@max334 yes was a nice xmas present for you!
17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharCombat - Chinese
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits
Chinese roll dice for 4 infantry in Hopei, round 4 : 2/4 hits
Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
British buy 4 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 armour moved from West India to Persia
3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
1 tactical_bomber moved from 98 Sea Zone to Persia
1 fighter moved from 98 Sea Zone to Persia
1 artillery and 2 infantry moved from India to BurmaCombat - British
British creates battle in territory 98 Sea Zone
Battle in Persia
British attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 1 aaGun
AA fire in Persia : 0/2 hits
British roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 : 3/11 hits
Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Persia, round 2 : 3/6 hits
1 aaGun owned by the Italians, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
British roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 2/8 hits
Germans roll dice for 1 artillery and 3 infantry in Persia, round 3 : 0/4 hits
2 infantry owned by the Germans lost in Persia
British roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 4 : 5/8 hits
Germans roll dice for 1 artillery and 1 infantry in Persia, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Persia
British win, taking 98 Sea Zone from Italians, taking Persia from Germans with 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 artillery and 5 infantry
Casualties for British: 4 infantry
Casualties for Italians: 1 aaGun
Battle in Burma
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Rostov
3 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Scotland to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 98 Sea Zone to 80 Sea ZonePlace Units - British
4 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 25 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Algeria : 2 infantry
Norway : 2 aaGuns
Ethiopia : 1 flag
Rostov : 1 fighter
125 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
99 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Persia : 1 flag, 1 armour, 4 artilleries and 1 factory_minor
98 Sea Zone : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 49
Russians : 33 / 38
Japanese : 57 / 65
Americans : 64 / 95
Chinese : 7 / 7
British : 31 / 40
UK_Pacific : 6 / 6
Italians : 5 / 15
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.
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Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.
It’s ok the way you did.
BTW.
In my Jap CM forgot moving my mech from Amur to Siberia. I doesn’t make any diference in your Ame Turn. May I?
Cheers -
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 6 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Bessarabia to Northern Italy
1 bomber moved from Western Germany to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Bessarabia to BelarusCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Belarus
Italians attack with 1 bomber and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits
2 mech_infantrys owned by the Italians and 2 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/3 hits
Russians roll dice for 1 artillery in Belarus, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Romania
5 mech_infantrys moved from Bessarabia to Romania
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 16 PUs total -
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For sure. I may not get to my turn until tomorrow but can do the edit and give you the IPC when I do.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Siberia from Russians to Japanese
EDIT: Adding units owned by Japanese to Siberia: 1 mech_infantry
EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
EDIT: Changing PUs for Japanese from 65 to 66
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from Queensland to 34 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 34 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
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Double check but I think I made the right edits for Japan.
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Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
8 bombers moved from Western Germany to Rostov
3 armour, 1 artillery and 31 mech_infantrys moved from Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 1 armour and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 4 mech_infantrys in Novgorod, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 3 armour, 1 artillery, 8 bombers and 31 mech_infantrys
Russians defend with 1 aaGun, 19 armour and 15 mech_infantrys; British defend with 1 fighter
AA fire in Rostov : 0/3 hits
Germans roll dice for 3 armour, 1 artillery, 8 bombers and 31 mech_infantrys in Rostov, round 2 : 17/43 hits
Russians roll dice for 1 aaGun, 19 armour, 1 fighter and 15 mech_infantrys in Rostov, round 2 : 13/35 hits
13 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 1 artillery, 8 bombers and 18 mech_infantrys in Rostov, round 3 : 11/30 hits
Russians roll dice for 18 armour and 1 fighter in Rostov, round 3 : 11/19 hits
11 mech_infantrys owned by the Germans and 11 armour owned by the Russians lost in Rostov
Germans roll dice for 3 armour, 1 artillery, 8 bombers and 7 mech_infantrys in Rostov, round 4 : 10/19 hits
Russians roll dice for 7 armour and 1 fighter in Rostov, round 4 : 5/8 hits
5 mech_infantrys owned by the Germans, 1 fighter owned by the British and 7 armour owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 8 bombers and 2 mech_infantrys remaining. Battle score for attacker is 73
Casualties for Germans: 29 mech_infantrys
Casualties for Russians: 1 aaGun, 19 armour and 15 mech_infantrys
Casualties for British: 1 fighterNon Combat Move - Germans
8 bombers moved from Rostov to Romania
1 aaGun moved from Ukraine to Bessarabia
3 artilleries and 5 infantry moved from Poland to Eastern Poland
1 artillery and 3 infantry moved from Germany to Poland
3 fighters moved from Western Germany to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 infantry moved from Western Germany to France
4 infantry moved from Western Germany to Germany
5 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Normandy Bordeaux
10 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Northwest Persia to Rostov
4 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Rostov
1 armour moved from Russia to RostovCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 0/4 hits
Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Belarus, round 3 : 1/4 hits
Italians roll dice for 2 mech_infantrys in Belarus, round 3 : 1/2 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 4 : 1/3 hits
Italians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Rostov
Russians attack with 2 armour, 3 artilleries and 6 infantry
Germans defend with 3 armour, 1 artillery and 2 mech_infantrys
Russians roll dice for 2 armour, 3 artilleries and 6 infantry in Rostov, round 2 : 3/11 hits
