Oh even though I edited Southern France to be Italian, Vichy still triggered. Unsure what happened here but it will have to wait.
T2 Play Off R1 BM3: oysteilo (Axis +9) vs. majikforce
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 cruiser and 1 submarine; French defend with 1 destroyer
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/5 hits, 2,83 expected hits
British roll dice for 1 cruiser in 98 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Italians: 1 destroyer
Casualties for British: 1 cruiser and 1 submarine
Casualties for French: 1 destroyerNon Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
3 fighters moved from 98 Sea Zone to Greece
3 infantry moved from Northern Italy to Western Germany
1 infantry moved from France to Western Germany
1 artillery moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Rostov to Bryansk
2 artilleries moved from Rostov to Bryansk
1 armour moved from Rostov to BryanskPlace Units - Italians
4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians : -2,67
British : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Changing PUs for ANZAC from 3 to 0
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Celebes
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Changing PUs for ANZAC from 3 to 0
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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I posted the ANZAC turn so you can see my edit. I thought I purchased an inf for my transport. Must’ve not clicked the button. Hope you are okay with the edit. I will reverse it if you are not cool with it. Also I had scramble options for your sz 98 battle with Italy. I would’ve scrambled since there was a chance to kill some Italian air. I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle. Cheers!
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I posted the ANZAC turn so you can see my edit. I thought I purchased an inf for my transport. Must’ve not clicked the button. Hope you are okay with the edit. I will reverse it if you are not cool with it. Also I had scramble options for your sz 98 battle with Italy. I would’ve scrambled since there was a chance to kill some Italian air. I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle. Cheers!
Your edit is fine
And of course you may scramble. In my opinion this is not a scramble situation but at the end of the day that does not matter as this is your right and your decision! In this situation I prefer to re-roll the entire battle. Why? On a general note in a situation like this the other player would be happy with no scramble if the attacker had scored 5 hits, then if the assumption is incorrect with no scramble the battle has to be rerolled when attacker dice shows up poorly. Just to be clear, I am NOT accusing you to speculate on this! I am just trying to explain why I don’t like to add in fighter rolls in these situations. I hope you dont take this the wrong way!
I guess the easiest thing is to use forum dice for 1 sub, 1 destroyer, 3 fighters, 1 tac and 1 bomber against 1 sub, 1 destroyer, 1 cruiser and 2 fighters. IF OK I will do this during Germany I will wait for OK from you before I do anything
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I posted the ANZAC turn so you can see my edit.� I thought I purchased an inf for my transport.� Must’ve not clicked the button.� Hope you are okay with the edit.� I will reverse it if you are not cool with it.� Also I had scramble options for your sz 98 battle with Italy.� I would’ve scrambled since there was a chance to kill some Italian air.� I usually prefer to keep the original rolls if possible and just add in the fighter rolls and edit losses accordingly but I will leave it up to you if you want to re-roll the whole battle.� Cheers!
Your edit is fine
And of course you may scramble. In my opinion this is not a scramble situation but at the end of the day that does not matter as this is your right and your decision! In this situation I prefer to re-roll the entire battle. Why? On a general note in a situation like this the other player would be happy with no scramble if the attacker had scored 5 hits, then if the assumption is incorrect with no scramble the battle has to be rerolled when attacker dice shows up poorly. Just to be clear, I am NOT accusing you to speculate on this! I am just trying to explain why I don’t like to add in fighter rolls in these situations. I hope you dont take this the wrong way!
