@Gargantua:
Great concept.
But it would be too easy for both parties to stall and drag things out 25 turns. Trust me, I would. And there are plenty of games that go into the 30+ turn range on the forum that are absolute epics. Why take away awesome part of the game away?
Well, let me put some context into this idea.
#1 This is for your average table top game that run’s with your friends over a long session of games, 4-6 turns a game night. In my group we usually average around 4 turns a game session before we have to quit. So, the theory is the game will end after around 5-6 game sessions, based of course how that specific game is going.
#2 Hey, I love Axis players who refuse to give up and fight to the bitter end. Then again how many of them do you know? Willing to play another 3-4 weeks of real life game time to finish a game that WILL end in their demise? (This is really the “root” of why on Table Top matches the Axis just concede once they are put on a pure defensive posture, they want to save time)
I think having a finite end to the game creates tension for both sides. This is good, this is a game and not a simulation of real life. Tension in games is what makes games fun.
Now to the idea that Axis play to stall out the game until the 25th turn. Well, that is a tactic they could perform. Then again it dramatically changes up all the tactics of A&A that we talk about on the forums. The Axis are not going all out for a win on either map in the first 12 turns. Which is the default setting for the Axis. Now, they are being more guarded, coming up with new tactics to stall any Allied ‘gains’ across the board. For some groups this might be a good idea to introduce a fresh look at the game. The Axis at the end of turn 10 think their chances are real slim to win might change up their tactics and go more defensive and see if the Allies notice this and start to march towards taking out the Axis.
Using a variant VP system besides the OOB rules is one way to go. This idea is designed to be used with the OOB rules for how either side wins the game.
This idea is not good for a lot of Table Top groups, that is fine. I do think though that for some groups having a 25 turn max on the game will provide some drama in the closing turns of the game as the Allies are going all out to finish off the Axis instead of sitting around building Strat bombers and slow playing the end game.