@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Java to Celebes
3 infantry moved from Malaya to Shan State
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 fighter moved from Java to Celebes
1 marine moved from 44 Sea Zone to Celebes
2 bombers moved from Java to India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 marine in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Kweichow, round 2 : 0/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 4 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Sumatra
2 bombers moved from India to French Indo China
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 carriers and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
3 carriers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Java to Celebes
3 infantry moved from Malaya to Shan State
2 artilleries moved from Yunnan to Shan State
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Szechwan
2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
1 fighter moved from Java to Celebes
1 marine moved from 44 Sea Zone to Celebes
2 bombers moved from Java to India
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 battleships and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 3 fighters, 2 infantry and 1 marine
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 marine in Celebes, round 2 : 2/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in India causes 9 damage total.
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 3 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 2 infantry and 4 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Kweichow, round 2 : 0/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits
2 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 3 : 1/6 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 4 : 2/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 : 1/7 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from French Indo China to Yunnan
1 fighter moved from Burma to Sumatra
2 bombers moved from India to French Indo China
2 submarines moved from 42 Sea Zone to 39 Sea Zone
2 carriers and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
3 carriers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 34 Sea Zone to 44 Sea Zone
1 fighter moved from 45 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 44 Sea Zone
3 fighters moved from Celebes to 44 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 35 Sea Zone to 44 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 submarines placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Russian super power:D 24 tanks.
A brave fight you give Rubi. I still do not see the Axis winning but also not entirely collapsing soon. and the way Farmboy plays, dicey surprises are still possible.
Good luck gentlemen. You are providing us with a good show. Thanks!
Yeah men tough game, but I am having fun yet. :wink:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
3 fighters moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Northwest Persia to Ukraine
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Northern Italy
Americans converts factory_major into different units
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Northern Italy from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to Algeria
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Scotland to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 fighters placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
British buy 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from West India to Persia
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Persia
1 fighter moved from 98 Sea Zone to Persia
1 artillery and 2 infantry moved from India to BurmaCombat - British
British creates battle in territory 98 Sea Zone
Battle in Persia
British attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 1 aaGun
AA fire in Persia : 0/2 hits
British roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 : 3/11 hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Persia, round 2 : 3/6 hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
British roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/8 hits
Germans roll dice for 1 artillery and 3 infantry in Persia, round 3 : 0/4 hits
2 infantry owned by the Germans lost in Persia
British roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 4 : 5/8 hits
Germans roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Persia
British win, taking 98 Sea Zone from Italians, taking Persia from Germans with 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Rostov
3 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea ZonePlace Units - British
4 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 25 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Algeria : 2 infantry
Norway : 2 aaGuns
Ethiopia : 1 flag
Rostov : 1 fighter
125 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
99 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Persia : 1 flag, 1 armour, 4 artilleries and 1 factory_minor
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 49
Russians : 33 / 38
Japanese : 57 / 65
Americans : 64 / 95
Chinese : 7 / 7
British : 31 / 40
UK_Pacific : 6 / 6
Italians : 5 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.
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Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.
It’s ok the way you did.
BTW.
In my Jap CM forgot moving my mech from Amur to Siberia. I doesn’t make any diference in your Ame Turn. May I?
Cheers -
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Bessarabia to Northern Italy
1 bomber moved from Western Germany to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Bessarabia to BelarusCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Belarus
Italians attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Romania
5 mech_infantrys moved from Bessarabia to Romania
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 16 PUs total -
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For sure. I may not get to my turn until tomorrow but can do the edit and give you the IPC when I do.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Adding units owned by Japanese to Siberia: 1 mech_infantry
EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
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Double check but I think I made the right edits for Japan.
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Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
8 bombers moved from Western Germany to Rostov
3 armour, 1 artillery and 31 mech_infantrys moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 8 bombers and 31 mech_infantrys
Russians defend with 1 aaGun, 19 armour and 15 mech_infantrys; British defend with 1 fighter
AA fire in Rostov : 0/3 hits
Germans roll dice for 3 armour, 1 artillery, 8 bombers and 31 mech_infantrys in Rostov, round 2 : 17/43 hits
Russians roll dice for 1 aaGun, 19 armour, 1 fighter and 15 mech_infantrys in Rostov, round 2 : 13/35 hits
13 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 1 artillery, 8 bombers and 18 mech_infantrys in Rostov, round 3 : 11/30 hits
Russians roll dice for 18 armour and 1 fighter in Rostov, round 3 : 11/19 hits
11 mech_infantrys owned by the Germans and 11 armour owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 1 artillery, 8 bombers and 7 mech_infantrys in Rostov, round 4 : 10/19 hits
Russians roll dice for 7 armour and 1 fighter in Rostov, round 4 : 5/8 hits
5 mech_infantrys owned by the Germans, 1 fighter owned by the British and 7 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 8 bombers and 2 mech_infantrys remaining. Battle score for attacker is 73
Casualties for Germans: 29 mech_infantrys
Casualties for Russians: 1 aaGun, 19 armour and 15 mech_infantrys
Casualties for British: 1 fighterNon Combat Move - Germans
8 bombers moved from Rostov to Romania
1 aaGun moved from Ukraine to Bessarabia
3 artilleries and 5 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Germany
5 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
10 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Northwest Persia to Rostov
4 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 armour moved from Russia to RostovCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits
Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 4 : 1/3 hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Rostov
Russians attack with 2 armour, 3 artilleries and 6 infantry
Germans defend with 3 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries and 6 infantry in Rostov, round 2 : 3/11 hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Rostov, round 3 : 1/8 hits
Germans roll dice for 3 armour in Rostov, round 3 : 1/3 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 armour, 3 artilleries and 2 infantry in Rostov, round 4 : 5/7 hits
Germans roll dice for 2 armour in Rostov, round 4 : 0/2 hits
2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Smolensk
4 armour and 3 mech_infantrys moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Archangel
1 infantry moved from Kazakhstan to SikangPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsTerritory Summary for Russians :
Sikang : 1 infantry
Kazakhstan : 1 infantry
Syria : 1 flag
Belarus : 2 artilleries and 1 infantry
Rostov : 2 armour, 3 artilleries and 2 infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 aaGun, 4 armour and 2 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 53
Russians : 34 / 41
Japanese : 58 / 66
Americans : 60 / 95
Chinese : 7 / 7
British : 31 / 40
UK_Pacific : 6 / 6
Italians : 9 / 16
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Guam to 34 Sea Zone
1 mech_infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
2 mech_infantrys moved from Kweichow to Chahar
2 armour moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Shensi
3 mech_infantrys moved from Szechwan to Hopei
1 bomber moved from French Indo China to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Hopei
2 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
1 submarine moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Hopei, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Hopei, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Shensi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 4 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Burma, round 2 : 0/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber and 3 infantry in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 4 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 34 Sea Zone to Guam
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber moved from Burma to French Indo China
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to Java
1 marine moved from Celebes to 44 Sea Zone
2 battleships, 5 carriers, 3 destroyers and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Hopei to French Indo China
1 fighter moved from Chahar to Anhwe
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
7 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
7 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
5 carriers moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to Caroline Islands
7 fighters and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 95 Sea Zone to AlgeriaPlace Units - Americans
2 transports placed in 126 Sea Zone
1 bomber placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs