ok so i reivised it a bit.
#1 is now called - Deck Guns: Your Transports now defend at 1. If a sea-zone that is under attack is left with only defending transports, all transports are destroyed instantly.
2 - ( OK so i got a couple questions. if a cruiser engaged in sea combat during an amphibious assault, can it also bombard? <- i dont think so. Also, if it bombarded would it be able to deploy infantry during the assault? <- i dont think so either. thats the problem with having the cruiser carry the infantry. I want the cruisers to carry infantry because more people will buy them but i think that ability would go unused unless they just want the cruiser to ignore combat and just drop 1 infantry.) if i am wrong and they can drop while bombarding then i would love to have cruisers be able to carry inf. rather than destroyers. what would this be called if it just allowed cruisers to carry an infantry.
3 - ( basically an offshore bombardment ) but i can see what you mean by it being too complicated and possible overpowered…. what would replace this? how about: Operational Major Industrial Complexes located on your capital have no deployment limit?
4 - i like this. this would be a thrid research chart so you can get more Mech. infantry researches and then they would be a great unit!
5 - what about triple the amount? quadruple? or take the roll you got, and triple/quadruple it?
6 - yes. Example: planes move into a territory, that territory contains 5 AA guns, a major IC, an airbase and a naval base. Before interception the AA guns fire on all planes, then interception ( air combat ) then the surviving bombers are assigned to the bases and the bases fire. i just found it wierd that AA guns do noting against a SBR. if i dont use this reseasrch chart then i might make this my house rule. i dont know how big of an effect it would have… especially if i had radar lol.