Sorry, I know I am overdue. Could not take a decision omn the weekend and I was lazy that week. Sorry for that.
18L Giallo (L) vs AetV (X+6) BM3
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Be aware that Euro Axis holds 8 VC’s now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Tsinghai
Russians take Novosibirsk from Italians
5 infantry moved from Hunan to AnhweCombat - Russians
Battle in Anhwe
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Anhwe
Russians roll dice for 3 infantry in Anhwe, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Anhwe, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits
Russians roll dice for 3 infantry in Anhwe, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
Russians win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from India to Burma
Japanese take Burma from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from 20 Sea Zone to Anhwe
1 tactical_bomber moved from 20 Sea Zone to Anhwe
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Dutch New Guinea from ANZAC, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to 20 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Manchuria to Shantung
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kwangsi to Kwangtung
2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to Kwangtung
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 marine moved from 56 Sea Zone to Western Australia
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from India to 81 Sea Zone
1 armour moved from Eastern Persia to Iraq
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 56 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 carrier and 1 destroyer placed in 19 Sea Zone
Japanese undo move 2.
1 carrier placed in 6 Sea Zone
3 fighters placed in Japan
1 destroyer placed in 19 Sea Zone
2 infantry placed in Manchuria
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Chinese : -1,00
Japanese : -1,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone -
scramble?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 carrier and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 99 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries, 3 bombers, 2 fighters and 3 infantry
Germans defend with 5 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in Southern Italy, round 2 : 5/11 hits
Italians roll dice for 6 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 5/18 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 3 bombers and 2 fighters in Southern Italy, round 3 : 2/6 hits
Italians roll dice for 6 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/12 hits
2 bombers owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 bomber in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 6 fighters, 1 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/10 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is -50
Casualties for Italians: 9 infantry
Casualties for Americans: 3 artilleries, 3 bombers, 2 fighters and 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to 95 Sea Zone
4 infantry and 3 mech_infantrys moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 6 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 13 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
2 artilleries and 8 infantry moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 14 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 14 infantry in Anhwe, round 2 : 5/18 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 fighters and 6 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 26 Sea Zone to 16 Sea Zone
7 fighters and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 3 cruisers and 2 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 4 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 95 Sea Zone to Southern Italy
3 bombers moved from Gibraltar to Southern Italy
2 carriers moved from 91 Sea Zone to 95 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 submarines moved from 95 Sea Zone to 99 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 carrier and 3 submarines
3 submarines owned by the Japanese Submerged
Americans roll dice for 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in 99 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 cruiser
Americans roll dice for 2 submarines in 99 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in 16 Sea Zone
Americans attack with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 16 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 7 carriers, 3 cruisers, 2 destroyers and 6 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 3 artilleries, 3 bombers, 2 fighters and 3 infantry
Germans defend with 5 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 3 artilleries, 3 bombers, 2 fighters and 3 infantry in Southern Italy, round 2 : 5/11 hits
Italians roll dice for 6 fighters, 9 infantry and 3 mech_infantrys in Southern Italy, round 2 : 5/18 hits
2 artilleries owned by the Americans, 3 infantry owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery, 3 bombers and 2 fighters in Southern Italy, round 3 : 2/6 hits
Italians roll dice for 6 fighters, 3 infantry and 3 mech_infantrys in Southern Italy, round 3 : 5/12 hits
2 bombers owned by the Americans, 1 artillery owned by the Americans, 2 fighters owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 bomber in Southern Italy, round 4 : 1/1 hits
Italians roll dice for 6 fighters, 1 infantry and 3 mech_infantrys in Southern Italy, round 4 : 4/10 hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 fighters and 3 mech_infantrys remaining. Battle score for attacker is -50
Casualties for Italians: 9 infantry
Casualties for Americans: 3 artilleries, 3 bombers, 2 fighters and 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 96 Sea Zone to 95 Sea Zone
4 infantry and 3 mech_infantrys moved from 25 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to Midway
7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 fighters and 6 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
1 fighter moved from Hunan to Burma
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 13 infantry moved from Hunan to Anhwe
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Anhwe
2 artilleries and 8 infantry moved from Yunnan to Hunan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Burma
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 14 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 14 infantry in Anhwe, round 2 : 5/18 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 14 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Yunnan
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUsPurchase Units - British
British buy 2 artilleries, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
4 infantry moved from Algeria to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Southern Italy
2 carriers moved from 92 Sea Zone to 95 Sea Zone
3 fighters moved from Algeria to Southern Italy
4 fighters moved from 92 Sea Zone to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from United Kingdom to 95 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Yunnan to Shantung
1 bomber moved from Yunnan to French Indo China
1 infantry moved from Szechwan to SikangCombat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Shantung
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 2 : 3/3 hits
Japanese roll dice for 1 armour in Shantung, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Shantung
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 fighter
Casualties for Japanese: 1 armour
Battle in Southern Italy
British attack with 8 fighters and 5 infantry
Germans defend with 5 fighters and 3 mech_infantrys; Italians defend with 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
