@axis_roll to continue this variant discussion, since I just mentioned it in @Argothair’s Balanced Mod thread- where I also took the liberty of naming it- what if when the “Colonial Outpost” (the TT that gets the pre-game boost) is captured, the IC there is destroyed (not captured) and the TT value reverts to OOB?
Colonial Outpost
Instead of a bid, before the start of the game the Allies may designate any Allied territory as the “Colonial Outpost” for that game. Add an Industrial Complex + Anti-Aircraft Artillery to that territory and increase it’s IPC value by +1 (but not over 3) as long as it remains under the control of its original owner. If the “Colonial Outpost” is ever captured by the Axis Powers, the Industrial Complex there is destroyed (not captured) and the value of the territory permanently reverts back to the value printed on the board.
This addition to the rule would accomplish two major things:
- It solidifies the dramatic pro-Allied swing that the Outpost represents, because it eliminates the potential Axis savings if they capture the Outpost on a TT where they stand to benefit significantly from having an IC anyways (like India)
- It removes a major disincentive for adventurous or decoy Outpost placements- they are are net-zero for the Allies at worst.
Since the Colonial Outpost is designed to replace outright the bid, my thought is that it should never hurt the Allies even if they just drop it to distract the Axis and never build a single unit there. To weaken the variant while keeping the spirit, you could always leave either the boosted IPC value (but still destroy the IC) or let the Axis keep the IC but revert the TT value to make it less valuable to them.
I would personally much rather play a game with a whole new opportunity or angle of attack than get another couple Russian artillery and some British infantry in Egypt… not because it would be fairer but just because it would be more fun.