@pacifiersboard said in pacifiersboard (X) -vs- FlyingBadger (L +45) OOB:
sz111: one of my subs hit too. So do you wanna keep damaged BB or dd after first round of combat?
Keep the DD.
Scramble and submerge in 97?
submerge, no scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 airfields, 3 armour, 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 37 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters, 4 submarines and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters in 20 Sea Zone, round 2 : 5/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Korea from Japanese, taking 20 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 37 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 mech_infantrys moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 fighters moved from Syria to Malta
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 transports moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from Norway to Denmark
1 carrier moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 23 Sea Zone to 17 Sea Zone
1 destroyer moved from 21 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Guam
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Guam
4 fighters moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
5 fighters moved from 20 Sea Zone to Guam
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Denmark
Place Units - Americans
1 airfield placed in Malta
1 airfield, 2 armour and 1 infantry placed in Denmark
1 armour, 1 infantry and 1 mech_infantry placed in Finland
1 artillery and 2 infantry placed in Norway
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
2 artilleries moved from Shensi to Tsinghai
7 infantry moved from Shensi to Tsinghai
1 artillery and 6 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 2 artilleries and 7 infantry
Italians defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Tsinghai, round 2 : 1/9 hits
Italians roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 infantry owned by the Italians lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 6 infantry
Italians defend with 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kansu, round 2 : 1/7 hits
Italians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kansu
Chinese win, taking Kansu from Italians with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Shensi
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
British take Karelia from Germans
1 infantry moved from Finland to Vyborg
British take Vyborg from Germans
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Japanese
1 fighter moved from Syria to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
5 fighters moved from Denmark to 97 Sea Zone
1 bomber moved from Denmark to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 97 Sea Zone
British attack with 6 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 artillery and 12 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
6 fighters moved from 97 Sea Zone to Malta
1 bomber moved from Germany to Malta
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
3 transports moved from 112 Sea Zone to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Denmark
1 aaGun and 1 mech_infantry moved from Finland to Karelia
Place Units - British
2 armour and 1 mech_infantry placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
The crowd wants to get entertained :)
It’s been nearly 4 weeks, the people can’t wait any longer :wink:.
Zhukov, just disappearing in a tough position without a word is not sportsmanlike. In our game you at least gave a notice from time to time. You are still acting league champion. Please act like a role model😉
Apologies for the delay, I have a tough time when I’m behind in this game because it’s alot harder to calculate what risks are appropriate while behind than it is to play a risk-averse while ahead. And unfortunately I’ve been busy with real life stuff.
I don’t see a way Axis can win w/o wild luck or mistakes on your part but I’d like to see you develop your position for a few more rounds if you’ll indulge me.
No choice but to take some risks I’d rather not take here.
Lemme know if the file is corrupted on your end–-if it is I’ll just resign as it’s no fun if there is tons of lag.
Scramble in 92?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry and 3 marines moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Szechwan to Shensi
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry and 3 marines moved from Persia to Northwest Persia
1 artillery and 5 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Battle in Shensi
Italians attack with 1 artillery and 2 infantry
Chinese defend with 1 fighter
Italians roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 fighter in Shensi, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Shensi
Italians win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Northwest Persia
Italians attack with 1 artillery, 6 infantry and 3 marines
British defend with 1 infantry
Italians roll dice for 1 artillery, 6 infantry and 3 marines in Northwest Persia, round 2 : 2/10 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery, 6 infantry and 3 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern France
5 infantry moved from Northern Italy to Southern France
4 infantry moved from Western Germany to Germany
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Persia to Greece
1 armour and 2 mech_infantrys moved from Caucasus to Samara
2 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Rostov to Tambov
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to France
Place Units - Italians
1 fighter placed in Southern Italy
5 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 23 PUs (5 lost to blockades); end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
4 fighters moved from Guam to Amur
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Malaya
Battle in Amur
ANZAC attack with 4 fighters
Japanese defend with 3 infantry
ANZAC roll dice for 4 fighters in Amur, round 2 : 1/4 hits
Japanese roll dice for 3 infantry in Amur, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Amur
ANZAC roll dice for 2 fighters in Amur, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Amur, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Amur
ANZAC roll dice for 1 fighter in Amur, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits
ANZAC roll dice for 1 fighter in Amur, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Amur, round 5 : 1/1 hits
1 fighter owned by the ANZAC lost in Amur
Japanese win, taking 36 Sea Zone from Japanese, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -34
Casualties for ANZAC: 4 fighters
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in Queensland
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
A dice (re)welcome gift got Zhukov:)
I don’t think the game is nearly as decided as Zhukov makes it out to be. Income is essentially tied.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 74 PUs;
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 mech_infantrys moved from Caucasus to Iraq
4 fighters and 3 tactical_bombers moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Iraq
Germans attack with 4 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 6 infantry
Germans roll dice for 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 5/12 hits
Americans roll dice for 6 infantry in Iraq, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 5/9 hits
Americans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 6 infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Iraq to Greece
10 armour and 5 mech_infantrys moved from Caucasus to Persia
1 armour moved from Russia to Urals
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 aaGun, 28 artilleries, 50 infantry and 12 mech_infantrys moved from Russia to Samara
7 artilleries moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
Place Units - Germans
3 artilleries placed in Western Germany
3 mech_infantrys placed in France
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 74 PUs;
Germans buy 5 armour, 3 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 mech_infantrys moved from Caucasus to Iraq
4 fighters and 3 tactical_bombers moved from Persia to Iraq
2 fighters and 2 tactical_bombers moved from Caucasus to Southern Italy
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to Finland
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits
Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Strategic bombing raid in Finland
AA fire in Finland : 0/1 hits
Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Finland causes 5 damage total.
