17L BM 3.0 Farmboy (Allies) vs Rubioton (Axis)

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_40701_ANZ15.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French

    triplea_40701_Fre15.tsvg


  • Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Western Ukraine to Belarus
                      Germans take Belarus from Russians
                1 armour and 3 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Romania to Baltic States
                3 bombers moved from Western Germany to Baltic States
                1 bomber moved from Southern Italy to Norway
                1 bomber moved from Southern Italy to 99 Sea Zone
                3 armour, 1 artillery and 28 mech_infantrys moved from Western Ukraine to Ukraine
                3 mech_infantrys moved from Romania to Ukraine
                1 mech_infantry moved from Romania to Ukraine

    Combat - Germans
                Strategic bombing raid in Norway
                        AA fire in Norway :  0/1 hits
                    Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Norway causes 6 damage total.
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport; Americans defend with 1 transport
                        1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 transport
                Battle in Baltic States
                    Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 armour, 3 bombers and 4 mech_infantrys in Baltic States, round 2 :  3/8 hits
                        Russians roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 1 armour, 3 bombers and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Ukraine
                    Germans attack with 3 armour, 1 artillery and 32 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 6 mech_infantrys
                        Germans roll dice for 3 armour, 1 artillery and 32 mech_infantrys in Ukraine, round 2 :  8/36 hits
                        Russians roll dice for 1 armour and 6 mech_infantrys in Ukraine, round 2 :  2/7 hits
                        2 mech_infantrys owned by the Germans, 6 mech_infantrys owned by the Russians and 1 armour owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 3 armour, 1 artillery and 30 mech_infantrys remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 armour and 6 mech_infantrys

    Non Combat Move - Germans
                1 mech_infantry moved from Romania to Ukraine
                1 aaGun moved from Western Ukraine to Ukraine
                3 bombers moved from Baltic States to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery and 2 infantry moved from Western Germany to Germany
                3 artilleries and 5 infantry moved from Germany to Poland
                1 bomber and 2 fighters moved from Southern Italy to Western Germany
                1 bomber moved from 99 Sea Zone to Western Germany
                1 bomber moved from Norway to Western Germany

    Place Units - Germans
                2 bombers placed in Western Germany
                1 infantry and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs

    triplea_40701_Ger16.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 2 infantry moved from Novgorod to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                17 armour and 1 mech_infantry moved from Smolensk to Rostov
                1 aaGun and 8 mech_infantrys moved from Bryansk to Rostov
                1 aaGun and 5 artilleries moved from Smolensk to Bryansk
                10 infantry moved from Russia to Bryansk
                2 armour and 6 mech_infantrys moved from Northwest Persia to Rostov
                1 armour moved from Syria to Northwest Persia
                2 infantry moved from Sikang to Kazakhstan

    Place Units - Russians
                5 armour and 3 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs

    Territory Summary for Russians :

    Kazakhstan : 2 infantry
        Syria : 1 flag
        Belarus : 1 artillery and 2 infantry
        Bryansk : 1 aaGun, 5 artilleries and 10 infantry
        Rostov : 1 aaGun, 19 armour and 15 mech_infantrys
        Russia : 1 airfield, 5 armour, 1 factory_major and 3 mech_infantrys
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        113 Sea Zone : 1 cruiser and 1 submarine
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 1 armour
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 49
        Russians : 33 / 38
        Japanese : 53 / 63
        Americans : 60 / 90
        Chinese : 7 / 9
        British : 29 / 40
        UK_Pacific : 7 / 10
        Italians : 9 / 15
        ANZAC : 13 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_Rus16.tsvg

  • '15 '14

    Russian super power:D 24 tanks.

    A brave fight you give Rubi. I still do not see the Axis winning but also not entirely collapsing soon. and the way Farmboy plays, dicey surprises are still possible.

    Good luck gentlemen. You are providing us with a good show. Thanks!


  • Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 marine moved from Java to 42 Sea Zone
                1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Java to Celebes
                3 infantry moved from Malaya to Shan State
                2 artilleries moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                2 armour and 4 mech_infantrys moved from Yunnan to Szechwan
                2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
                1 fighter moved from Java to Celebes
                1 marine moved from 44 Sea Zone to Celebes
                2 bombers moved from Java to India
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 3 fighters, 2 infantry and 1 marine
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 marine in Celebes, round 2 :  2/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries and 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 2 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Kweichow, round 2 :  0/8 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 3 :  1/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 4 :  2/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Burma to Sumatra
                2 bombers moved from India to French Indo China
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                2 carriers and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
                3 carriers moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 34 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to Java
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Celebes to 44 Sea Zone
                1 fighter moved from 22 Sea Zone to Guam
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Philippines
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 submarines placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40990_Jap2.tsvg


  • Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 22 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Philippines to 34 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 fighter moved from Philippines to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 marine moved from Java to 42 Sea Zone
                1 battleship and 1 marine moved from 42 Sea Zone to 44 Sea Zone
                1 battleship moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 fighters moved from Java to Celebes
                3 infantry moved from Malaya to Shan State
                2 artilleries moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Yunnan to Burma
                2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Szechwan
                2 armour and 4 mech_infantrys moved from Yunnan to Szechwan
                2 armour and 4 mech_infantrys moved from Yunnan to Kweichow
                1 fighter moved from Java to Celebes
                1 marine moved from 44 Sea Zone to Celebes
                2 bombers moved from Java to India
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 3 fighters, 2 infantry and 1 marine
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 1 marine in Celebes, round 2 :  2/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the ANZAC and 1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 5,4 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 45 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Burma
                    Japanese attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries and 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 3 infantry in Shan State, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour, 2 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Kweichow, round 2 :  0/8 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                        2 infantry owned by the Japanese lost in Kweichow
                        Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 3 :  1/6 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 3 :  0/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 2 armour and 4 mech_infantrys in Kweichow, round 4 :  2/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is -4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 armour, 1 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Szechwan, round 2 :  1/7 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from Burma to Sumatra
                2 bombers moved from India to French Indo China
                2 submarines moved from 42 Sea Zone to 39 Sea Zone
                2 carriers and 2 destroyers moved from 42 Sea Zone to 44 Sea Zone
                3 carriers moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                2 fighters moved from 34 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to Java
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                3 fighters moved from Celebes to 44 Sea Zone
                1 fighter moved from 22 Sea Zone to Guam
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to Philippines
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone

    Place Units - Japanese
                3 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                2 submarines placed in 6 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    triplea_40701_Jap_16.tsvg


  • @JDOW:

    Russian super power:D 24 tanks.

    A brave fight you give Rubi. I still do not see the Axis winning but also not entirely collapsing soon. and the way Farmboy plays, dicey surprises are still possible.

    Good luck gentlemen. You are providing us with a good show. Thanks!

    Yeah men tough game, but I am having fun yet.  :wink:

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 84 PUs;
                Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery moved from 95 Sea Zone to Northern Italy
                3 fighters moved from 98 Sea Zone to 95 Sea Zone
                1 bomber moved from Northwest Persia to Ukraine
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone

    Combat - Americans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine causes 0 damage total.
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win, taking Northern Italy from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 109 Sea Zone to 92 Sea Zone
                2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from 95 Sea Zone to Algeria
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Scotland to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Hawaiian Islands to Queensland

    Place Units - Americans
                3 fighters placed in Norway
                1 carrier and 2 destroyers placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs

    triplea_40701_Ame16.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Shensi to Hopei
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hopei, round 3 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 4 infantry in Hopei, round 4 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Hopei, round 4 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                1 infantry placed in Sikang
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs

    triplea_40701_Chi16.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Sikang: 1 infantry
                EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
                EDIT: Turning off Edit Mode
                British buy 4 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to Persia
                1 armour moved from West India to Persia
                3 artilleries and 3 infantry moved from Union of South Africa to 71 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 71 Sea Zone to 80 Sea Zone
                3 artilleries and 3 infantry moved from 80 Sea Zone to Persia
                1 tactical_bomber moved from 98 Sea Zone to Persia
                1 fighter moved from 98 Sea Zone to Persia
                1 artillery and 2 infantry moved from India to Burma

    Combat - British
                British creates battle in territory 98 Sea Zone
                Battle in Persia
                    British attack with 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 5 infantry; Italians defend with 1 aaGun
                        AA fire in Persia :  0/2 hits
                        British roll dice for 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 :  3/11 hits
                        Germans roll dice for 1 aaGun, 1 artillery and 5 infantry in Persia, round 2 :  3/6 hits
                        1 aaGun owned by the Italians, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Persia
                        British roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 :  2/8 hits
                        Germans roll dice for 1 artillery and 3 infantry in Persia, round 3 :  0/4 hits
                        2 infantry owned by the Germans lost in Persia
                        British roll dice for 1 armour, 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 4 :  5/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Persia, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Persia
                    British win, taking 98 Sea Zone from Italians, taking Persia from Germans with 1 armour, 4 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for British: 4 infantry
                    Casualties for Italians: 1 aaGun
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from 98 Sea Zone to Rostov
                3 fighters moved from United Kingdom to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Scotland to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Place Units - British
                4 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,6,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 artillery and 2 infantry
        India : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 25 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Cyprus : 1 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
        Algeria : 2 infantry
        Norway : 2 aaGuns
        Ethiopia : 1 flag
        Rostov : 1 fighter
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
        Persia : 1 flag, 1 armour, 4 artilleries and 1 factory_minor
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 49
        Russians : 33 / 38
        Japanese : 57 / 65
        Americans : 64 / 95
        Chinese : 7 / 7
        British : 31 / 40
        UK_Pacific : 6 / 6
        Italians : 5 / 15
        ANZAC : 10 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_40701_UK_16.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.


