and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Simon33 (L) vs AetV (X+3) BM3 game 3
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Rostov to CaucasusNon Combat Move - Russians
8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 fighter and 1 tactical_bomber moved from Vyborg to Novgorod
3 artilleries moved from Novgorod to Vyborg
2 aaGuns moved from Vyborg to Novgorod
2 infantry moved from Vyborg to Novgorod
1 submarine moved from 111 Sea Zone to 110 Sea Zone
3 infantry moved from Ukraine to Bryansk
4 infantry moved from Novgorod to Belarus
2 aaGuns, 2 artilleries and 2 infantry moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 7/12 hits, 6,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
2 artilleries moved from Kwangsi to French Indo China
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 artilleries and 5 infantry moved from Anhwe to Hunan
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Korea to Jehol
4 marines moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
2 battleships, 1 cruiser and 3 marines moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to KwangsiPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese : -0,33
Japanese : 0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 destroyer moved from 48 Sea Zone to 26 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
2 infantry moved from Shensi to SikangPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsPurchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 6 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 bomber moved from Malta to Anglo Egyptian Sudan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from India to IraqCombat - British
Battle in French Madagascar
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 3 : 2/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking French Madagascar from Neutral_Axis, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits, 2.00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 mech_infantry in Iraq, round 3 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Malta to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to Ontario
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Shan State to Burma
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 39 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
British : 1.00
Italians : -0.67
Chinese : 1.00
Neutral_Axis : 0.67
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber and 4 infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 4 infantry in Egypt, round 2 : 2/8 hits, 2,83 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 marine moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
2 infantry moved from 92 Sea Zone to Morocco
Italians take Morocco from Neutral_Axis
2 aaGuns, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 infantry moved from British Somaliland to Ethiopia
1 bomber moved from Egypt to GreecePlace Units - Italians
1 marine placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0,83
British : -0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to BurmaNon Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 fighters moved from Java to India
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 cruiser moved from 63 Sea Zone to 26 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUsPolitics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 58 Sea Zone to 37 Sea ZoneNon Combat Move - French
1 infantry moved from Nigeria to French Equatorial AfricaTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
2 submarines moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery, 1 factory_minor, 1 harbour and 1 infantry owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
Germans take Southern France from Neutral_Axis
1 armour moved from Northern Italy to Western Germany
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from Romania to Eastern Poland
2 armour moved from Slovakia Hungary to Baltic States
3 aaGuns, 2 artilleries and 13 infantry moved from Poland to Baltic States
5 armour and 1 mech_infantry moved from Germany to Baltic States
10 infantry moved from Germany to Poland
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Egypt
2 fighters and 3 tactical_bombers moved from Alexandria to Egypt
2 bombers moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans
1 destroyer and 1 transport placed in 112 Sea Zone
9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 9 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 fighter moved from Vyborg to FinlandCombat - Russians
Battle in Finland
Russians attack with 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 8 infantry
Russians roll dice for 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 2 : 7/16 hits, 5.17 expected hits
Germans roll dice for 1 artillery and 8 infantry in Finland, round 2 : 5/9 hits, 3.00 expected hits
5 infantry owned by the Russians and 7 infantry owned by the Germans lost in Finland
Russians roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 5/11 hits, 4.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Finland, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 8 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Finland to Vologda
3 infantry moved from Russia to Vologda
1 armour and 1 mech_infantry moved from Vyborg to Archangel
2 aaGuns, 1 armour, 2 infantry and 1 mech_infantry moved from Novgorod to Archangel
2 aaGuns moved from Belarus to Bryansk
2 artilleries and 9 infantry moved from Belarus to Archangel
3 infantry moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Kazakhstan to Samara
1 infantry moved from Caucasus to Kazakhstan
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 submarine moved from 110 Sea Zone to 117 Sea ZonePlace Units - Russians
10 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : 2.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser and 1 marine moved from 36 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 artillery and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Anhwe to Szechwan
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Szechwan
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Anhwe to Kweichow
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in Java
Battle in Borneo
Battle in Guam
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1,50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 0/2 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry and 1 tactical_bomber
1 fighter owned by the Japanese retreated
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 1/7 hits, 2,83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 3 : 3/6 hits, 2,50 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 4 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Szechwan, round 2 : 8/14 hits, 7,33 expected hits
Chinese roll dice for 11 infantry in Szechwan, round 2 : 3/11 hits, 3,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in Szechwan, round 3 : 6/11 hits, 6,50 expected hits
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 11 infantry
Casualties for Japanese: 2 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 4 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from Kwangtung to Manchuria
1 armour moved from Jehol to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Manchuria
1 fighter moved from Yunnan to 36 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
French : -0,33
Americans : 1,00
Chinese : -1,67
UK_Pacific : 2,00
Japanese : -3,33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 infantry and 7 submarines; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Combat Hit Differential Summary :
-
Kamikaze SZ17?
