L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                4 fighters moved from Japan to Korea
                3 fighters and 5 tactical_bombers moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Yunnan to Shantung
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 battleships moved from 37 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 battleships in 36 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships in 36 Sea Zone, round 3 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Shantung
                    Japanese attack with 1 fighter
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter in Shantung, round 2 :  1/1 hits
                        Chinese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Shantung
                    Japanese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Korea
                    Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
                    Americans defend with 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 1 harbour; ANZAC defend with 2 fighters
                        Japanese roll dice for 1 cruiser in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Korea, round 2 :  9/13 hits
                        Americans roll dice for 3 armour and 5 fighters in Korea, round 2 :  6/8 hits
                        4 fighters owned by the Japanese, 3 armour owned by the Americans, 2 tactical_bombers owned by the Japanese, 3 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in Korea
                    Japanese win, taking Korea from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 3 armour and 3 fighters
                    Casualties for ANZAC: 2 fighters
                    Casualties for Japanese: 4 fighters and 2 tactical_bombers

    Non Combat Move - Japanese
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 aaGun moved from 19 Sea Zone to Jehol
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Jehol
                1 fighter moved from Korea to 19 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Shantung to Jehol
                1 fighter moved from Korea to 19 Sea Zone
                1 tactical_bomber moved from Korea to Japan
                1 tactical_bomber moved from Korea to Japan
                1 tactical_bomber moved from Korea to 19 Sea Zone
                1 fighter moved from Korea to Jehol
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 fighter placed in Japan
                1 armour and 1 artillery placed in French Indo China
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
                Japanese collect 39 PUs; end with 43 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from Jehol: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Jehol: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Japan: 1 aaGun
                EDIT: Adding units owned by Japanese to Jehol: 1 aaGun
                EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to Jehol: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 carrier
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Jehol: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Kwangsi : 1 flag, 1 harbour
        Korea : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        Jehol : 1 flag, 2 aaGuns, 3 fighters, 1 infantry and 1 tactical_bomber
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Celebes : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 2 battleships, 2 carriers and 2 destroyers
        35 Sea Zone : 1 submarine
        19 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
        6 Sea Zone : 2 carriers, 2 cruisers, 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 60 / 77
        Russians : 13 / 20
        Japanese : 39 / 43
        Americans : 58 / 77
        Chinese : 8 / 9
        British : 33 / 38
        UK_Pacific : 10 / 10
        Italians : 24 / 16
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Jap10.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Assumed no scramble.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Bump # 2

  • '17 '16 '13 '12

    @Me1945:

    Bump # 2

    No scramble is fine.

    You take 10 days to do your turn and bump me after 4 days?

    What’s the rule? 3 bumps and the game is over?

  • '17 '16 '13 '12

    Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).

  • '21 '20 '18 '17 '16 '15 '14 '13

    @Omega1759:

    @Me1945:

    Bump # 2

    No scramble is fine.

    You take 10 days to do your turn and bump me after 4 days?

    What’s the rule? 3 bumps and the game is over?

    Odonis, I don’t like to turn this discussion to the counting the days, but would like to point out that I was following the 3 day posting rule till you started extending the posting time  - check the thread. Whatever happened, let’s post the turns in 3 days from now. Or request vacation, extension, or just simply communicate.

    The rule is 4 bumps and the game is over - hate to get at this point, but wanna see your commitment.
    Thanks.

  • '21 '20 '18 '17 '16 '15 '14 '13

    @Omega1759:

    Downloading the game right now, I believe JDOW follows the game, I haven’t downloaded it yet. You have a point in that I finished another game earlier this week (since I was waiting).

    JDOW is a continiuos trouble maker, but I love him.

  • '21 '20 '18 '17 '16 '15 '14 '13

    JDOW, don’t vote for the Angela. 12 years in a row!!! She becomes Putin.

  • '15 '14

    Haha. I won’t:-)

  • '17 '16 '15 '12

    but the world needs a steady leader, and there are not that many…cough cough.

    (uh oh, do I invite trouble?)

  • '15 '14

    You have Kurz, he will drive Austria in the right direction!

  • '17 '16 '15 '12

    now you officially screwed my day!

