League General Discussion Thread


  • @axis-dominion said in League General Discussion Thread:

    where is the league standings topic, can’t find it anymore

    New standings are the ELO ones: https://www.axisandallies.org/forums/topic/40302/the-new-elo-based-ranking-system/223

    I think the old standings has been unstickied. I had bookmarked it here: https://docs.google.com/spreadsheets/d/1pYDcR_d27qG312v_rq2q35wYEEfO6mjrX-Co1nvKrlI/edit#gid=818885946

    Maybe we should keep it stickied but just change the title.


  • yes plz keep it stickied


  • ok, i have officially seen it all…

    053d1f8e-3ce5-4fe2-bac4-7d575ef09d9f-image.png

  • 2025 2024 '23 '22 '21 '20

    That happened to me TODAY in a face to face game of D-Day. My opponent went 5 for 5 with 1’s (infantry) attacking 4 tanks and I went 1 for 4 at 3. Sheesh…

    Still won…


  • @axis-dominion said in League General Discussion Thread:

    yes plz keep it stickied

    Just the ol’ switcheroo…

    The link to the old rankings is in the League Rules, under #3 “Scoring/Playoffs”
    As is the link to the current ELO


  • I am excited to tell you we may have an influx of Axis & Allies players to the league in coming days. There is a group who really like playing Classic, and they are welcome in the league.

    Yes, that’s right, for the first time probably ever, A&A.org league will have a section for Classic. They are looking forward to having ELO ratings, league rules and moderation, and playoffs. There is an 8 man tournament starting right now, and those game results will be recorded for them, of course in their own tab. Hopefully several will start playing in the league and some more momentum come with them.

    Or the whole thing may not get as far off the ground as the Jan 1986 Challenger, but I wanted to tell you the news. A couple of the guys @Martin @elche are already league regulars.

    And of course, it gives you all the opportunity to return to the roots. If you ever had the classic board game, you will love how it looks in Triple A, it is fantastic. And @The_Good_Captain is an absolute ace with the Classic rules and all its versions and variants. If you ever play Classic in any capacity online or with your friends/family, you have a resource.

    I played a couple games of classic a year ago at @elche 's nudging and I’m glad I did. I am participating in the tournament (in the tournament section) so will be involved a bit with these guys.

    Please prepare to welcome some new blood, even if none of them touch G40


  • @gamerman01 said in League General Discussion Thread:

    “No” to standard bids set.
    Individual player game by game bids are preferred because of individual and unique player strategies, it changes up the game, sometimes a LOT (you mentioned stale). It would actually be more stale if the starting set up was largely dictated to everyone for a year. Guard rail not needed, inexperienced player can just look at what the successful players bid

    My purpose is to help out of box be the version people want to play. I get the impression it is the least played version on a site called Axis & Allies.org. I consider BM and PTV to be too different from the original.

    Ten or twenty years ago, people were talking about the death of board games. Apparently not! Instead, we have an extraordinary breadth of options in the World War 2 category. I want to eliminate as many obstacles as possible for Axis & Allies global 1940 to be the game they settle on as their hobby.

    So, when they buy the reprint and make it through the rule book and play a game or two on board or migrate to this new platform for lack of local competition, I’d like there to be

    1. optional simple, elegant intuitive fixes to the glaring problems with the game.
    2. an optional bid number and an optional bid placement for those who don’t have the time to study games.

    I was literally that guy in 2009. I came here to have a little fun between having a heavy work schedule at UPS, seven kids and a wife and outside responsibilities and was told by someone “you gotta want it.” 6 years later I came back in preparation for grasshopper’s tournament.

    Maybe when or if out of box dwindles down to a handful of league players, people will see the need to eliminate the small nagging skintags that push people to the hybrids.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Objection sustained, and thanks for another thoughtful post.

    So I think I understand your sentiments, and it’s difficult to respond really well to all that so I’ll do it in summary of the history through my eyes.

    1. We played Out of the Box to death when it came out. G40 was a very, very hot Axis and Allies product. Many more territories and zones, more playable powers, new units, airbases and naval bases, dual victory conditions. Mind blowing.

    2. Many of us certainly couldn’t wait until the game was polished up. Larry wanted us all to go ahead and play earlier iterations and give feedback. So we played a lot of games before it was even done.

    3. When the game was finished and done tinkering, we had yet another “new” version of the game. Like there was a major complex in Berlin now, and a minor in Ukraine that wasn’t there before. Exciting changes, but coming from the source, not from us, so it was global (pardon the pun).

    4. In 2013 league players completed 619 games of G40
      2014 was 550
      2015 was 444
      2016 was 487, and this was the first year BM was played.
      2017 was 403
      2018 was 451
      2019 was 367
      2020 was 365 - COVID bump
      2021 I started tracked each version separately

    OOB was down to 51
    PTV 87
    BM 201
    Total 339 COVID still a factor

    2022
    OOB 30
    PTV 38
    BM 153
    Total 221 Back to work LOL

    2023
    OOB 53
    PTV 49
    BM 118
    Total 220

    2024
    OOB 53
    PTV 83
    BM 85
    Total 221

    1. So it is very clear that all of us big boys love “new, shiny” and enjoy it very much for a time, and it starts to get too familiar, or… stale.

    Each of the versions started out very exciting because it was a significant twist on the much loved G40 game, and a mod that was widely loved and accepted as having

    To your last statement,
    Eliminating the small nagging skin tags is what started Balanced mod, for the most part, but I agree with you that the BM team went ahead and added a bunch of stuff to modify the game to be what they thought people would love most.

    You are saying do a modification of OOB that is much smaller in scope that doesn’t add a bunch of features, it stops after fixing a few problems.

    OK, that makes sense. And are you asking the league to come up with that fix, and maybe change it every year to mix it up? That does sound really cool and I would do it except then we’ve departed from actual out of the box as soon as we change one thing.

    I’m not intending to make a closing argument, I’m putting facts and thoughts out there for discussion.

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    My point in showing the statistics since the beginning of G40 is to show

    1. Dwindling marginal returns no matter what game it is
    2. BM breathing a lot of new life into G40 as a whole
    3. PTV doing similar after BM had been out awhile.

    My view is this is what happens when the world does not receive a new global Axis and Allies game in 13 years ( a child’s entire lifetime LOL). After a few years, the masses crave a new and improved, and a few years after that, the throngs cry out for a different way of taking over the world.

  • 2025 2024 '23 '22 '21 '20

    This, I think, is a great discussion so I would like to throw in my two cents.

    I think two very important points have been made… 1) People get tired of the same game over time. 2) There are some things people don’t like about OOB so they play other games.

    Now, for me, the main reason I like OOB is because a) it is the official game, b) there are so many various strategies that can be used to win and 3) it is a different game every time after about Round 4; especially due to the Bid.

    I guess the first question is what is it that people do not like about the current state of OOB? One thing that I have heard is the large Bid. To digress, the first time I ever played OOB we played with no Bid in our face-to-face group. Pretty soon it was a $6 Bid to take the Allies that grew over time to $12, $18, mid-twenties, thirties, forties, fifties and finally after about 5 years all the way up to $60! We had people who could not believe the Axis could win at $60, yet it did win more than it lost. Now here online there have been some very unique Bid placements that I think is going to drive that $60 down to about $50-$52. The reason I point that out is currently BM seems to be about $20-$22 so even after all the changes BM4 made OOB is only about $30 more to the Bid.

    Now, again, for me I like the Bid because how the Allies choose to place their Bid makes it a different game every time. But, assuming most people do not like the large Bid, how do we decrease it without radically changing the game like BM did?

    See, for me, I don’t play BM4 because it is really a different game due to all the changes. Same goes for PTV. While both may be fun and fine games there are lots of games that match that criteria on TripleA and we don’t play those.

    So, back to how to clean up OOB to make it more acceptable for everyone to play without radically changing it? What is it that, besides the large Bid, people don’t like?

    I think one thing is the Russia gets money from the Middle East and Africa and that seems kind of cheesy. Okay, we remove that. But that is one way Russia gets extra money so we have to make up for that or the Bid would grow even more.

    The fact Germany can steamroll Russia if Russia does not get assistance from UK? Okay, so again, we need more for Russia. So, what I would suggest is something that does not radically change the game but cleans up those two points if the general feeling is Russia is too weak.

    So how much does Russia need? Well, about $50 or so to match the Bid plus another $10-$15 for the loss of the Middle East and Africa. Okay — so we add 10 infantries to Russia ($30) to start the game and then give them a National Objective that as long as they hold it gives them $5 more a Turn; such as “Must hold Caucasus and Volgograd”. This would make it more worthwhile for Russia to fight for the south and even if they fail should get them at least 6-7 turns of collection for $30-$35 — Bingo plus $60-$65!

    I am not saying this would eliminate any Bid, but I bet it would drive it significantly under the current BM4 Bid. For those people who are just tired of the old game I am not sure this would bring them back however, it may bring in more Players who don’t like these three issues (Large Bid, cheesy Russia NO in Africa and weak Russia.)

    What are other things people don’t like about OOB???


  • @AndrewAAGamer my problem with Axis and Allies League matches is either 1) I am playing against inferior opponents and I know by turn 4 that it will be an easy win for me but I have to wait ten turns for them to inevitably concede, or 2) I am playing against superior opponents like you and I have to play through the next full turn every round to make sure I am not making a dumb mistake and also have to take a 40/60 odds battle to have a chance of winning since you will inevitably grind me into the dirt if I don’t take any risks. I spend a month to get to that huge attack on Moscow or massive battle in the Pacific, get either good or bad dice, and then either win or lose based on the outcome.

    I could play low-luck matches, but then I am guaranteed to win against inferior opponents and lose against people who have better gameplay so the outcome is essentially determined from the start of the game. There probably is no solution to this general situation in 2-player matches.


  • @crockett36 I am missing something in your suggestions. For players who don’t have time to dive in deep to the game and understand the current metas, the OOB version is sufficiently balanced enough to play without any modification at all. The German player will inevitably build too much fleet in the Atlantic or forget that Berlin is the capitol, not Frankfurt. The Russian player will spend their income on tanks, while the American player decides to take the long-march through N Africa instead of launching a successful Normandy invasion.

    For more experience players, we need a modification to make the game balanced. Either we can do that with fixed additional units/income, an adjustable bid, or a full-on balanced mod. We have empirical data that a majority prefer the balanced-mods, while a sizeable fraction enjoy OOB plus a bid, and virtually nobody can agree on intermediary house-rules. Out of the 221 matches last year, how many players could find agreeable custom-rules / modified bids? It has been a long time since I have even been offered anything different. A few players prefer low-luck, but I will only accept that against an inferior foe as I need dice to have a chance to beat players like Farmboy or Gamerman.

    I am very happy if a subset of players champion a set of house-rules and demonstrate that they are both balanced and enjoyable. If you see something catching on and think a majority would support general adoption as default, let us know. I would suggest that we could have a League-wide vote on adoption of changes if it has been successfully demonstrated by a sizable percentage of League games. I don’t see anything that even raises to a couple percent adoption right now, but don’t let that stop you from advocating for variations in the matches that you play against opponents as you are free to negotiate any rules you want.


  • @AndrewAAGamer said in League General Discussion Thread:

    What are other things people don’t like about OOB???

    The air raid rules. Too often these result in no hits but rolling a lot of dice at 1s means a lot of swinginess. BM, where ftrs roll at 2 attacking and defending but bombers and tacs roll at 1 is much better IMO.

    Also the cheesy attack on SZ62 J1. I think the setup should be changed to include a sub there. While the attack is still possible, probably not advised.

    Also, for your comments on USSR, I think the changes to their NOs in BM are great*, . Why reinvent the wheel?

      • except for the bonus for Japan doing a DOW on USSR. I play A&A because I want to kill. I can accept delay for preparation but I don’t like a game long disincentive to actually play the game which is what this is.

    There are other reasons to love G40 over BM. It is normally a faster game, although when BM first came out the opposite was true. It should be obvious that more income with the same starting setup should slow getting a result. Also, I find BM much more scripted in its outcomes whereas G40 is more flexible. I wonder if the objectives in BM should have been negative objectives for the opposite side, at least some of them.


  • @AndrewAAGamer said in League General Discussion Thread:

    What are other things people don’t like about OOB???

    Well I’m starting to wonder if maybe the bids have mostly fixed it.
    I was away from OOB for a long time and when I left, bids were about 20-24.

    With bids 20 or lower, as you know the infamous problems were Russia and India too weak, Germany just go south if the odds aren’t good enough on Moscow, fork Egypt/India, and if going India, Japan only has to go get Hawaii or Sydney and game over. Or, Germany go Egypt, take a bunch of Africa, swing back to a Russia that has no chance, for the win.
    Russia couldn’t go get African NO’s, every single unit was needed to survive in Moscow. Russia was often suffocated down to a few territories, earning 5 a turn and getting bombed so building nothing. That’s not fun.