I guess the easiest thing is to use forum dice for 1 sub, 1 destroyer, 3 fighters, 1 tac and 1 bomber against 1 sub, 1 destroyer, 1 cruiser and 2 fighters. IF OK I will do this during Germany I will wait for OK from you before I do anything
Go ahead and re-roll the battle on the forum thats fine with me. Max Defense please. As for my decsion to scramble it was pretty much made up in my mind during UKs turn if you decided to perform that attack. Its a chance to bite into italys air force (as long as there are no huge dice swings :-D) So your rolls and my rolls never really affected my decision. But my philosophy is to let the original dice stand so as not to penalize someone for getting really good rolls or really bad ones. I see it as the attacker accepting the risk of a possible re-roll or adding in defender rolls when they assume decsions for their opponent. Just my style but I am completely fine with a re-roll. Game on! Hopefully some of those Italian planes become fish food! :wink:
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OK, lets get this going then
attacker
sub
Rolls: 1@2; Total Hits: 01@2: (3)all other units
Rolls: 1@2 3@3 2@4; Total Hits: 31@2: (5)3@3: (3, 2, 4)2@4: (1, 6)Defender
sub
Rolls: 1@1; Total Hits: 11@1: (1)all other units
Rolls: 1@2 1@3 2@4; Total Hits: 41@2: (1)1@3: (1)2@4: (1, 3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Greece: 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 fighters moved from Volgograd to Bryansk
3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 fighters moved from Holland Belgium to Eastern PolandPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 bombers, 1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 2,83
Americans : 0,67
Russians : -0,50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from Greece: 1 bomber and 1 tactical_bomber
EDIT: Removing units owned by Italians from Greece: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 2 armour, 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 5 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
2 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Tambov
1 bomber and 1 tactical_bomber moved from Bryansk to TambovCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
British defend with 2 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1,33 expected hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 1 mech_infantry
Americans defend with 1 marine
Germans roll dice for 3 fighters and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 marine owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Germans win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 marine
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Volgograd
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2,67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0,83 expected hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Removing units owned by Germans from Archangel: 1 infantry
EDIT: Adding units owned by Germans to Vologda: 1 infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Tambov to Bryansk
1 bomber moved from Tambov to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
2 fighters moved from Volgograd to Bryansk
3 artilleries and 9 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
3 artilleries moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 battleship, 1 carrier and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
3 fighters moved from Holland Belgium to Eastern PolandPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
2 bombers, 1 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Chahar: 2 bombers
EDIT: Adding units owned by Germans to Philippines: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Germans to Russians
EDIT: Changing PUs for Germans from 70 to 69
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2,83
Americans : 0,67
Russians : -0,50 -
nice job with the scramble :)
I forgot to move in my dude from archangel to vologda. edited it, but i changed my mind and it is in novgorod instead
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
3 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov -
nice job with the scramble :)
I forgot to move in my dude from archangel to vologda. edited it, but i changed my mind and it is in novgorod instead
Wow! That went really well for me. Need sub orders for sz 113 and OOL please.
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Both sub stays in the battle. Assign hits to subs before you tilt BB and carrier
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 armour and 1 mech_infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
3 infantry moved from Russia to Tambov
3 fighters moved from Russia to TambovCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Rostov
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 fighters and 3 infantry in Tambov, round 2 : 0/6 hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 3 fighters and 3 infantry in Tambov, round 3 : 2/6 hits
Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun moved from Russia to Tambov
2 armour moved from Russia to Novosibirsk
1 aaGun, 14 artilleries and 44 infantry moved from Russia to Samara
1 tactical_bomber moved from Rostov to Samara
1 fighter moved from Volgograd to Samara
3 fighters moved from Tambov to SamaraPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from Malaya to Yunnan
1 bomber moved from Chahar to Hopei
1 bomber moved from Chahar to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 tactical_bomber moved from Chahar to Yunnan
1 fighter moved from 37 Sea Zone to Hunan
1 fighter moved from 37 Sea Zone to French Indo China
1 submarine moved from 46 Sea Zone to 55 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
5 carriers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Japan to Guam
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to GuamCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Guam
Japanese attack with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield; ANZAC defend with 1 marine
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Guam, round 2 : 1/5 hits, 2,17 expected hits
Americans roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the ANZAC lost in Guam
Japanese win, taking Guam from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 marine
Casualties for Japanese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hunan, round 2 : 3/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 fighter in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from French Indo China to 35 Sea Zone
1 fighter moved from Shan State to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to Java
1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from Guam to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
1 bomber moved from Hunan to Philippines
1 bomber moved from Hopei to Philippines
1 bomber moved from Guam to 35 Sea Zone
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Hopei to Kwangsi
1 fighter moved from Hunan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Hopei to Kwangsi
1 fighter moved from 42 Sea Zone to Malaya
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
3 fighters moved from 35 Sea Zone to Philippines
4 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 74 Sea Zone to 41 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery and 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,50
ANZAC : 0,50
Chinese : 0,00
UK_Pacific : 0,33
Japanese : 1,17 -
Sorry for the delay. I had the US turn all mapped out and then I realized that the German bombers in the Phillipines would screw everything up! :-D Hopefully I’ll get to it tonight.
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no worries, with your aggressive style of play I think those two bombers are very much needed…… :)
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Looks like the Allies are in bad bad trouble. Axis already ahead in TUV and Russia not even captures. I am afraid the Allied Western front is too weak to cause enough trouble for the Germans, even in case WGR is reduced to a minor.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hopei
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
2 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs -
I can’t post the turn. Keep getting a weird error. I will email you the game file. Some awful dice for the US some favorable dice for the UK! How’s that TUV now! LOL!