  • '21 '20 '18 '17 '16 '15 '14 '13

    @JDOW:

    Haha. I won’t:-)

    In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)

  • '17 '16 '15 '12

    lol :)

  • '15 '14

    @Me1945:

    @JDOW:

    Haha. I won’t:-)

    In the case she loses, folks here now can definitely talk about the Russian influence on German elections. :-)

    Frankly, if you look at the prognosis (CDU 35-37% and SPD 20-23%) even I, and I am certainly NOT a conspiracy-nerd would really take this into consideration in case the CDU would not be the biggest party in the parliament :-D

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Iraq to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                1 cruiser moved from 80 Sea Zone to 38 Sea Zone

    Combat - Americans
                Battle in Shan State
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 cruiser in Shan State, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    Americans win, taking Shan State from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 carrier moved from 80 Sea Zone to 38 Sea Zone
                1 carrier moved from 80 Sea Zone to 98 Sea Zone
                1 transport moved from 80 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Iraq to Northwest Persia
                1 aaGun moved from Iraq to Northwest Persia
                2 fighters moved from Kansu to Suiyuyan
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 80 Sea Zone to 98 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 1 fighter and 4 submarines moved from 31 Sea Zone to 26 Sea Zone
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to Midway
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun moved from Eastern United States to Quebec
                1 transport moved from 101 Sea Zone to 11 Sea Zone
                2 fighters moved from Western United States to French Guiana
                1 fighter moved from Western United States to Midway
                1 fighter moved from 26 Sea Zone to Midway
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Iraq to Northwest Persia
                2 fighters moved from Iraq to Russia

    Place Units - Americans
                3 bombers placed in Eastern United States
                4 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,6
                Americans collect 57 PUs (1 lost to blockades); end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Suiyuyan : 2 fighters
        Shan State : 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield and 5 fighters
        38 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 5 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        11 Sea Zone : 1 transport
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Quebec : 1 aaGun
        Egypt : 1 mech_infantry
        French Guiana : 2 fighters
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag
        Russia : 2 fighters
        106 Sea Zone : 1 transport
        93 Sea Zone : 2 submarines
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 4 submarines
        Brazil : 1 flag
        Northwest Persia : 1 aaGun and 3 fighters
        98 Sea Zone : 1 carrier, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 13 / 20
        Japanese : 39 / 43
        Americans : 58 / 83
        Chinese : 8 / 9
        British : 33 / 38
        UK_Pacific : 11 / 10
        Italians : 24 / 16
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ame10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Italians defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 fighter and 3 infantry
        Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 59 / 77
        Russians : 13 / 20
        Japanese : 39 / 43
        Americans : 58 / 83
        Chinese : 9 / 9
        British : 33 / 38
        UK_Pacific : 11 / 10
        Italians : 23 / 16
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Chi10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Burma to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Germans

    Combat - British

    Non Combat Move - British
                2 fighters moved from India to 38 Sea Zone
                1 destroyer moved from 41 Sea Zone to 38 Sea Zone
                1 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                1 infantry moved from India to West India
                2 mech_infantrys moved from India to Shan State
                1 fighter moved from India to Shan State
                4 armour and 1 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 battleship moved from 80 Sea Zone to 98 Sea Zone
                1 infantry moved from India to Burma
                1 aaGun moved from India to Burma
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                3 fighters moved from Kansu to Suiyuyan

    Place Units - British
                3 fighters placed in Iraq
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,6,2,5,4
                British collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 38 Sea Zone: 2 infantry
                EDIT: Removing units owned by British from 38 Sea Zone: 2 infantry
                EDIT: Removing units owned by Americans from 38 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 38 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 38 Sea Zone: 1 transport
                EDIT: Removing units owned by British from Burma: 2 infantry
                EDIT: Adding units owned by British to Shan State: 2 infantry
                EDIT: Removing units owned by British from Burma: 1 aaGun
                EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
                EDIT: Removing units owned by British from Shan State: 1 fighter
                EDIT: Adding units owned by British to India: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 aaGun, 2 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 infantry
        Suiyuyan : 3 fighters
        Shan State : 3 infantry and 2 mech_infantrys
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Malaya : 1 armour and 1 harbour
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag
        39 Sea Zone : 1 flag
        38 Sea Zone : 2 destroyers, 2 fighters and 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 2 fighters
        80 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag, 7 armour, 4 artilleries, 1 infantry and 11 mech_infantrys
        Persia : 1 flag, 1 artillery and 1 infantry
        98 Sea Zone : 1 flag, 1 battleship

    Production/PUs Summary :

    Germans : 58 / 77
        Russians : 13 / 20
        Japanese : 36 / 43
        Americans : 58 / 83
        Chinese : 10 / 9
        British : 33 / 35
        UK_Pacific : 14 / 14
        Italians : 23 / 16
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_UK_10.tsvg

  • '17 '16 '13 '12

    Glad to see some humor on this thread!

    ME, I can’t commit to 3 days per turn, work + family are very busy.

    I am still very much committed to this game, I think this is still a contest as far as I can tell.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Understood. I wanna have the game enjoyable. Let’s see how it is going. Whatever your speed is, I prefer a pure win/loss. Please keep me in a loop. We can move to a weekend post mode btw.

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