T2 Play Off R1 BM3: oysteilo (Axis +9) vs. majikforce

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Kazakhstan to Caucasus
                1 armour moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 tactical_bomber moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Tambov
                2 infantry moved from Russia to Tambov
                2 fighters moved from Russia to Tambov
                2 infantry moved from Vologda to Smolensk
                2 fighters moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Tambov, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  0/4 hits
                        Italians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 :  2/4 hits
                        Italians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 armour and 2 mech_infantrys
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Caucasus, round 2 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                        Russians roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                1 tactical_bomber moved from Volgograd to Russia
                2 fighters moved from Smolensk to Russia

    Place Units - Russians
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_41266_Rus7.tsvg

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Sorry. I will be slow for the next 10 days. Will post from time to time

  • '22 '16

    Okay post when you can.

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 units repaired.
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Hunan to Kweichow
                2 infantry moved from Kwangsi to Yunnan
                2 bombers moved from Hunan to Kweichow
                1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
                2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
                2 fighters moved from Japan to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 cruiser moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 :  3/4 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  2/7 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 3 :  4/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 4 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 46 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 46 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Hunan
                2 fighters moved from Yunnan to Malaya
                1 tactical_bomber moved from Yunnan to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                2 carriers moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to Malaya
                1 battleship, 5 carriers and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 armour moved from Philippines to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from 37 Sea Zone to Malaya
                1 fighter moved from 35 Sea Zone to Celebes
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Philippines
                2 bombers moved from Kweichow to Chahar
                1 fighter and 2 tactical_bombers moved from Kweichow to Chahar
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Celebes to 42 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Suiyuyan to Hopei
                3 destroyers moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Malaya: 1 infantry
                EDIT: Adding units owned by Japanese to Celebes: 1 infantry
                EDIT: Turning off Edit Mode
                2 destroyers placed in 19 Sea Zone
                1 airfield and 1 factory_minor placed in Malaya
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    triplea_41266_Jap7.tsvg

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    moved one inf back to celeb from malaya

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Morocco to Algeria
                1 marine moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to Algeria
                1 bomber moved from Burma to Hunan
                2 bombers moved from Burma to Kweichow

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Kweichow
                    Americans attack with 2 bombers
                    Japanese defend with 1 armour
                        Americans roll dice for 2 bombers in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in Kweichow
                        Americans roll dice for 1 bomber in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 armour
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Hunan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Kweichow to India
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 cruiser moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to India
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 91 Sea Zone to 105 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_41266_Ame7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Morocco to Algeria
                1 marine moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to Holland Belgium
                1 carrier, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Morocco to Algeria
                1 bomber moved from Burma to Hunan
                2 bombers moved from Burma to Kweichow

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium
                Battle in Kweichow
                    Americans attack with 2 bombers
                    Japanese defend with 1 armour
                        Americans roll dice for 2 bombers in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 bomber owned by the Americans lost in Kweichow
                        Americans roll dice for 1 bomber in Kweichow, round 3 :  1/1 hits
                        Japanese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 armour
                Battle in Hunan
                    Americans attack with 1 bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Hunan, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
                    Japanese win with no units remaining. Battle score for attacker is -9
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Kweichow to India
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                1 cruiser moved from 55 Sea Zone to 54 Sea Zone
                1 bomber moved from Queensland to India
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
                1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                1 bomber moved from 110 Sea Zone to United Kingdom
                1 submarine moved from 91 Sea Zone to 105 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
                Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
                2 infantry moved from Shensi to Hopei
                1 fighter moved from Shensi to Hopei

    Combat - Chinese
                Chinese creates battle in territory Suiyuyan
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Hunan
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Tobruk to Libya
                      British take Libya from Italians
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 fighters moved from Shensi to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to India
                1 armour and 1 infantry moved from Morocco to Algeria

    Combat - British
                Battle in Yunnan
                    British attack with 2 fighters and 3 infantry
                    Japanese defend with 1 aaGun and 2 infantry
                        AA fire in Yunnan :  0/2 hits
                        British roll dice for 2 fighters and 3 infantry in Yunnan, round 2 :  3/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - British
                2 fighters moved from Yunnan to India
                3 aaGuns, 7 infantry and 2 mech_infantrys moved from Burma to India
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 fighter and 2 mech_infantrys placed in Egypt
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,1,1,2,1,4,4,3
                UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41266_UK_7.tsvg

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser and 1 submarine; French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                        British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                        1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                        Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
                        British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                        1 cruiser owned by the British lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 cruiser and 1 submarine
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 tactical_bomber moved from 98 Sea Zone to Greece
                1 bomber moved from 98 Sea Zone to Greece
                3 fighters moved from 98 Sea Zone to Greece
                3 infantry moved from Northern Italy to Western Germany
                1 infantry moved from France to Western Germany
                1 artillery moved from Southern Italy to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Rostov to Bryansk
                2 artilleries moved from Rostov to Bryansk
                1 armour moved from Rostov to Bryansk

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Combat Hit Differential Summary :

    Italians : -2,67
        British : -0,50

    triplea_41266_Ita7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Changing PUs for ANZAC from 3 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    triplea_41266_ANZ7.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 2 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 fighter placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Changing PUs for ANZAC from 3 to 0
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French

    triplea_41266_Fre7.tsvg

  • '22 '16

    I posted the ANZAC turn so you can see my edit.  I thought I purchased an inf for my transport.  Must’ve not clicked the button.  Hope you are okay with the edit.  I will reverse it if you are not cool with it.  Also I had scramble options for your sz 98 battle with Italy.  I would’ve scrambled since there was a chance to kill some Italian air.  I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle.  Cheers!

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    @majikforce:

    I posted the ANZAC turn so you can see my edit.  I thought I purchased an inf for my transport.  Must’ve not clicked the button.  Hope you are okay with the edit.  I will reverse it if you are not cool with it.  Also I had scramble options for your sz 98 battle with Italy.  I would’ve scrambled since there was a chance to kill some Italian air.  I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle.  Cheers!

    Your edit is fine

    And of course you may scramble. In my opinion this is not a scramble situation but at the end of the day that does not matter as this is your right and your decision! In this situation I prefer to re-roll the entire battle. Why? On a general note in a situation like this the other player would be happy with no scramble if the attacker had scored 5 hits, then if the assumption is incorrect with no scramble the battle has to be rerolled when attacker dice shows up poorly. Just to be clear, I am NOT accusing you to speculate on this! I am just trying to explain why I don’t like to add in fighter rolls in these situations. I hope you dont take this the wrong way!

    I guess the easiest thing is to use forum dice for 1 sub, 1 destroyer, 3 fighters, 1 tac and 1 bomber against 1 sub, 1 destroyer, 1 cruiser and 2 fighters. IF OK I will do this during Germany I will wait for OK from you before I do anything

  • '22 '16

    @oysteilo:

    @majikforce:

    I posted the ANZAC turn so you can see my edit.�  I thought I purchased an inf for my transport.�  Must’ve not clicked the button.�  Hope you are okay with the edit.�  I will reverse it if you are not cool with it.�  Also I had scramble options for your sz 98 battle with Italy.�  I would’ve scrambled since there was a chance to kill some Italian air.�  I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle.�  Cheers!

    Your edit is fine

    And of course you may scramble. In my opinion this is not a scramble situation but at the end of the day that does not matter as this is your right and your decision! In this situation I prefer to re-roll the entire battle. Why? On a general note in a situation like this the other player would be happy with no scramble if the attacker had scored 5 hits, then if the assumption is incorrect with no scramble the battle has to be rerolled when attacker dice shows up poorly. Just to be clear, I am NOT accusing you to speculate on this! I am just trying to explain why I don’t like to add in fighter rolls in these situations. I hope you dont take this the wrong way!

    I guess the easiest thing is to use forum dice for 1 sub, 1 destroyer, 3 fighters, 1 tac and 1 bomber against 1 sub, 1 destroyer, 1 cruiser and 2 fighters. IF OK I will do this during Germany I will wait for OK from you before I do anything

    Go ahead and re-roll the battle on the forum thats fine with me.  Max Defense please.  As for my decsion to scramble it was pretty much made up in my mind during UKs turn if you decided to perform that attack.  Its a chance to bite into italys air force (as long as there are no huge dice swings  :-D)  So your rolls and my rolls never really affected my decision.  But my philosophy is to let the original dice stand so as not to penalize someone for getting really good rolls or really bad ones.  I see it as the attacker accepting the risk of a possible re-roll or adding in defender rolls when they assume decsions for their opponent.  Just my style but I am completely fine with a re-roll.  Game on!  Hopefully some of those Italian planes become fish food! :wink:

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    OK, lets get this going then

    attacker

    sub
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    all other units
    DiceRolls: 1@2 3@3 2@4; Total Hits: 31@2: (5)3@3: (3, 2, 4)2@4: (1, 6)

    Defender

    sub
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    all other units
    DiceRolls: 1@2 1@3 2@4; Total Hits: 41@2: (1)1@3: (1)2@4: (1, 3)

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from Greece: 1 bomber and 1 tactical_bomber
                EDIT: Removing units owned by Italians from Greece: 1 fighter
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Bryansk to Volgograd
                2 fighters moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                1 bomber and 1 tactical_bomber moved from Bryansk to Tambov

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 5 infantry
                    British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
                        Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 1 mech_infantry
                    Americans defend with 1 marine
                        Germans roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
                        Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                        1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Germans win with 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 marine
                Battle in Tambov
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2,67 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Removing units owned by Germans from Archangel: 1 infantry
                EDIT: Adding units owned by Germans to Vologda: 1 infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Tambov to Bryansk
                1 bomber moved from Tambov to Bryansk
                2 tactical_bombers moved from Volgograd to Bryansk
                2 fighters moved from Volgograd to Bryansk
                3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun moved from Belarus to Bryansk
                3 artilleries moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                4 mech_infantrys moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                3 fighters moved from Holland Belgium to Eastern Poland

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                2 bombers, 1 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Chahar: 2 bombers
                EDIT: Adding units owned by Germans to Philippines: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Hit Differential Summary :

    Germans : 2,83
        Americans : 0,67
        Russians : -0,50

    triplea_41266_Ger8.tsvg

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
                EDIT: Removing units owned by Italians from Greece: 1 bomber and 1 tactical_bomber
                EDIT: Removing units owned by Italians from Greece: 1 fighter
                EDIT: Turning off Edit Mode
                Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 5 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                2 mech_infantrys moved from Bryansk to Volgograd
                2 fighters moved from Bryansk to Volgograd
                2 tactical_bombers moved from Bryansk to Volgograd
                2 infantry moved from Bryansk to Tambov
                1 bomber and 1 tactical_bomber moved from Bryansk to Tambov

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 5 infantry
                    British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
                        Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
                        1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 1 mech_infantry
                    Americans defend with 1 marine
                        Germans roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
                        Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                        1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Germans win with 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 marine
                Battle in Tambov
                    Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
                        Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Volgograd
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2,67 expected hits
                        Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Vologda from Russians to Germans
                EDIT: Removing units owned by Germans from Archangel: 1 infantry
                EDIT: Adding units owned by Germans to Vologda: 1 infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Tambov to Bryansk
                1 bomber moved from Tambov to Bryansk
                2 tactical_bombers moved from Volgograd to Bryansk
                2 fighters moved from Volgograd to Bryansk
                3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
                1 aaGun moved from Belarus to Bryansk
                3 artilleries moved from Belarus to Bryansk
                3 armour moved from Novgorod to Bryansk
                5 mech_infantrys moved from Eastern Poland to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                4 mech_infantrys moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
                3 fighters moved from Holland Belgium to Eastern Poland

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                2 bombers, 1 infantry and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Chahar: 2 bombers
                EDIT: Adding units owned by Germans to Philippines: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Vologda: 1 infantry
                EDIT: Changing ownership of Vologda from Germans to Russians
                EDIT: Changing PUs for Germans from 70 to 69
                EDIT: Adding units owned by Germans to Novgorod: 1 infantry
                EDIT: Turning off Edit Mode

    Combat Hit Differential Summary :

    Germans : 2,83
        Americans : 0,67
        Russians : -0,50

    triplea_41266_Ger8.tsvg

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    nice job with the scramble :)

    I forgot to move in my dude from archangel to vologda. edited it, but i changed my mind and it is in novgorod instead

  • '22 '16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Italians
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Caucasus to Volgograd
                1 tactical_bomber moved from Russia to Rostov
                1 fighter moved from Russia to Volgograd
                3 infantry moved from Russia to Tambov
                3 fighters moved from Russia to Tambov

    triplea_41266_Rus8.tsvg

  • '22 '16

    @oysteilo:

    nice job with the scramble :)

    I forgot to move in my dude from archangel to vologda. edited it, but i changed my mind and it is in novgorod instead

    Wow! That went really well for me.  Need sub orders for sz 113 and OOL please.

  • 2024 '23 '22 '21 '20 '19 '18 '17 '16 '15

    Both sub stays in the battle. Assign hits to subs before you tilt BB and carrier

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