and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Simon33 (L) vs AetV (X+3) BM3 game 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 23 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
2 fighters moved from Iwo Jima to 22 Sea Zone
1 fighter moved from Iwo Jima to 23 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
2 bombers moved from United Kingdom to Germany
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Eastern United States to 110 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Malta
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking Malta from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 110 Sea Zone to Norway
2 bombers moved from Germany to Norway
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 fighter moved from Tsinghai to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 armour and 1 infantry moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from India to 42 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Morocco
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking Normandy Bordeaux from Germans, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 armour; Italians defend with 1 aaGun, 1 harbour and 1 marine
British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 2 : 5/8 hits, 2.67 expected hits
Italians roll dice for 1 aaGun, 1 armour and 1 marine in Egypt, round 2 : 0/2 hits, 0.83 expected hits
1 aaGun owned by the Italians, 1 marine owned by the Italians and 1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour
Casualties for Italians: 1 aaGun and 1 marineNon Combat Move - British
2 artilleries and 2 infantry moved from Iraq to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
4 artilleries and 12 infantry moved from India to Burma
1 fighter moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Persia
1 bomber moved from 42 Sea Zone to India
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 75 Sea Zone to 39 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUsPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.50
British : 3.50
Italians : -0.83
Americans : 2.83
Chinese : 0.67
Japanese : 0.33
AA fire in Germany : : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from 95 Sea Zone to Malta
1 bomber moved from Greece to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 bomber and 2 fighters
Americans defend with 1 artillery
Italians roll dice for 1 bomber and 2 fighters in Malta, round 2 : 1/3 hits, 1,67 expected hits
British roll dice for 1 artillery in Malta, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Malta
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 fighters moved from Malta to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 artillery and 1 infantry moved from Eastern Poland to BelarusPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : -0,67
British : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New South Wales to Caroline Islands
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Sumatra: 2 fighters
EDIT: Adding units owned by ANZAC to India: 2 fighters
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 57 PUs;
Germans buy 3 armour, 1 bomber and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belarus to Smolensk
4 fighters moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Belarus to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 4 fighters and 2 infantry in Smolensk, round 2 : 3/6 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 fighters moved from Smolensk to Belarus
3 artilleries moved from Novgorod to Belarus
5 armour moved from Eastern Poland to Belarus
8 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
1 bomber moved from Ukraine to Belarus
4 fighters moved from Belarus to Novgorod
1 bomber moved from Belarus to Novgorod
1 fighter moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
2 armour placed in Germany
1 bomber placed in Western Germany
2 infantry placed in Germany
2 infantry placed in France
2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0,83
British : -0,33
Russians : 0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Ukraine
2 fighters and 1 infantry moved from Russia to Smolensk
1 fighter moved from Urals to Smolensk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 artillery moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Urals to Russia
2 artilleries and 7 infantry moved from Samara to Russia
1 aaGun, 11 artilleries and 47 infantry moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
2 infantry and 1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Samara to Russia
2 artilleries and 2 infantry moved from Finland to Norway
1 infantry moved from Caucasus to Volgograd
1 armour moved from Caucasus to SamaraPlace Units - Russians
3 infantry placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.00
Russians : 1.83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Yunnan to Hunan
1 aaGun moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to Hunan
1 artillery and 4 infantry moved from Yunnan to French Indo China
2 mech_infantrys moved from French Indo China to Malaya
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 6 fighters and 1 transport moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Manchuria
1 fighter placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
ANZAC : 0,33
Chinese : -0,33
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 3 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
3 bombers moved from Norway to GermanyCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 23 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
4 fighters moved from 33 Sea Zone to Iwo Jima
1 fighter moved from Caroline Islands to Iwo JimaPlace Units - Americans
1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries, 3 fighters and 2 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
12 infantry moved from Szechwan to Yunnan
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Yunnan, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsPurchase Units - British
British buy 1 airfield, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
4 artilleries and 12 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from India to 42 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Scotland to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 96 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Persia to West India
