 armour, 8 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 carrier moved from 64 Sea Zone to 91 Sea Zone
3 fighters moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to French Guiana
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 65 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Belgian Congo to Italian Somaliland
1 tactical_bomber moved from 64 Sea Zone to Hawaiian Islands
1 fighter moved from 64 Sea Zone to Hawaiian Islands
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
2 transports placed in 101 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 3.
2 carriers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
1 artillery and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Romania: 1 fighter
EDIT: Adding units owned by Americans to Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
Combat Move - British
1 fighter moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 6 infantry moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-Jordan
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries, 6 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 2.50 expected hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 artilleries, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Trans-Jordan to Italian Somaliland
1 fighter moved from 94 Sea Zone to Gibraltar
1 tactical_bomber moved from Union of South Africa to Italian Somaliland
1 aaGun moved from Shensi to Szechwan
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -4.00
British : 1.50
Italians : 1.33
Americans : 1.50
Chinese : -0.33
Japanese : 0.00
I had a crash the first time through the UK turn. Was trying to use edit to move the US fighter in Europe (I had forgotten on the US turn.) So I redid the turn and then edited back in one inf in transjordan. You’ll see from the dice that your two inf there got one hit originally and then two when I redid. Let me know if anything isn’t clear.
Will want to edit an ncm. I won’t move a tac from south Africa to Italian Somaliland. I can’t do this for a few hours. If you could make the edit before the Italy turn that would be appreciated.
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
Karl, please do something about it. The people need a scapegoat to blame!
I think public execution of 1-2 Generals is appropriate here.
Germans roll dice for 1 armour, 8 artilleries and 3 infantry in Gibraltar, round 2 : 0/12 hits, 4.17 expected hits
Karl, please do something about it. The people need a scapegoat to blame!
Yeah, that’s pretty amazing! :-P
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
5 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 5 infantry in Yugoslavia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Southern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 fighters moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - Italians
Italians repair damage of 5x factory_major; Remaining resources: 30 PUs;
Italians buy 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Americans
5 infantry moved from Northern Italy to Yugoslavia
3 fighters moved from Southern Italy to Yugoslavia
Combat - Italians
Battle in Yugoslavia
Italians attack with 3 fighters and 5 infantry
Russians defend with 1 infantry
Italians roll dice for 3 fighters and 5 infantry in Yugoslavia, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Yugoslavia
Italians win, taking Yugoslavia from Russians with 3 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Belgian Congo from Americans to Italians
EDIT: Turning off Edit Mode
3 fighters moved from Yugoslavia to Southern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Algeria to Tunisia
3 fighters moved from Egypt to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
5 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 5 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 3 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Changing PUs for Italians from 42 to 43
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
EDIT: Adding units owned by Italians to Kenya: 2 infantry
EDIT: Turning off Edit Mode
made your edit
I think public execution of 1-2 Generals is appropriate here.
Indeed. Although the real action is in the Pacific right now.
Yeah, if I somehow pull off a win still, that dicing in Gibraltar will be a reason, but Pearl Harbour is likely to fall in 2 or 3 turns and I don’t think I can block it (or get Germany in time). Still going to try though. :)
Yeah, if I somehow pull off a win still, that dicing in Gibraltar will be a reason, but Pearl Harbour is likely to fall in 2 or 3 turns and I don’t think I can block it (or get Germany in time). Still going to try though. :)
KILL!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 bomber moved from 49 Sea Zone to Queensland
5 infantry moved from Queensland to New South Wales
3 fighters moved from Shensi to Szechwan
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :