Actually plz hold off until tomorrow, I wanna think through some options before committing to this. It’s late and am gonna go down, so likely tomorrow afternoon or evening I’ll finalize my turn. Thanks!
18L Giallo (L) vs AetV (X+6) BM3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to Burma
Japanese take Burma from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 tactical_bomber moved from 20 Sea Zone to Anhwe
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Dutch New Guinea from ANZAC, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to Kwangtung
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 marine moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from India to 81 Sea Zone
1 armour moved from Eastern Persia to Iraq
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 carrier and 1 destroyer placed in 19 Sea Zone
Japanese undo move 2.
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
2 infantry placed in Manchuria
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 carrier and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 99 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries, 3 bombers, 2 fighters and 3 infantry
Germans defend with 5 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in Southern Italy, round 2 : 5/11 hits
Italians roll dice for 6 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 5/18 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 3 bombers and 2 fighters in Southern Italy, round 3 : 2/6 hits
Italians roll dice for 6 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/12 hits
2 bombers owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 bomber in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 6 fighters, 1 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/10 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is -50
Casualties for Italians: 9 infantry
Casualties for Americans: 3 artilleries, 3 bombers, 2 fighters and 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to 95 Sea Zone
4 infantry and 3 mech_infantrys moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 6 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 13 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
2 artilleries and 8 infantry moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 14 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 14 infantry in Anhwe, round 2 : 5/18 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 carrier and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 99 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries, 3 bombers, 2 fighters and 3 infantry
Germans defend with 5 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in Southern Italy, round 2 : 5/11 hits
Italians roll dice for 6 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 5/18 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 3 bombers and 2 fighters in Southern Italy, round 3 : 2/6 hits
Italians roll dice for 6 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/12 hits
2 bombers owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 bomber in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 6 fighters, 1 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/10 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is -50
Casualties for Italians: 9 infantry
Casualties for Americans: 3 artilleries, 3 bombers, 2 fighters and 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to 95 Sea Zone
4 infantry and 3 mech_infantrys moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 6 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 13 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
2 artilleries and 8 infantry moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 14 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 14 infantry in Anhwe, round 2 : 5/18 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUsPurchase Units - British
British buy 2 artilleries, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
2 carriers moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Algeria to Southern Italy
4 fighters moved from 92 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Szechwan to SikangCombat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Shantung
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Shantung
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Southern Italy
British attack with 8 fighters and 5 infantry
Germans defend with 5 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 8 fighters and 5 infantry in Southern Italy, round 2 : 5/13 hits
Italians roll dice for 6 fighters and 3 mech_infantrys in Southern Italy, round 2 : 4/9 hits
3 mech_infantrys owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 4 infantry owned by the British lost in Southern Italy
British roll dice for 8 fighters and 1 infantry in Southern Italy, round 3 : 2/9 hits
Italians roll dice for 4 fighters in Southern Italy, round 3 : 3/4 hits
2 fighters owned by the Germans and 3 fighters owned by the British lost in Southern Italy
British roll dice for 5 fighters and 1 infantry in Southern Italy, round 4 : 1/6 hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 2/2 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Southern Italy
British roll dice for 3 fighters and 1 infantry in Southern Italy, round 5 : 2/4 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits
1 fighter owned by the Germans lost in Southern Italy
British captures 32PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 5 fighters and 3 mech_infantrys
Casualties for British: 5 fighters and 4 infantry
Casualties for Italians: 1 fighter
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Algeria
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to AnhwePlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 2 destroyers
EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
1 artillery placed in Union of South Africa
1 artillery placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
2 bombers and 1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 66 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 69 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 armour moved from Egypt to 81 Sea Zone
1 infantry and 1 marine moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from BritishCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 1 infantry and 1 marine
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 marine in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Samara to Kazakhstan
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from France to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -0,50
British : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 16 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 3 fighters, 2 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Germans
1 bomber moved from 92 Sea Zone to France
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Southern France to France
4 artilleries moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
10 infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
2 fighters moved from Ukraine to Egypt
7 bombers moved from Ukraine to Western Germany
2 armour moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Vologda to Kazakhstan
1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
2 marines placed in Western Germany
1 carrier and 3 transports placed in 112 Sea Zone
3 fighters placed in Western Germany
Germans undo move 3.
3 fighters placed in 112 Sea Zone
2 bombers placed in France
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
-
Euro Axis holds 8 VC’s again.
Are you moving any with Russia or do you want me to continue wit Japan?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 armour and 1 mech_infantry moved from Tsinghai to KweichowNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 battleship, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 24 Sea Zone
3 submarines moved from 24 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 fighter moved from 97 Sea Zone to Western Germany -
Scramble sz 25?
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yes
-
1 out of 3 Subs hit -> dented CV
1 ftr hit assign hit to? -
lose carrier
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 battleship, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 24 Sea Zone
3 submarines moved from 24 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 fighter moved from 97 Sea Zone to Western GermanyCombat - Japanese
Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 4 fighters and 4 transports
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 4 transports in 25 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 4 transports in 25 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 4 transports in 25 Sea Zone, round 4 : 2/5 hits, 3,00 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 bomber, 3 fighters and 3 submarines
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
2 fighters owned by the Americans forced to land in 16 Sea ZoneNon Combat Move - Japanese
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 8 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 aaGun moved from Malaya to 37 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 aaGun and 3 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from Chahar to Manchuria
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Iraq to EgyptPlace Units - Japanese
1 battleship, 2 destroyers and 3 fighters placed in 6 Sea Zone
3 infantry placed in Japan
Japanese undo move 1.
3 fighters placed in Japan
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -1,33
Japanese : -1,50 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters and 6 tactical_bombers moved from Western United States to 6 Sea Zone
4 fighters moved from 16 Sea Zone to 6 Sea Zone
4 infantry and 3 mech_infantrys moved from Midway to 25 Sea Zone
4 infantry, 3 mech_infantrys and 4 transports moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 6 submarines moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Midway to 6 Sea Zone
4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 95 Sea Zone to 110 Sea Zone
2 submarines moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone -
scramble, tokens. I need dice twice as good as average!!