  • @farmboy:

    Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.

    It’s ok the way you did.
    BTW.
    In my Jap CM forgot moving my mech from Amur to Siberia. I doesn’t make any diference in your Ame Turn. May I?
    Cheers


  • Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 6 PUs;

    Combat Move - Italians
                2 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter moved from Bessarabia to Northern Italy
                1 bomber moved from Western Germany to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Bessarabia to Belarus

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery in Northern Italy, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Belarus
                    Italians attack with 1 bomber and 4 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 bomber and 4 mech_infantrys in Belarus, round 2 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        2 mech_infantrys owned by the Italians and 2 infantry owned by the Russians lost in Belarus
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 3 :  2/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Italians win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Belarus to Romania
                5 mech_infantrys moved from Bessarabia to Romania
                2 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 16 PUs total

    triplea_40701_Ita16.tsvg


  • @rubioton:

    @farmboy:

    Note that I assumed no scramble in the landing in N Italy. Can redo if you prefer.

    It’s ok the way you did.
    BTW.
    In my ��� CM forgot moving my mech from Amur to Siberia. I doesn’t make any diference in your Ame Turn. May I?
    Cheers

    Don’t know if you have seen this.

  • 2023 '22 '21 '20 '19 '18 '17

    For sure. I may not get to my turn until tomorrow but can do the edit and give you the IPC when I do.

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Russians to Japanese
                EDIT: Adding units owned by Japanese to Siberia: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Amur: 1 mech_infantry
                EDIT: Changing PUs for Japanese from 65 to 66
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 34 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 34 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 34 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 34 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    triplea_40701_ANZ16.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    triplea_40701_Fre16.tsvg

  • 2023 '22 '21 '20 '19 '18 '17

    Double check but I think I made the right edits for Japan.


  • Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Western Germany to 95 Sea Zone
                8 bombers moved from Western Germany to Rostov
                3 armour, 1 artillery and 31 mech_infantrys moved from Ukraine to Rostov
                1 armour and 2 mech_infantrys moved from Baltic States to Novgorod
                2 mech_infantrys moved from Baltic States to Novgorod

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 armour and 4 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour and 4 mech_infantrys in Novgorod, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 95 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Rostov
                    Germans attack with 3 armour, 1 artillery, 8 bombers and 31 mech_infantrys
                    Russians defend with 1 aaGun, 19 armour and 15 mech_infantrys; British defend with 1 fighter
                        AA fire in Rostov :  0/3 hits
                        Germans roll dice for 3 armour, 1 artillery, 8 bombers and 31 mech_infantrys in Rostov, round 2 :  17/43 hits
                        Russians roll dice for 1 aaGun, 19 armour, 1 fighter and 15 mech_infantrys in Rostov, round 2 :  13/35 hits
                        13 mech_infantrys owned by the Germans, 15 mech_infantrys owned by the Russians, 1 aaGun owned by the Russians and 1 armour owned by the Russians lost in Rostov
                        Germans roll dice for 3 armour, 1 artillery, 8 bombers and 18 mech_infantrys in Rostov, round 3 :  11/30 hits
                        Russians roll dice for 18 armour and 1 fighter in Rostov, round 3 :  11/19 hits
                        11 mech_infantrys owned by the Germans and 11 armour owned by the Russians lost in Rostov
                        Germans roll dice for 3 armour, 1 artillery, 8 bombers and 7 mech_infantrys in Rostov, round 4 :  10/19 hits
                        Russians roll dice for 7 armour and 1 fighter in Rostov, round 4 :  5/8 hits
                        5 mech_infantrys owned by the Germans, 1 fighter owned by the British and 7 armour owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 3 armour, 1 artillery, 8 bombers and 2 mech_infantrys remaining. Battle score for attacker is 73
                    Casualties for Germans: 29 mech_infantrys
                    Casualties for Russians: 1 aaGun, 19 armour and 15 mech_infantrys
                    Casualties for British: 1 fighter

    Non Combat Move - Germans
                8 bombers moved from Rostov to Romania
                1 aaGun moved from Ukraine to Bessarabia
                3 artilleries and 5 infantry moved from Poland to Eastern Poland
                1 artillery and 3 infantry moved from Germany to Poland
                3 fighters moved from Western Germany to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                2 infantry moved from Western Germany to France
                4 infantry moved from Western Germany to Germany
                5 mech_infantrys moved from Germany to Romania

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                10 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    triplea_40701_Ger17.tsvg

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