-
Two on the BB Please.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 infantry and 7 submarines; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3
Battle in Gibraltar
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 3 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 3 infantry in Morocco, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 3 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 4 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 5 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 6 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Morocco, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Gibraltar from Germans, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 carrier, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 16 Sea Zone to 17 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 tactical_bomber moved from Eastern United States to 26 Sea ZonePlace Units - Americans
7 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
2 infantry moved from Sikang to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsPurchase Units - British
British buy 3 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Belgian Congo to Egypt
2 fighters moved from United Kingdom to 125 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 harbour and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 6/13 hits, 4.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry and 3 tactical_bombers in Egypt, round 2 : 4/13 hits, 6.00 expected hits
2 artilleries owned by the Italians, 4 infantry owned by the Italians and 4 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 4/9 hits, 4.17 expected hits
Italians roll dice for 1 armour, 3 fighters and 3 tactical_bombers in Egypt, round 3 : 3/7 hits, 4.00 expected hits
1 mech_infantry owned by the British, 3 tactical_bombers owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Egypt, round 4 : 2/6 hits, 3.33 expected hits
Italians roll dice for 3 fighters in Egypt, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans and 2 fighters owned by the British lost in Egypt
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Egypt, round 5 : 3/4 hits, 2.33 expected hits
Italians roll dice for 1 fighter in Egypt, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Germans: 3 fighters and 3 tactical_bombers
Casualties for British: 1 artillery, 2 fighters, 5 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 4 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 125 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer
British roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 125 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 125 Sea Zone to Scotland
2 aaGuns and 4 infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 106 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 bomber moved from Trans-Jordan to Persia
1 artillery moved from Iraq to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
9 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in Quebec
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,6,2
British collect 30 PUs (6 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 3 artilleries and 3 infantryCombat Hit Differential Summary :
Germans : -0.67
Italians : -5.00
British : -0.17
Americans : -2.83
Chinese : 0.33
Japanese : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 marine moved from Algeria to 94 Sea Zone
1 infantry, 1 marine and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 infantry moved from Algeria to Morocco
1 mech_infantry moved from Tunisia to Morocco
1 fighter moved from Southern Italy to Morocco
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Romania to Bessarabia
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 2 fighters, 2 infantry, 1 marine and 1 mech_infantry in Morocco, round 2 : 1/6 hits, 1,83 expected hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 2/3 hits, 1,17 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 fighters, 1 marine and 1 mech_infantry in Morocco, round 3 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Egypt
Italians attack with 1 armour and 1 bomber
British defend with 1 armour and 1 harbour
Italians roll dice for 1 armour and 1 bomber in Egypt, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anglo Egyptian Sudan
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
2 mech_infantrys moved from Northern Italy to Romania
2 aaGuns moved from Romania to Bessarabia
2 fighters moved from Morocco to AlgeriaPlace Units - Italians
2 infantry placed in Southern Italy
1 armour and 2 artilleries placed in Northern Italy
2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Italians : -0,17
British : 0,17
Americans : 1,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to EthiopiaCombat - ANZAC
Battle in EthiopiaNon Combat Move - ANZAC
1 infantry moved from India to Burma
1 artillery and 1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 submarines moved from 109 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 transport
British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 3 bombers, 1 destroyer, 1 fighter and 1 transport in 91 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 5/6 hits, 2,83 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 bombers and 1 transport in 91 Sea Zone, round 3 : 3/3 hits, 2,00 expected hits
Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Germans win with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship, 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Algeria
1 fighter moved from Western Germany to Southern Italy
3 aaGuns, 7 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Baltic States to Novgorod
10 infantry moved from Poland to Eastern Poland
9 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 armour and 7 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 3,33
British : 1,33
Americans : 2,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Bryansk
Russians take Belarus from Italians
4 artilleries and 4 infantry moved from Finland to Norway
Russians take Norway from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 infantry moved from Samara to Vologda
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Vologda to Western Ukraine
1 armour and 1 mech_infantry moved from Archangel to Bryansk
Russians take Belarus from Italians
4 artilleries and 4 infantry moved from Finland to Norway
Russians take Norway from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns, 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 infantry moved from Samara to Vologda
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.33
Russians : 0.33 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 1 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Manchuria to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 17 Sea Zone
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 marine moved from Borneo to 43 Sea Zone
1 battleship and 1 marine moved from 43 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 1 marine and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 marine moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 21 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 marine and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan State
1 fighter moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to YunnanCombat - Japanese
Battle in Sumatra
Battle in Solomon Islands
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 3 marines
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits, 0,67 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Sumatra from UK_Pacific, taking Solomon Islands from ANZAC, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 3 marines remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 0/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports; ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 carrier, 2 cruisers, 5 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 6/10 hits, 5,50 expected hitsCombat Hit Differential Summary :
British : -0,33
Chinese : 0,67
UK_Pacific : 0,00
Japanese : -1,67 -
1st Round 6 hits, Ool please.
-
@aequitas:
1st Round 6 hits, Ool please.
Dent BB.
Lose Anzac DD, CV and 2 US DDs.
Max D going forward.