Germans roll dice for 3 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 2 armour, 3 artilleries and 3 infantry in Rostov, round 3 : 1/8 hits
Germans roll dice for 3 armour in Rostov, round 3 : 1/3 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 armour, 3 artilleries and 2 infantry in Rostov, round 4 : 5/7 hits
Germans roll dice for 2 armour in Rostov, round 4 : 0/2 hits
2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour, 1 artillery and 2 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Bryansk to Smolensk
4 armour and 3 mech_infantrys moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Archangel
1 infantry moved from Kazakhstan to SikangPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsTerritory Summary for Russians :
Sikang : 1 infantry
Kazakhstan : 1 infantry
Syria : 1 flag
Belarus : 2 artilleries and 1 infantry
Rostov : 2 armour, 3 artilleries and 2 infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 4 mech_infantrys
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 aaGun, 4 armour and 2 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 53
Russians : 34 / 41
Japanese : 58 / 66
Americans : 60 / 95
Chinese : 7 / 7
British : 31 / 40
UK_Pacific : 6 / 6
Italians : 9 / 16
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
1 fighter moved from Guam to 34 Sea Zone
1 mech_infantry moved from Anhwe to Chahar
1 fighter moved from Japan to Chahar
2 mech_infantrys moved from Kweichow to Chahar
2 armour moved from Szechwan to Shensi
1 armour moved from Kweichow to Shensi
1 mech_infantry moved from Szechwan to Shensi
3 mech_infantrys moved from Szechwan to Hopei
1 bomber moved from French Indo China to Hopei
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Hopei
2 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Burma
1 bomber moved from French Indo China to Burma
1 submarine moved from 44 Sea Zone to 45 Sea Zone
2 fighters moved from 44 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 armour, 1 bomber and 3 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Hopei, round 2 : 2/5 hits
Chinese roll dice for 4 infantry in Hopei, round 2 : 0/4 hits
2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Hopei, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits
2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Chahar
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 fighter and 3 mech_infantrys in Chahar, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 3 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 2 mech_infantrys in Shensi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 4 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 bomber and 4 infantry in Burma, round 2 : 0/5 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
1 infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 bomber and 3 infantry in Burma, round 3 : 2/4 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 1 bomber and 2 infantry in Burma, round 4 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Burma, round 4 : 0/1 hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 34 Sea Zone to Guam
1 fighter moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to Yunnan
2 artilleries moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 bomber moved from Burma to French Indo China
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to Java
1 marine moved from Celebes to 44 Sea Zone
2 battleships, 5 carriers, 3 destroyers and 1 marine moved from 44 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 fighters moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Hopei to French Indo China
1 fighter moved from Chahar to Anhwe
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 submarines moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
3 infantry placed in Malaya
3 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
7 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
7 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 artillery, 4 infantry and 3 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 4 infantry moved from 95 Sea Zone to Sicily
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Sicily
Battle in Sardinia
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers in 45 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber, 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
5 carriers moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 45 Sea Zone to Caroline Islands
7 fighters and 3 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 95 Sea Zone to AlgeriaPlace Units - Americans
2 transports placed in 126 Sea Zone
1 bomber placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
2 infantry moved from Suiyuyan to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - British
British buy 2 artilleries, 1 harbour, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to India
3 artilleries moved from Persia to Eastern Persia
1 armour moved from Persia to West India
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
2 fighters moved from Gibraltar to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to Trans-Jordan
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sicily
4 fighters moved from United Kingdom to NorwayPlace Units - British
1 harbour placed in Persia
2 artilleries and 1 infantry placed in United Kingdom
2 transports placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 artillery
India : 3 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 fighter, 1 harbour, 24 infantry and 1 tactical_bomber
39 Sea Zone : 1 destroyer
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 fighters
Gibraltar : 1 aaGun, 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Norway : 2 aaGuns and 4 fighters
Sicily : 2 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 carrier, 1 destroyer and 2 transports
95 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
109 Sea Zone : 2 transports
99 Sea Zone : 1 flag
Eastern Persia : 3 artilleries
81 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minor and 1 harbour
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 44 / 53
Russians : 33 / 41
Japanese : 62 / 68
Americans : 60 / 91
Chinese : 4 / 5
British : 31 / 43
UK_Pacific : 6 / 9
Italians : 9 / 16
ANZAC : 10 / 17
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 7 PUs;Combat Move - Italians
5 mech_infantrys moved from Romania to Belarus
1 bomber moved from Romania to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 bomber and 5 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Italians roll dice for 1 bomber and 5 mech_infantrys in Belarus, round 2 : 1/6 hits
Russians roll dice for 2 artilleries and 1 infantry in Belarus, round 2 : 1/3 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Russians lost in Belarus
Italians roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 3 : 2/5 hits
Russians roll dice for 2 artilleries in Belarus, round 3 : 0/2 hits
2 artilleries owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 artilleries and 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Western Germany
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 aaGun, 1 artillery and 2 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs