and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Variance (L+6) vs AetV (X) BM3 Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 fighter moved from Ukraine to Caucasus
5 bombers moved from Novgorod to Caucasus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Eastern Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Eastern PersiaCombat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 armour, 5 bombers and 1 fighter
British defend with 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Germans roll dice for 3 armour, 5 bombers and 1 fighter in Caucasus, round 2 : 5/9 hits, 5,33 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Caucasus, round 2 : 8/10 hits, 3,67 expected hits
3 mech_infantrys owned by the British, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
retreated to Caucasus
Russians win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -58
Casualties for Germans: 3 armour, 4 bombers and 1 fighter
Casualties for British: 2 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
3 artilleries and 3 infantry moved from Eire to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 armour and 2 mech_infantrys placed in Rostov
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
Germans undo move 1.
1 aaGun, 1 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,50
Russians : 5,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Italians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
3 infantry moved from India to West India
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
4 fighters moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 43 Sea Zone to 34 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 20 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,2,3,6,4,6
Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 0,50
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 10 fighters moved from Szechwan to Volgograd
13 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 1 bomber, 23 fighters and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Volgograd : 1/3 hits
1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 1 bomber, 22 fighters and 1 tactical_bomber in Volgograd, round 2 : 14/24 hits
Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Germans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Volgograd
Americans win with 1 bomber, 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 6 fightersNon Combat Move - Americans
1 bomber, 13 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Volgograd to Caucasus
3 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Gibraltar to Syria
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 23 Sea Zone
7 submarines moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
3 fighters moved from Western United States to 23 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 22 Sea Zone to 23 Sea ZonePlace Units - Americans
1 armour and 7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUsPurchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
Russians take Volgograd from Italians
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
2 fighters moved from Syria to Kazakhstan
2 fighters moved from Syria to RostovCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
British attack with 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Rostov : 0/2 hits
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Kazakhstan to Caucasus
7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 cruiser moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from Rostov to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Americans to Iraq: 1 artillery
EDIT: Turning off Edit Mode
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 10 fighters moved from Szechwan to Volgograd
13 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 1 bomber, 23 fighters and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Volgograd : 1/3 hits
1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 1 bomber, 22 fighters and 1 tactical_bomber in Volgograd, round 2 : 14/24 hits
Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Germans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Volgograd
Americans win with 1 bomber, 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 6 fightersNon Combat Move - Americans
1 bomber, 13 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Volgograd to Caucasus
3 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Gibraltar to Syria
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 23 Sea Zone
7 submarines moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
3 fighters moved from Western United States to 23 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 22 Sea Zone to 23 Sea ZonePlace Units - Americans
1 armour and 7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUsPurchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
Russians take Volgograd from Italians
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
2 fighters moved from Syria to Kazakhstan
2 fighters moved from Syria to RostovCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
British attack with 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Rostov : 0/2 hits
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Kazakhstan to Caucasus
7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 cruiser moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from Rostov to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Americans to Iraq: 1 artillery
EDIT: Turning off Edit Mode
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Buyant-Uhaa: 1 armour
EDIT: Removing units owned by Americans from Siberia: 1 infantry
EDIT: Adding units owned by Americans to Sakha: 1 infantry
EDIT: Turning off Edit Mode -
I concede, good game.
Was surely tooo slow to recognize your Air Bridging.
Good play, i felt for it.
Posted the game. -
Thanks A&V, great game. Would you care for a tie breaker, this time as allies +6?
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Allies had plus six allready :lol:
But you know what, i care for more games.
Will soon exceed my 10 games and will be eligable for best 5 :-DBut ya let’s play!
What side?
You want L+6 again? -
I was thinking you could be allies +6. If not thats fine I will take the allies with a sub by gibraltar in 91
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I was thinking you could be allies +6. If not thats fine I will take the allies with a sub by gibraltar in 91
I can take Allies plus six if you want.
1x Arm in Egypt please. -
OK I will set it up later and pm you
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A’ight!