    So my perspective is the balanced mod arose largely as a result of this repeat over and over again, Allies keep losing, and the thought of a much bigger bid was distasteful at the time.

    Now that I’m finally back and kicked the BM4 addiction, I find that the bids (which I play around 40) have pretty much fixed the earlier experiences. Maybe I lost a lot of experience, but my Axis are NOT rolling nearly as easily.


  • @gamerman01 said in League General Discussion Thread:

    Russia was often suffocated down to a few territories, earning 5 a turn and getting bombed so building nothing. That’s not fun.

    I liked your post a lot, @simon33 , but can’t help but say something about escorts/interceptors.

    I think the rule was largely a reaction to Axis bombing of Moscow.
    I’ve played a lot of balanced mod, and changing it to 2’s largely killed SBR as a tactic. They also went 14 cost bombers probably partly for the same reason. 2 fixes at the same problem = no problem. And practically no SBR, or the chance to disable a base, which is VERY fun to contemplate.

    BM designed for a less unpredictable game, and that’s what it is, like one or two of you just said.

  • '19 '17 '16

    @gamerman01 Some truth to that but I still do a lot of SBR on Moscow. And in a game I am playing now, 8 escorts and 3 bombers just attacked to be intercepted by 11 interceptors.

    I got talked out of bombing India but I am starting to wonder if there are scenarios where it is useful for India. Mostly if it is stripped of ftrs I suppose.


  • interesting discussions. would love to hear more about why andrew and maybe others think bm “radically changed” the game. for me at least, i feel the team behind it did an amazing job of enhancing it in very thoughtful ways that achieved certain goals beyond just trying to balance it, eg, nudging it a bit more toward looking like the history. and when i play bm i very much feel like i’m playing global but with great enhancements that give the allies a real chance without just throwing ever more loads of money at the problem. by the way, i agree very much the bid is not only great for variability/replayability but also an exciting aspect of the game. so i’m glad bm still requires a somewhat substantial bid, but just not too ridiculous imo like 50+ would be.

    anyway, for me, besides more balance and a more reasonable bid, i like bm because

    1. i never liked the re-looting rules in the original where if you regain your capital and then lose it again, the money again goes to the captor
    2. the intercepting rules that simon pointed out, how dumb is it that a bomber and a fighter both fight at a 1?
    3. vichy adds some historic realism to the game very nicely, while also adding more opening strategies and variability… it’s just a very fun aspect of the game imo
    4. same for the chinese guerillas, gives china a standing chance will also opening up another potential strategy for the allies (via american airstrikes… love this option)
    5. LOVE the new marine unit, gives back some much needed love to those capital ships and who doesn’t like cool new units? when has anyone ever complained about having artillery when they came out, or any of the other numerous new units that rolled out over time with new editions?
    6. bomber cost at 14, altho i resisted it at first, did away with that stupid utterly ridiculous dark skies that some ppl exploited in the past… so i welcome it, but cost of units is easily negotiable between players and i’ve been experimenting with costs of cruisers and battleships being cheaper, making them great again

    anyway i can go on, but all of these additions/enhancements don’t at all make the game feel “radically” different… eg you still have all the basics… G going for Russia or occasionally a SL if brits are careless… Japan going for india and china first, then turning on anz/hawaii… allies building up in 110 or first clearing out the med. all the basic fun strats are there and then some.


  • also the map is the same, as well as the starting units/positioning (except for a few marines added).

    PTV, on the other hand, is definitely a different game, and great to have that as yet another axis&allies variant.

  • '19 '17 '16

    @gamerman01 said in League General Discussion Thread:

    I think the rule was largely a reaction to Axis bombing of Moscow.

    Further to my reply on this one, I would actually say that I do more bombing of Moscow in BM than in G40. In G40, the first round you can reasonably bomb Moscow is round 4 (round 3 in a G1), and a couple of fighters bought put this back to round 5. And round 6 you might be taking Moscow; obviously not if playing a top opponent but if you are, then you get good damage on Moscow round 5 (maybe), no repairs probably then you can bomb again in round 7.

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