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Iraq
Germans attack with 4 fighters, 5 mech_infantrys and 3 tactical_bombers
British defend with 6 infantry
Germans roll dice for 4 fighters, 5 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 5/12 hits
Americans roll dice for 6 infantry in Iraq, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Iraq
Germans roll dice for 4 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 5/9 hits
Americans roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from Americans with 4 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 6 infantry
Non Combat Move - Germans
4 fighters and 3 tactical_bombers moved from Iraq to Greece
10 armour and 5 mech_infantrys moved from Caucasus to Persia
1 armour moved from Russia to Urals
1 armour and 3 mech_infantrys moved from Russia to Belarus
1 aaGun, 28 artilleries, 50 infantry and 12 mech_infantrys moved from Russia to Samara
7 artilleries moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
3 artilleries moved from France to Western Germany
1 bomber moved from Finland to Western Germany
1 bomber moved from Norway to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Eastern Poland to Germany
Place Units - Germans
3 artilleries placed in Western Germany
3 mech_infantrys placed in France
5 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 bomber
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 armour, 20 artilleries, 74 infantry and 2 mech_infantrys moved from Kazakhstan to Caucasus
1 infantry moved from Timguska to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 3 infantry moved from Soviet Far East to Siberia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
3 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Korea
5 fighters moved from Japan to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to 6 Sea Zone
5 fighters moved from French Indo China to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 12 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 5 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters and 1 infantry in Korea, round 2 : 6/8 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits
3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 fighters
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 36 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 2 transports; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 6 Sea Zone to Japan
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Shensi
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,2,1,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2,6,4,1,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
Japanese collect 31 PUs (24 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
3 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Korea
5 fighters moved from Japan to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to 6 Sea Zone
5 fighters moved from French Indo China to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 12 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 5 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters and 1 infantry in Korea, round 2 : 6/8 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits
3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 fighters
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 36 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 2 transports; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 6 Sea Zone to Japan
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Shensi
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,2,1,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2,6,4,1,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
Japanese collect 31 PUs (24 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from French Indo China to Malaya
3 fighters moved from French Indo China to 37 Sea Zone
2 bombers moved from French Indo China to Korea
5 fighters moved from Japan to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Sakha to Buryatia
1 fighter moved from French Indo China to 6 Sea Zone
5 fighters moved from French Indo China to 36 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery and 12 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Eastern Persia to India
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
Combat - Japanese
Battle in Korea
Japanese attack with 2 bombers, 5 fighters and 1 infantry
Americans defend with 1 armour, 1 artillery and 2 infantry; ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 5 fighters and 1 infantry in Korea, round 2 : 6/8 hits
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Korea, round 2 : 3/6 hits
3 fighters owned by the Japanese, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 armour owned by the Americans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 3 fighters
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 5 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 5 fighters in 36 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 submarines and 2 transports; ANZAC defend with 1 transport
3 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 6 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 2 transports
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is 5
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 destroyer
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 37 Sea Zone to French Indo China
2 fighters and 1 tactical_bomber moved from Malaya to French Indo China
1 fighter moved from 6 Sea Zone to Japan
2 bombers and 2 fighters moved from Korea to Japan
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from 36 Sea Zone to Japan
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from Szechwan to Shensi
3 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in India
3 infantry placed in Union of South Africa
1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 24
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,2,1,1,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,4,2,6,4,1,3,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,6,3,3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
Japanese collect 31 PUs (24 lost to blockades); end with 31 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buryatia: 3 infantry
EDIT: Adding units owned by Japanese to Amur: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Amur: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Sorry about the edits, needed another practice run that time.