British roll dice for 8 fighters and 5 infantry in Southern Italy, round 2 : 5/13 hits
Italians roll dice for 6 fighters and 3 mech_infantrys in Southern Italy, round 2 : 4/9 hits
3 mech_infantrys owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 4 infantry owned by the British lost in Southern Italy
British roll dice for 8 fighters and 1 infantry in Southern Italy, round 3 : 2/9 hits
Italians roll dice for 4 fighters in Southern Italy, round 3 : 3/4 hits
2 fighters owned by the Germans and 3 fighters owned by the British lost in Southern Italy
British roll dice for 5 fighters and 1 infantry in Southern Italy, round 4 : 1/6 hits
Italians roll dice for 2 fighters in Southern Italy, round 4 : 2/2 hits
1 fighter owned by the Germans and 2 fighters owned by the British lost in Southern Italy
British roll dice for 3 fighters and 1 infantry in Southern Italy, round 5 : 2/4 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 0/1 hits
1 fighter owned by the Germans lost in Southern Italy
British captures 32PUs while taking Italians capital
British win, taking Southern Italy from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 5 fighters and 3 mech_infantrys
Casualties for British: 5 fighters and 4 infantry
Casualties for Italians: 1 fighter
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to ItaliansNon Combat Move - British
3 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from 95 Sea Zone to Algeria
1 bomber moved from French Indo China to Anhwe
1 fighter and 1 tactical_bomber moved from Shantung to AnhwePlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to 71 Sea Zone: 1 battleship, 1 carrier, 3 cruisers and 2 destroyers
EDIT: Removing units owned by British from 72 Sea Zone: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Removing units owned by British from 72 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Belgian Congo: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 armour
EDIT: Turning off Edit Mode
1 artillery placed in Union of South Africa
1 artillery placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Belgian Congo: 1 armour
EDIT: Turning off Edit Mode
2 bombers and 1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 66 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 69 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Combat Move - Italians
1 armour moved from Egypt to 81 Sea Zone
1 infantry and 1 marine moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 97 Sea Zone
1 carrier and 1 fighter moved from 81 Sea Zone to 97 Sea Zone
1 armour, 1 infantry and 1 marine moved from 97 Sea Zone to Southern Italy
1 armour moved from French Central Africa to Nigeria
Italians take Nigeria from British
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from BritishCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 1 infantry and 1 marine
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 marine in Southern Italy, round 2 : 1/3 hits, 1,00 expected hits
British roll dice for 1 infantry in Southern Italy, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 armour and 1 marine remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Samara to Kazakhstan
1 armour and 3 mech_infantrys moved from Iraq to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 infantry moved from France to Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2,3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
Italians collect 27 PUs (3 lost to blockades); end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians : -0,50
British : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 16 Sea ZoneNon Combat Move - ANZAC
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 3 fighters, 2 marines, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Novosibirsk
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transportsNon Combat Move - Germans
1 bomber moved from 92 Sea Zone to France
2 artilleries and 2 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from Southern France to France
4 artilleries moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
10 infantry moved from Northern Italy to Southern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
2 fighters and 2 tactical_bombers moved from Ukraine to Southern Italy
2 fighters moved from Ukraine to Egypt
7 bombers moved from Ukraine to Western Germany
2 armour moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Vologda to Kazakhstan
1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
2 marines placed in Western Germany
1 carrier and 3 transports placed in 112 Sea Zone
3 fighters placed in Western Germany
Germans undo move 3.
3 fighters placed in 112 Sea Zone
2 bombers placed in France
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
-
Euro Axis holds 8 VC’s again.
Are you moving any with Russia or do you want me to continue wit Japan?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 armour and 1 mech_infantry moved from Tsinghai to KweichowNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 battleship, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 24 Sea Zone
3 submarines moved from 24 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 fighter moved from 97 Sea Zone to Western Germany -
Scramble sz 25?
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yes
-
1 out of 3 Subs hit -> dented CV
1 ftr hit assign hit to? -
lose carrier
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 75 PUs;
Japanese buy 1 battleship, 2 destroyers, 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 24 Sea Zone
3 submarines moved from 24 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from Japan to 25 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 fighter moved from 97 Sea Zone to Western GermanyCombat - Japanese
Americans scrambles 2 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 submarines
Americans defend with 1 carrier, 1 destroyer, 4 fighters and 4 transports
Japanese roll dice for 3 submarines in 25 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 4 transports in 25 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
3 fighters owned by the Japanese, 1 bomber owned by the Japanese and 1 carrier owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 3 submarines in 25 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 4 transports in 25 Sea Zone, round 3 : 2/5 hits, 3,00 expected hits
2 submarines owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer, 4 fighters and 4 transports in 25 Sea Zone, round 4 : 2/5 hits, 3,00 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 4 fighters and 4 transports remaining. Battle score for attacker is -36
Casualties for Americans: 1 carrier and 1 destroyer
Casualties for Japanese: 1 bomber, 3 fighters and 3 submarines
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
Moving scrambled unit from 25 Sea Zone back to originating territory: Midway
2 fighters owned by the Americans forced to land in 16 Sea ZoneNon Combat Move - Japanese
2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 1 cruiser, 8 fighters, 7 submarines and 4 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
3 infantry moved from Malaya to 37 Sea Zone
1 aaGun moved from Malaya to 37 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
1 aaGun and 3 infantry moved from 56 Sea Zone to Western Australia
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 transport moved from 45 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from Chahar to Manchuria
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Iraq to EgyptPlace Units - Japanese
1 battleship, 2 destroyers and 3 fighters placed in 6 Sea Zone
3 infantry placed in Japan
Japanese undo move 1.
3 fighters placed in Japan
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : -1,33
Japanese : -1,50