League General Discussion Thread


  • @Adam514 said in League General Discussion Thread:

    @axis-dominion said in League General Discussion Thread:

    anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

    5205128d-bd3d-4cf6-9de1-3cd125be71bb-image.png

    and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348

    only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case

    There should be an at war clause as well.

    It’s what I always assumed but never bothered to check, took a newbie cousin to point it out since of course he’s reading and learning the objectives for the first time. Ok thanks for confirming!


  • @Adam514 said in League General Discussion Thread:

    @axis-dominion said in League General Discussion Thread:

    anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

    5205128d-bd3d-4cf6-9de1-3cd125be71bb-image.png

    and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348

    only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case

    There should be an at war clause as well.

    maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    @axis-dominion

    While that request is sitting there,
    Tacs to 10, Fighters to 11 please
    Maybe even subs to 7
    Bombers to 13

    I know my dreams will never come to fruition, so maybe I’ll get somebody cool like @oysteilo to play it with me

    AD, cruisers might be OK at 12 if they are given anti-submarine capabilities of destroyers (along with marines being in play)


  • @gamerman01 said in League General Discussion Thread:

    @axis-dominion

    While that request is sitting there,
    Tacs to 10, Fighters to 11 please
    Maybe even subs to 7
    Bombers to 13

    I know my dreams will never come to fruition, so maybe I’ll get somebody cool like @oysteilo to play it with me

    AD, cruisers might be OK at 12 if they are given anti-submarine capabilities of destroyers (along with marines being in play)

    U re my man. Been saying all that a long time ago.

    Maybe i would not lower down bombers to 13, especially if fighters go to 11.

    As for the ships, battleship is definitely too expensive with 20, and cruiser offers too little for 12 (comparing to dd).

    I also think mech infantry are bought in such big masses. Maybe move them towards 5 IPC and give them some little boost ?


  • I mean,

    why would marine cost 5, and mech infantry 4?


  • @Amon-Sul
    OK…

    You’ll like this idea, then.

    Double all costs and income items, then you can fine-tune them all!

    For example, infantry cost 6 (2 X 3), then you can make mech 9 (2 X 4.5)
    Or in other words, effectively make mech 4.5

    To make bombers 13.5, you would have them cost 27
    You could also fine-tune the values of territories in the same way, if you double everything.
    Just may be a real pain in Triple A unless you get them to alter the coding for you.


  • @gamerman01 said in League General Discussion Thread:

    @Amon-Sul
    OK…

    You’ll like this idea, then.

    Double all costs and income items, then you can fine-tune them all!

    For example, infantry cost 6 (2 X 3), then you can make mech 9 (2 X 4.5)
    Or in other words, effectively make mech 4.5

    To make bombers 13.5, you would have them cost 27
    You could also fine-tune the values of territories in the same way, if you double everything.
    Just may be a real pain in Triple A unless you get them to alter the coding for you.

    i mean it’s fun to think about all kinds of alternatives, but i was more just wanting to keep it super simple: 1) battleships and cruisers are easily the least bought units, especially in higher ranked competitive games where optimal purchases/plays is crucial 2) we have some indication/data from PTV that the changes are good or at least have become normalized/accepted and 3) why not have the two “sister” games further aligned, especially if it can enhance bm… just seems like a win-win. i think other changes might be a lot more impactful, eg lowering tp cost to 6 prob would require more testing. bumping up mechs and then enhancing them in the same way as PTV seems like too big of a change as well. but i don’t see lowering those two ships as being a huge impact, but would help add some variety and make them at least viable/somewhat more useful.

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    @axis-dominion
    What you’re saying, put another way, is

    it totally stinks that naval warship purchase choices are effectively subs, destroyers, or carriers

    And in actual practice, destroyer purchases are kept to the minimum that is perceived as necessary.

    So two (2) choices lol


  • @gamerman01 said in League General Discussion Thread:

    @axis-dominion
    What you’re saying, put another way, is

    it totally stinks that naval warship purchase choices are effectively subs, destroyers, or carriers

    And in actual practice, destroyer purchases are kept to the minimum that is perceived as necessary.

    So two (2) choices lol

    yes lol you got it!!


  • @regularkid and @Adam514 we have some requests for bm4.2, see below… i think many in the community would like to see battleships and cruisers have the same price improvements as ptv


  • @axis-dominion said in League General Discussion Thread:

    @regularkid and @Adam514 we have some requests for bm4.2, see below… i think many in the community would like to see battleships and cruisers have the same price improvements as ptv

    and also fig - tac correction

    if possible


  • @Amon-Sul said in [League General Discussion Thread]

    and also fig - tac correction

    if possible

    Meaning fighters to 11 and tacs down to 10?

    I hope there are several others who agree and that this could just maybe possibly be adjusted.

    And I’m not even talking about PtV where I have no recent experience, but it would seem with so many additional scramble opportunities that a 10% increase in fighter cost could be an improvement there also


  • @gamerman01 said in League General Discussion Thread:

    @Amon-Sul said in [League General Discussion Thread]

    and also fig - tac correction

    if possible

    Meaning fighters to 11 and tacs down to 10?

    I hope there are several others who agree and that this could just maybe possibly be adjusted.

    And I’m not even talking about PtV where I have no recent experience, but it would seem with so many additional scramble opportunities that a 10% increase in fighter cost could be an improvement there also

    yes i agree that figs and tacs shouldnt cost the same.

    Fig can intercept, is more useful on ACs / airfields etc.

    I am of course speaking about BM ,

    minimum is making figs and tacs cost even, and that should be 11, not 10

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Fighters @10 and Bombers @ 12 are carryovers from AA50, but airbases were added for G40, therefore, fighters and bombers each became more powerful, but especially fighters.

    Bomber cost has been house-ruled up 16.7% and no one’s been complaining, though 13 would seem to me to be the happy middle ground.
    Wait… if the cost of fighters would be raised to 11 then more bombers would be purchased at 14. My opponents almost never buy any bombers at all. Boring.

    So, I’m saying airbases give a bigger boost to the value of fighters than even to bombers, and bomber cost has been house-ruled up 16.7% but fighters no change (0%). Hmmm

    @axis-dominion
    Cruisers @ 12 and Battleships @ 20 also carryovers from AA50 and there were complaints about no new purchases for them.


  • @axis-dominion said in League General Discussion Thread:

    maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)

    So I’m hopeful for a BM4.2 also. Or!??
    BM5.0 ???


  • @gamerman01 said in League General Discussion Thread:

    @axis-dominion said in League General Discussion Thread:

    maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)

    So I’m hopeful for a BM4.2 also. Or!??
    BM5.0 ???

    yea… but maybe the nerd herd is ignoring our pleas/whining for an update here lol


  • for simplicity, i wouldn’t mind just bringing over the PTV changes as follows:

    1. bombers back to 12 but attack at 3 instead of 4 (not sure if this way of nerfing them is too big of a change, vs the bump to 14)
    2. figs and tacs both at 10
    3. cruisers 11
    4. battleships 18

    then the two games are more aligned which makes it easier for ppl to transition between them


  • @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

    It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
    Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.


  • @axis-dominion said in League General Discussion Thread:

    for simplicity, i wouldn’t mind just bringing over the PTV changes as follows:

    1. bombers back to 12 but attack at 3 instead of 4 (not sure if this way of nerfing them is too big of a change, vs the bump to 14)
    2. figs and tacs both at 10
    3. cruisers 11
    4. battleships 18

    then the two games are more aligned which makes it easier for ppl to transition between them

    agree with U

    we need a fast BM upgrade, let say 4.2.

    and for some future upgrade, we can prepare 5.0 with time and discussion of how 4.2 is doing in practice


  • @surfer said in League General Discussion Thread:

    @axis-dominion While we are at it, I think AA should also get a tweak. Either 4 shots, or reduced cost to 3 or 4, possibly both.

    It appears that the cost of a AA unit was set to 5 so that after buying 2 AA, one would likely kill 1 ftr, if attacked by 6 ftrs, and the battle would be a wash TUV. But that does not account for the rapid movement of ftrs vs AA so that one almost never buy AA.
    Increasing their lethality would make for more tactical unit buys on defense. Especially in the late game where everyone seems to rely on massive air fleets to dominate a region.

    Very good post. I forgot them too.

    People mass cheap fighters , and we definitely need more aa guns. Something must be done.
    They need to be more effective (shooting 4 planes) or cheaper (3 IPC )
    or both (shooting 4 planes and the cost of 4 IPC)

    Maybe keeping the same price, or raising to 6 IPC but each 1-2 is a hit ?

    Or is it too radical ?

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