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Persia to India
1 bomber moved from 42 Sea Zone to India
1 armour and 1 mech_infantry moved from India to Shan StatePlace Units - British
1 airfield placed in Gibraltar
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5,1,2,2,3,1,3,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in 39 Sea Zone change ownership: 2 submarinesCombat Hit Differential Summary :
Germans : -0.67
British : 0.83
Chinese : 0.00
Japanese : -0.33
AA fire in Germany : : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour moved from Belarus to Rostov
Italians take Bryansk from Russians
Italians take Rostov from Russians
2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Ukraine
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Ukraine
retreated to Ukraine
Russians win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -5
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Archangel
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Yugoslavia
1 aaGun moved from Eastern Poland to Western UkrainePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1,33
Russians : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Belarus to Ukraine
2 fighters moved from Novgorod to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansCombat - Germans
Combat Hit Differential Summary :
-
I’m going to scramble SZ110.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
4 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Belarus to Ukraine
2 fighters moved from Novgorod to Ukraine
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Belarus to Tambov
Germans take Tambov from RussiansCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers and 1 fighter
British defend with 2 fighters and 1 transport
Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 0/3 hits, 1,83 expected hits
British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 1,33 expected hits
1 fighter owned by the Germans lost in 110 Sea Zone
Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
British roll dice for 2 fighters and 1 transport in 110 Sea Zone, round 3 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
British win with 1 transport remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers and 1 fighter
Casualties for British: 2 fighters
Battle in Normandy Bordeaux
Germans attack with 4 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 4 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 0,67 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
12 armour and 3 mech_infantrys moved from Belarus to Rostov
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
8 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 6 infantry moved from Poland to Eastern Poland
2 infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
2 fighters moved from Novgorod to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 fighters moved from Ukraine to Western UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in France
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0,83
British : 0,67
Russians : -0,33 -
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Bryansk
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov
2 artilleries and 7 infantry moved from Russia to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 7 infantry in Vologda, round 2 : 2/9 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Volgograd
1 fighter moved from Bryansk to Volgograd
2 fighters and 1 tactical_bomber moved from Tambov to Volgograd
1 armour and 2 infantry moved from Samara to Volgograd
1 armour and 3 mech_infantrys moved from Russia to VolgogradPlace Units - Russians
1 armour and 2 artilleries placed in Volgograd
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.67
Italians : -0.33
Russians : 0.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour, 1 artillery, 15 infantry and 2 mech_infantrys moved from Manchuria to Amur
2 fighters moved from Japan to Amur
6 fighters moved from 6 Sea Zone to Amur
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 8 fighters, 15 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits, 1,00 expected hits
Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 15 infantry and 2 mech_infantrys in Amur, round 2 : 8/27 hits, 7,83 expected hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 6/18 hits, 6,00 expected hits
6 infantry owned by the Japanese, 6 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 9 infantry and 2 mech_infantrys in Amur, round 3 : 8/21 hits, 6,83 expected hits
Russians roll dice for 12 infantry in Amur, round 3 : 4/12 hits, 4,00 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 8 fighters, 5 infantry and 2 mech_infantrys in Amur, round 4 : 10/17 hits, 6,17 expected hits
Russians roll dice for 4 infantry in Amur, round 4 : 0/4 hits, 1,33 expected hits
4 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 8 fighters, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Russians: 2 aaGuns and 18 infantry
Casualties for Japanese: 10 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 fighters moved from Amur to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 fighters moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Hunan to French Indo China
1 aaGun moved from Hunan to AnhwePlace Units - Japanese
1 destroyer and 1 fighter placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Amur : : -1,00
ANZAC : 0,33
Russians : -1,33
Japanese : 5,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 2 carriers, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from Iwo Jima to 23 Sea Zone
2 fighters moved from Iwo Jima to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Borneo
Battle in Philippines
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Borneo from Japanese, taking Philippines from Japanese with 1 aaGun and 3 infantry remaining. Battle score for attacker is -17
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
1 bomber owned by the Americans retreated
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 23 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 23 Sea Zone to Iwo Jima
3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone
3 carriers, 5 destroyers and 6 submarines moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from Central United States to QuebecPlace Units - Americans
2 artilleries and 1 infantry placed in Central United States
2 carriers and 1 destroyer placed in 101 Sea Zone
Americans undo move 2.
1 carrier placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 fighter and 1 infantry moved from Shensi to Hopei
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
5 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hunan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 5 infantry in Hunan, round 3 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsPurchase Units - British
British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Shan State to Malaya
1 bomber, 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 armour moved from Shan State to French Indo China
UK_Pacific take Siam from Japanese
3 artilleries and 11 infantry moved from Shan State to French Indo ChinaCombat - British
Battle in Celebes
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
British roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 2 carriers owned by the Japanese
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 tactical_bomber owned by the Japanese, 1 destroyer owned by the British, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 2 submarines owned by the British lost in 37 Sea Zone
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/8 hits, 4.67 expected hits
Japanese roll dice for 1 battleship and 3 fighters in 37 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Japanese, 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
British win, taking Celebes from Japanese, taking 37 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
Battle in Malaya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Malaya
British roll dice for 1 artillery and 1 mech_infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in French Indo China
British attack with 1 armour, 3 artilleries and 11 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 9 infantry and 4 mech_infantrys
British roll dice for 1 armour, 3 artilleries and 11 infantry in French Indo China, round 2 : 3/15 hits, 3.83 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 9 infantry and 4 mech_infantrys in French Indo China, round 2 : 6/14 hits, 4.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 6 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries and 5 infantry in French Indo China, round 3 : 5/9 hits, 2.83 expected hits
Japanese roll dice for 1 artillery, 7 infantry and 4 mech_infantrys in French Indo China, round 3 : 2/12 hits, 4.00 expected hits
5 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 3 artilleries and 3 infantry in French Indo China, round 4 : 2/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in French Indo China, round 4 : 2/7 hits, 2.33 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
British roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 4 mech_infantrys in French Indo China, round 5 : 3/5 hits, 1.67 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in French Indo China
1 artillery owned by the British and 1 armour owned by the British retreated to Shan State
Japanese win with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is -9
Casualties for British: 2 artilleries and 11 infantry
Casualties for Japanese: 1 aaGun and 9 infantryNon Combat Move - British
1 bomber moved from 37 Sea Zone to India
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 artillery moved from India to West India
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour and 3 infantry moved from Morocco to Algeria
1 transport moved from 92 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 92 Sea Zone to 110 Sea ZonePlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South Africa
3 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 2 infantryCombat Hit Differential Summary :
Germans : 1.00
British : 2.17
AA fire in France : : -0.17
Americans : -0.67
AA fire in Normandy Bordeaux : : 0.67
Chinese : -1.17
Japanese : 2.67 -
I took casualties in SZ37 like you knew I wouldn’t retreat. Hope you’re happy with that. I think you should be.
Japan was savaged that turn. I think you should reconsider the J3 DOW.
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I took casualties in SZ37 like you knew I wouldn’t retreat. Hope you’re happy with that. I think you should be.
Japan was savaged that turn. I think you should reconsider the J3 DOW.
I did allready reconsider that. :-) It is just not helpful anymore to wait till J3 to Dow.
Trying to gain as much as possible on Information out of this game.Sorry for letting you wait so long for my J move but i had to think it through.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CreteCombat - Italians
Battle in CreteNon Combat Move - Italians
1 aaGun moved from Western Ukraine to Ukraine
1 armour moved from Belarus to Western Ukraine
1 artillery and 1 infantry moved from Archangel to Belarus
1 bomber moved from Yugoslavia to Ukraine
1 submarine moved from 97 Sea Zone to 99 Sea ZonePlace Units - Italians
2 mech_infantrys placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :