@Arthur-Bomber-Harris tip BB and kill cruiser please
L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 45 Sea Zone to 35 Sea Zone
4 fighters moved from Japan to Korea
3 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Yunnan to Shantung
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 battleships moved from 37 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 36 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships in 36 Sea Zone, round 3 : 1/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shantung
Japanese attack with 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter in Shantung, round 2 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shantung
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Korea
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Americans defend with 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 1 harbour; ANZAC defend with 2 fighters
Japanese roll dice for 1 cruiser in Korea, round 2 : 0/1 hits
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Korea, round 2 : 9/13 hits
Americans roll dice for 3 armour and 5 fighters in Korea, round 2 : 6/8 hits
4 fighters owned by the Japanese, 3 armour owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in Korea
Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 3 armour and 3 fighters
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 4 fighters and 2 tactical_bombersNon Combat Move - Japanese
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from 19 Sea Zone to Jehol
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 fighter moved from Korea to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Shantung to Jehol
1 fighter moved from Korea to 19 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
1 fighter moved from Korea to Jehol
1 carrier moved from 6 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
1 armour and 1 artillery placed in French Indo China
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Japanese collect 39 PUs; end with 43 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from Jehol: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 1 aaGun
EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Jehol: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Jehol: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour
Kwangsi : 1 flag, 1 harbour
Korea : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 aaGuns, 3 fighters, 1 infantry and 1 tactical_bomber
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 2 carriers and 2 destroyers
35 Sea Zone : 1 submarine
19 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
6 Sea Zone : 2 carriers, 2 cruisers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 60 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 77
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Assumed no scramble.
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Bump # 2
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Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?
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Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).
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Bump # 2
No scramble is fine.
You take 10 days to do your turn and bump me after 4 days?
What’s the rule? 3 bumps and the game is over?
Odonis, I don’t like to turn this discussion to the counting the days, but would like to point out that I was following the 3 day posting rule till you started extending the posting time - check the thread. Whatever happened, let’s post the turns in 3 days from now. Or request vacation, extension, or just simply communicate.
The rule is 4 bumps and the game is over - hate to get at this point, but wanna see your commitment.
Thanks. -
Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).
JDOW is a continiuos trouble maker, but I love him.
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JDOW, don’t vote for the Angela. 12 years in a row!!! She becomes Putin.
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Haha. I won’t:-)
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but the world needs a steady leader, and there are not that many…cough cough.
(uh oh, do I invite trouble?)
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You have Kurz, he will drive Austria in the right direction!
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now you officially screwed my day!
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Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
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lol :)
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Haha. I won’t:-)
In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)
Frankly, if you look at the prognosis (CDU 35-37% and SPD 20-23%) even I, and I am certainly NOT a conspiracy-nerd would really take this into consideration in case the CDU would not be the biggest party in the parliament :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 cruiser moved from 80 Sea Zone to 38 Sea ZoneCombat - Americans
Battle in Shan State
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 carrier moved from 80 Sea Zone to 38 Sea Zone
1 carrier moved from 80 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Northwest Persia
1 aaGun moved from Iraq to Northwest Persia
2 fighters moved from Kansu to Suiyuyan
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 fighter and 4 submarines moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 11 Sea Zone
2 fighters moved from Western United States to French Guiana
1 fighter moved from Western United States to Midway
1 fighter moved from 26 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Iraq to Northwest Persia
2 fighters moved from Iraq to RussiaPlace Units - Americans
3 bombers placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Suiyuyan : 2 fighters
Shan State : 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield and 5 fighters
38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 submarines and 1 transport
25 Sea Zone : 1 destroyer
11 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Quebec : 1 aaGun
Egypt : 1 mech_infantry
French Guiana : 2 fighters
Algeria : 1 flag
Tunisia : 1 flag
Libya : 1 flag
Russia : 2 fighters
106 Sea Zone : 1 transport
93 Sea Zone : 2 submarines
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 4 submarines
Brazil : 1 flag
Northwest Persia : 1 aaGun and 3 fighters
98 Sea Zone : 1 carrier, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 59 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 83
Chinese : 8 / 9
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 24 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SuiyuyanPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 fighter and 3 infantry
Tsinghai : 1 infantryProduction/PUs Summary :
Germans : 59 / 77
Russians : 13 / 20
Japanese : 39 / 43
Americans : 58 / 83
Chinese : 9 / 9
British : 33 / 38
UK_Pacific : 11 / 10
Italians : 23 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Burma to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from GermansCombat - British
Non Combat Move - British
2 fighters moved from India to 38 Sea Zone
1 destroyer moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from India to Burma
1 infantry moved from India to West India
2 mech_infantrys moved from India to Shan State
1 fighter moved from India to Shan State
4 armour and 1 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 battleship moved from 80 Sea Zone to 98 Sea Zone
1 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
3 fighters moved from Kansu to SuiyuyanPlace Units - British
3 fighters placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,2,5,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry
EDIT: Removing units owned by British from 38 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 38 Sea Zone: 1 transport
EDIT: Adding units owned by British to 38 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to Shan State: 2 infantry
EDIT: Removing units owned by British from Burma: 1 aaGun
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
EDIT: Removing units owned by British from Shan State: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 aaGun, 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 infantry
Suiyuyan : 3 fighters
Shan State : 3 infantry and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Malaya : 1 armour and 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 flag
38 Sea Zone : 2 destroyers, 2 fighters and 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Ethiopia : 1 flag
Russia : 2 fighters
80 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 7 armour, 4 artilleries, 1 infantry and 11 mech_infantrys
Persia : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 flag, 1 battleshipProduction/PUs Summary :
Germans : 58 / 77
Russians : 13 / 20
Japanese : 36 / 43
Americans : 58 / 83
Chinese : 10 / 9
British : 33 / 35
UK_Pacific : 14 / 14
Italians : 23 / 16
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Glad to see some humor on this thread!
ME, I can’t commit to 3 days per turn, work + family are very busy.
I am still very much committed to this game, I think this is still a contest as far as I can tell.
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Understood. I wanna have the game enjoyable. Let’s see how it is going. Whatever your speed is, I prefer a pure win/loss. Please keep me in a loop. We can move to a weekend post mode btw.