Just to be clear before I begin, this is an idea I have been thinking about only for a few days, I’m sure that there may be many reasons not to do this, I’m simply putting it out there for discussion. I’m not the most experienced player and some of the reasons to avoid this may be obvious to the players with 50/75/100+ games under their belts, but not necessarily to others, (meaning me) so please keep this in mind.
That being said…
I find that if there are 6 players, the division of nations is pretty fair, especially where minor nations and - to an extent - Italy are involved. The American player usually has a slow early game and so also plays as China, the British player has a world spanning empire if also playing as ANZAC to manage and the Soviet player has a behemoth of a task if the German player knows their stuff. That player also plays as France. As far as historical accuracy goes in this game, this seems logical, except for the Soviet Union/France combination, as they have much higher conflicting global intentions than the other two allied coalitions.
I see France as something in between a minor and major nation, similar to Italy, but one that always ends up relegated to a minor position by virtue of G1, probably I1/J1, and the fact that France always goes last in the sequence of turns. Now I have nothing against this series of events, but simply to spice things up I have had a little think about France’s position historically during WW2 and how a radical change may make an interesting addition.
Now bare with me here, 7 players may be too many, but I feel that if such a situation were to arise, that 7th player should play as France alone. This may seem excessive and probably an odd option, but with a large twist involved that would give the French player a massively more important role. There could even be less than 7 players, with 1 Axis player as Germany/Italy and the other as Japan with the Allies as USA/China, UK/ANZAC, USSR and the fourth as France, but the French player could NOT have any other countries under his command, as I will explain…
I suggest a new rule that occurs after the fall of France proper, that is; France, Southern France and Normandy/Bordeaux, by any combination of the Axis powers. The French player should be given the option of joining the Axis powers at the beginning of their turn, thus simulating The Vichy French government, or not, and staying as an allied nation until the games completion. This should be a one time thing, the French player must make a decision on the first turn that it becomes relevant, otherwise it would be an unfair level of control on their part.
Southern France alone would be returned to the French player/Vichy government with any Axis units there simply ‘visiting’ and all French overseas territories not already occupied by the Axis/Allies become a part of the Axis empire under Vichy control. Any French unit in an Allied controlled territory become a part of that nations army - simulating free French - and any French territory holding allied units are turned over to said nation as a temporary occupation force, who also receive any income. If there is a combination of 2 or more allied nations in a territory at this point, the allies should discuss it amongst themselves and partition the territory as they see fit.
This may seem nonsense from this point, but one of the main reasons that I love A&A is the divergence from history. I feel this rule could mean a dramatic shift in the opposing forces balance, but it depends of when and how the fall of France comes along. It can also add for some early game tension and tentative moves.
For example, another rule I feel may add to this could be that between the last France proper territory falling - such as in Italy’s first turn after Germany takes France/Normandy - and the French players decision either way, all independent French territory and units should be considered as if they were a separate Neutral Power, with the obvious addition that and French units that happen to be in territories with other nations are simply ignored unless otherwise stated, to simulate their indecision on which side to take (which I feel is historically accurate, given that IRL different parts of the French Empire went different ways, so I feel this is a fair compromise).
However, attacking these territories doesn’t automatically make the French players decision for them, but it could affect their personal decision. For example: Italy could take Southern France thus enacting the rule but not destroy the fleet in sea zone 93 and may not take Tunisia either, the Japan might conduct the J1 and not take French Indo China giving the French player more IPC’s and units to act with. Then the British player, seeing the potential for a fourth - and rather powerful - Axis power, could take Syria for fear of the Axis reaching Iraq. The preceding events and apparent disregard for French sovereignty could convince the French player to switch sides to the Axis.
This could be an appealing strategy for Italy IMO because even though there would now only be 3/3 available territories for their ‘Greater Roman Empire’ National Objective instead of 4 and they could no longer achieve the North Africa NO, the ‘No Allied Ships in the Med’ NO would be much easier to achieve. If played right, Germany and Italy could give Vichy France a fairly tempting position, and if it seems that they may go for it, it makes the British players decisions in the Med and elsewhere very conflicted. Should there be another Mers-el-Kebir? Operation: Ironclad? What if The Axis should attempt to reach Iraq through Vichy Syria, as happened in real life?
Vichy France would have to have their own NO’s and the ‘National Uprising’ NO would have to be discarded. I would suggest that they share ‘No Allied Ships in the Med’ at +5 IPC’s, Vichy Empire: Hold all French Territories apart from France and Normandy/Bordeaux at +5 IPC’s (Thus potentially averting or maybe altering a J1, depending on Axis cooperation) and Article IV (referring to the 10/7/1940 armistice): No Vichy French units in Southern France at +5 IPC’s, thus Vichy France still has some income even if events conspire against them. Perhaps they could even have the Northwest Persia, Iraq and Persia NO’s at +2 IPC’s each…?
Now all of this suggests that with a dedicated French player it would be daft not to become the new Marshal Petain, as a France only players only real option is to go Axis, but if the France player decides after all that to go Allies anyway, the Axis have thrown away a significant early advantage and must spend time and resources trying to catch up, when they could be pushing hard on the Allies early on, maintaining their initial momentum.
Admittedly to me it seems that these rules might break the game and irrevocably upend the balance making an Axis victory much more likely, as there aren’t any real economic/military/strategic advantages to a Free France early on, but it does depend on the French player, but the point is that these rules make the game much more volatile in a different way than simply deciding to go for the Spanish Beachhead (not that I have a problem with the SB). It’s not just about game tactics, there is some psychology in there too, which I feel captures some of the true atmosphere of WW2.
Maybe I’m getting a bit preachy here, sorry, but that about wraps it up. Like I said, this is just an idea, essentially and Alpha, and I haven’t play tested it as I don’t have enough people to do it with, the scenario seems possible, yet not practical, (‘have you by any chance ever heard of a man named Hari Seldon?’), but I think it is food for thought nonetheless. I would be interested to hear what people think about this.