and yes we’re currently negotiating a 4th game, but this time with some small tweaks we’d like to try out that might make it a bit more interesting and different.
18L Variance (L+6) vs AetV (X) BM3 Game II
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 artilleries, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers, 4 fighters and 3 tactical_bombers moved from Novgorod to Russia
8 armour, 11 artilleries and 39 mech_infantrys moved from Bryansk to Russia
1 mech_infantry moved from Tambov to Russia
9 armour and 5 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 armour and 1 mech_infantry moved from West India to Eastern Persia
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 112 Sea Zone to 119 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the British lost in Eastern Persia
Germans win, taking Eire from British, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Russia
Germans attack with 20 armour, 11 artilleries, 9 bombers, 4 fighters, 45 mech_infantrys and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 14 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter and 64 infantry
AA fire in Russia : 2/15 hits, 2,50 expected hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 45 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/90 hits, 32,00 expected hits
Russians roll dice for 5 aaGuns, 3 artilleries, 17 fighters, 64 infantry and 1 tactical_bomber in Russia, round 2 : 32/85 hits, 34,17 expected hits
20 infantry owned by the Russians, 5 aaGuns owned by the Russians and 32 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 11 artilleries, 9 bombers, 2 fighters, 13 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 27/58 hits, 26,67 expected hits
Russians roll dice for 3 artilleries, 17 fighters, 44 infantry and 1 tactical_bomber in Russia, round 3 : 31/65 hits, 27,50 expected hits
27 infantry owned by the Russians, 11 artilleries owned by the Germans, 7 armour owned by the Germans and 13 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 13 armour, 9 bombers, 2 fighters and 3 tactical_bombers in Russia, round 4 : 13/27 hits, 15,50 expected hits
Russians roll dice for 3 artilleries, 17 fighters, 17 infantry and 1 tactical_bomber in Russia, round 4 : 17/38 hits, 18,50 expected hits
13 infantry owned by the Russians, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 9 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Russia
4 armour owned by the Germans retreated to Bryansk
Russians win with 3 artilleries, 17 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is -226
Casualties for Germans: 16 armour, 11 artilleries, 4 bombers, 3 fighters, 45 mech_infantrys and 3 tactical_bombers
Casualties for Russians: 5 aaGuns and 60 infantryNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
1 fighter moved from Russia to UkrainePlace Units - Germans
3 armour placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 110 Sea Zone
1 artillery and 1 infantry placed in Western Germany
Germans undo move 5.
1 artillery and 1 infantry placed in Normandy Bordeaux
2 artilleries, 1 fighter and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -8,83
AA fire in Russia : : -0,50
British : -0,50
Russians : -0,17 -
-226
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Samara to Tambov
Russians take Tambov from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
3 artilleries, 1 fighter and 3 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 aaGun and 4 armour
AA fire in Bryansk : 0/1 hits
Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Bryansk, round 2 : 1/7 hits
Germans roll dice for 1 aaGun and 4 armour in Bryansk, round 2 : 4/4 hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 artillery owned by the Russians lost in Bryansk
2 artilleries owned by the Russians retreated to Russia
Germans win with 4 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 aaGun
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 4 SuicideAttackTokens; 57 PUs;
Japanese buy 3 fighters, 1 harbour and 4 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
9 fighters and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Malaya to Kwangsi
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from ChineseCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 9 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 6/11 hits, 5,83 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 9 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to French Indo China
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
9 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 39 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 harbour placed in Hainan
3 fighters placed in 36 Sea Zone
3 infantry placed in Malaya
Japanese undo move 3.
3 infantry placed in India
1 infantry placed in Malaya
Japanese undo move 4.
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,1,3,3,6,5,4,1,6,3,2,2,4,2
Japanese collect 31 PUs (10 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : -0,33
ANZAC : 0,00
Chinese : -1,00
Japanese : -0,83 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Sikang
Chinese attack with 5 infantry
Italians defend with 1 armour
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits
Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits
Italians roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Hunan from Japanese, taking Sikang from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Jehol to AnhwePlace Units - Chinese
7 infantry placed in Kweichow
Chinese undo move 1.
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Syria to Bryansk
2 fighters moved from Syria to Rostov
1 bomber moved from Shensi to Hunan
1 tactical_bomber moved from Russia to Bryansk
7 fighters moved from Russia to Bryansk
7 fighters moved from Russia to RostovCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Americans attack with 9 fighters
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 9 fighters in Rostov, round 2 : 3/9 hits
Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits
3 armour owned by the Germans and 1 fighter owned by the Americans lost in Rostov
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Battle in Bryansk
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 4 armour
Americans roll dice for 9 fighters and 1 tactical_bomber in Bryansk, round 2 : 3/10 hits
Germans roll dice for 4 armour in Bryansk, round 2 : 3/4 hits
3 armour owned by the Germans and 3 fighters owned by the Americans lost in Bryansk
Americans roll dice for 6 fighters and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Bryansk
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 4 armour
Casualties for Americans: 4 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Removing units owned by Americans from Soviet Far East: 1 armour
EDIT: Adding units owned by Americans to Sakha: 1 armour
EDIT: Turning off Edit Mode
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
8 fighters moved from Rostov to Russia
1 bomber moved from Hunan to Szechwan
10 fighters moved from Kiangsi to Szechwan
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 submarines moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 carriers and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to 21 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Egypt to Trans-JordanPlace Units - Americans
6 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 1.
3 fighters placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Sikang
Chinese attack with 5 infantry
Italians defend with 1 armour
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits
Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits
Italians roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Hunan from Japanese, taking Sikang from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Jehol to AnhwePlace Units - Chinese
7 infantry placed in Kweichow
Chinese undo move 1.
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Iraq to Eastern Persia
4 fighters moved from Iraq to Eastern PersiaCombat - British
British creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Persia
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters and 1 mech_infantry in Eastern Persia, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
retreated to Eastern Persia
Germans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 armour moved from Iraq to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
8 infantry moved from Iraq to Northwest Persia
7 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Syria to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters moved from Eastern Persia to Iraq
1 aaGun moved from Syria to Iraq
12 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 21 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 7 infantry
EDIT: Adding units owned by Chinese to Kweichow: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,1,1,2
British collect 30 PUs (8 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Syria to Bryansk
2 fighters moved from Syria to Rostov
1 bomber moved from Shensi to Hunan
1 tactical_bomber moved from Russia to Bryansk
7 fighters moved from Russia to Bryansk
7 fighters moved from Russia to RostovCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 5 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer and 1 tactical_bomber in 5 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 carrier in 5 Sea Zone, round 4 : 0/1 hits
1 carrier owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 4 : 1/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Americans attack with 9 fighters
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 9 fighters in Rostov, round 2 : 3/9 hits
Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits
3 armour owned by the Germans and 1 fighter owned by the Americans lost in Rostov
Americans win with 8 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 3 armour
Casualties for Americans: 1 fighter
Battle in Bryansk
Americans attack with 9 fighters and 1 tactical_bomber
Germans defend with 4 armour
Americans roll dice for 9 fighters and 1 tactical_bomber in Bryansk, round 2 : 3/10 hits
Germans roll dice for 4 armour in Bryansk, round 2 : 3/4 hits
3 armour owned by the Germans and 3 fighters owned by the Americans lost in Bryansk
Americans roll dice for 6 fighters and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the Americans lost in Bryansk
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Germans: 4 armour
Casualties for Americans: 4 fightersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Japanese to Russians
EDIT: Changing ownership of Sakha from Japanese to Russians
EDIT: Removing units owned by Americans from Soviet Far East: 1 armour
EDIT: Adding units owned by Americans to Sakha: 1 armour
EDIT: Turning off Edit Mode
5 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
8 fighters moved from Rostov to Russia
1 bomber moved from Hunan to Szechwan
10 fighters moved from Kiangsi to Szechwan
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 1 fighter and 3 submarines moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
2 carriers and 2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 5 Sea Zone to 21 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Western United States to Central United States
1 artillery moved from Egypt to Trans-JordanPlace Units - Americans
6 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 1.
3 fighters placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
4 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to SikangCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Sikang
Chinese attack with 5 infantry
Italians defend with 1 armour
Chinese roll dice for 5 infantry in Sikang, round 2 : 0/5 hits
Italians roll dice for 1 armour in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 4 infantry in Sikang, round 3 : 0/4 hits
Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 3 infantry in Sikang, round 4 : 1/3 hits
Italians roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Hunan from Japanese, taking Sikang from Italians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Jehol to AnhwePlace Units - Chinese
7 infantry placed in Kweichow
Chinese undo move 1.
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUsPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Iraq to Eastern Persia
4 fighters moved from Iraq to Eastern PersiaCombat - British
British creates battle in territory 110 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Persia
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 4 fighters and 1 mech_infantry in Eastern Persia, round 2 : 1/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
retreated to Eastern Persia
Germans win with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
2 armour moved from Iraq to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
8 infantry moved from Iraq to Northwest Persia
7 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Syria to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
4 fighters moved from Eastern Persia to Iraq
1 aaGun moved from Syria to Iraq
12 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 21 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 22 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 21 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 17 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 7 infantry
EDIT: Adding units owned by Chinese to Kweichow: 7 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,2,1,1,2
British collect 30 PUs (8 lost to blockades); end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to United Kingdom: 1 mech_infantry
EDIT: Removing units owned by British from Iraq: 1 aaGun and 3 fighters
EDIT: Adding units owned by British to Syria: 1 aaGun and 4 fighters
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Syria: 1 aaGun
EDIT: Adding units owned by British to Iraq: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Volgograd to Samara
Italians take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
3 infantry moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Volgograd
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians : 0,67
Russians : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Russia to Samara
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to GuamCombat - ANZAC
Battle in Guam
Battle in Samara
ANZAC attack with 1 fighter
Italians defend with 1 infantry
ANZAC roll dice for 1 fighter in Samara, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 fighter owned by the ANZAC and 1 infantry owned by the Italians lost in Samara
Italians win, taking Guam from Japanese with no units remaining. Battle score for attacker is -7
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 armour moved from Korea to Sakha
1 armour moved from Kiangsu to Kweichow
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Move - French
1 fighter moved from Russia to KazakhstanCombat - French
Battle in Kazakhstan
French attack with 1 fighter
Italians defend with 1 infantry
French roll dice for 1 fighter in Kazakhstan, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
French roll dice for 1 fighter in Kazakhstan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 fighter owned by the French lost in Kazakhstan
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for French: 1 fighterNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 1 fighter moved from Ukraine to Caucasus
5 bombers moved from Novgorod to Caucasus
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Eastern Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Eastern PersiaCombat - Germans
Battle in Smolensk
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
Germans attack with 3 armour, 5 bombers and 1 fighter
British defend with 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Germans roll dice for 3 armour, 5 bombers and 1 fighter in Caucasus, round 2 : 5/9 hits, 5,33 expected hits
Russians roll dice for 2 armour, 1 artillery, 2 infantry and 5 mech_infantrys in Caucasus, round 2 : 8/10 hits, 3,67 expected hits
3 mech_infantrys owned by the British, 4 bombers owned by the Germans, 1 fighter owned by the Germans, 3 armour owned by the Germans and 2 infantry owned by the British lost in Caucasus
retreated to Caucasus
Russians win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -58
Casualties for Germans: 3 armour, 4 bombers and 1 fighter
Casualties for British: 2 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
3 artilleries and 3 infantry moved from Eire to 109 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
1 armour and 2 mech_infantrys placed in Rostov
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
4 mech_infantrys placed in Germany
Germans undo move 1.
1 aaGun, 1 armour and 1 mech_infantry placed in Rostov
1 fighter placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -0,50
Russians : 5,00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Italians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 artillery moved from Tambov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 9 infantry and 2 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kwangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Kwangsi to Kiangsi
Japanese take Kiangsi from Chinese
3 infantry moved from India to West India
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
4 fighters moved from 36 Sea Zone to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 43 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 fighters moved from 42 Sea Zone to 34 Sea Zone
3 fighters moved from 43 Sea Zone to 34 Sea Zone
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 battleships, 10 carriers, 2 cruisers, 1 destroyer, 2 infantry, 7 submarines and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
4 fighters moved from 20 Sea Zone to 34 Sea ZonePlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,2,3,6,4,6
Japanese collect 32 PUs (9 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUsCombat Hit Differential Summary :
Americans : 0,50
Japanese : -0,33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 10 fighters moved from Szechwan to Volgograd
13 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 1 bomber, 23 fighters and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Volgograd : 1/3 hits
1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 1 bomber, 22 fighters and 1 tactical_bomber in Volgograd, round 2 : 14/24 hits
Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Germans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Volgograd
Americans win with 1 bomber, 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 6 fightersNon Combat Move - Americans
1 bomber, 13 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Volgograd to Caucasus
3 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Gibraltar to Syria
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 23 Sea Zone
7 submarines moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
3 fighters moved from Western United States to 23 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 22 Sea Zone to 23 Sea ZonePlace Units - Americans
1 armour and 7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUsPurchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
Russians take Volgograd from Italians
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
2 fighters moved from Syria to Kazakhstan
2 fighters moved from Syria to RostovCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
British attack with 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Rostov : 0/2 hits
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Kazakhstan to Caucasus
7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 cruiser moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from Rostov to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Americans to Iraq: 1 artillery
EDIT: Turning off Edit Mode
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 10 fighters moved from Szechwan to Volgograd
13 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Americans
Battle in Volgograd
Americans attack with 1 bomber, 23 fighters and 1 tactical_bomber
Germans defend with 1 bomber; Italians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Volgograd : 1/3 hits
1 fighter owned by the Americans lost in Volgograd
Americans roll dice for 1 bomber, 22 fighters and 1 tactical_bomber in Volgograd, round 2 : 14/24 hits
Italians roll dice for 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 5/9 hits
1 mech_infantry owned by the Italians, 1 aaGun owned by the Italians, 1 tactical_bomber owned by the Italians, 1 bomber owned by the Germans, 5 fighters owned by the Americans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Volgograd
Americans win with 1 bomber, 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber
Casualties for Italians: 1 aaGun, 2 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 6 fightersNon Combat Move - Americans
1 bomber, 13 fighters and 1 tactical_bomber moved from Volgograd to Russia
4 fighters moved from Volgograd to Caucasus
3 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Gibraltar to Syria
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Alaska to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 17 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 23 Sea Zone
7 submarines moved from 33 Sea Zone to 23 Sea Zone
1 destroyer moved from 21 Sea Zone to 22 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer, 3 fighters, 5 submarines and 1 tactical_bomber moved from 21 Sea Zone to 23 Sea Zone
3 fighters moved from Western United States to 23 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 22 Sea Zone to 23 Sea ZonePlace Units - Americans
1 armour and 7 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Szechwan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 21 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
7 infantry moved from Kweichow to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 24 PUs; end with 26 PUsPurchase Units - British
British buy 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Volgograd
Russians take Volgograd from Italians
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 artillery moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
2 fighters moved from Syria to Kazakhstan
2 fighters moved from Syria to RostovCombat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kazakhstan
British win, taking Kazakhstan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
British attack with 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
AA fire in Rostov : 0/2 hits
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 2 : 2/7 hits
Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 aaGun owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
British roll dice for 2 armour, 1 artillery, 2 fighters and 2 mech_infantrys in Rostov, round 3 : 3/7 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Eire from Germans to British
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Adding units owned by British to Eire: 1 infantry
EDIT: Turning off Edit Mode
2 fighters moved from Kazakhstan to Caucasus
7 artilleries and 8 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
3 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 battleship and 1 cruiser moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from Rostov to CaucasusPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 artillery
EDIT: Adding units owned by Americans to Iraq: 1 artillery
EDIT: Turning off Edit Mode
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sakha: 1 armour
EDIT: Adding units owned by Americans to Buyant-Uhaa: 1 armour
EDIT: Removing units owned by Americans from Siberia: 1 infantry
EDIT: Adding units owned by Americans to Sakha: 1 infantry
EDIT: Turning off Edit Mode -
I concede, good game.
Was surely tooo slow to recognize your Air Bridging.
Good play, i felt for it.
Posted the game. -
Thanks A&V, great game. Would you care for a tie breaker, this time as allies +6?
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Allies had plus six allready :lol:
But you know what, i care for more games.
Will soon exceed my 10 games and will be eligable for best 5 :-DBut ya let’s play!
What side?
You want L+6 again? -
I was thinking you could be allies +6. If not thats fine I will take the allies with a sub by gibraltar in 91
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I was thinking you could be allies +6. If not thats fine I will take the allies with a sub by gibraltar in 91
I can take Allies plus six if you want.
1x Arm in Egypt please.