Med. Bomber
A 4d12s @2 ground only every round
A 2d12s @2 naval only every round
D 1d12 @2 or escape roll @2
M6
C10
Dog Fight @1 Every 1st round of combat only if enemy planes.
SBR 1d8 +1 damage
AA Gun D@2 against ea Med. Bomb
H. Bomber
A 3d12s @3 ground only every round
A 2d12s @3naval only every round
D 1d12 @3 or escape roll @3
M7
C12
Dog Fight @2 Every 1st round of combat only if enemy planes.
SBR 1d10 +1 damage
AA Gun D@1 against ea H Bomb
Tac Bomber : Cannot land on Carriers.
A7 Can pick target with a return shot. Ground only.
A7 Roll of 3 or less can pick target with return shot. Naval only.
A3 against surfaced subs only. No return shot.
D5 Can pick target with a return shot. Ground only .
D5 Roll of 3 or less can pick target. Naval only.
M5
C11
Dog Fight @1 Every 1st round of combat only if enemy planes.
SBR 1d8 damage (Air - Naval ports, Train Stations and Oil Derricks)
SBR Kills AA gun on a roll of 3 or less
AA Gun D@2 against ea Tac Bomb
Naval Dive Bomber : Can land on Carriers and ground.
A7 Roll 3 or less can pick target with a return shot. Ground and Naval.
A3 against surfaced subs only. No return shot
D5 Roll of 3 or less pick target with a return shot. Ground and Naval.
M4
C10
Dog Fight @1 Every 1st round of combat only if enemy planes.
SBR 1d8 damage ( Air - Naval ports, Oil Derricks)
SBR Kills AA gun on a roll of 3 or less
AA Gun D@2 against ea Dive Bomb
Naval Fighter : Can land anywhere.
A5
D7
M4
C10
Dog Fight @3 Every 1st round of combat only if enemy planes.
AA Gun D@2 against ea N. Fig
Cannot hit surfaced subs.
Fighter
A6
D7
M5
C11
Dog Fight@3 Every 1st round of combat only if enemy planes.
AA Gun D@2 against ea Fig
Cannot hit surfaced subs.
AA Gun
A0
D@2 at each plane
D@1 at ea H Bomb only
M1
C5
Air Transport
A0
D0
M5
C10 Can transport 2 Elites or 2 Paratroopers or 1 Elite 1 Paratrooper in combat and any combination of 2 inf or 1 inf 1 art in non combat. If you get Paratrooper Tech can transport 3 units any combo. Only 2 inf or 1 inf 1 art non combat still.
Ger. Grenadiar build 2 starting T2
A4
D4
M2
C4
Can Blitz
SS Panzer build 2 starting T2
A7
D6
M2
C6
Tiger Tank build 1 starting T3
A7
D7
M2
C9 2 hits
IS-1 Russia build 2 starting T3
A7
D7
M2
C6
Elite Inf
A4
D2
M1
C3 Build 2 only per turn. NA for US-Italy can build 3 a turn
Paratroopers
A2-3 A3 FSR only on AMP ASSLT
D4
M1
C3 Paratrooper Tech- Can air transport 3 Paratroopers
Art
A4
D4
M1-2 towed by Mech and SPA
C4
SPA
A4-5
D4-5 Tank boost +1 on A/D 1:1
M2
C5 Can tow Art and blitz
German Wolf Packs 2 or more subs attacking.
A6 FS
A7 FS if get NA Wolf Pack or Sub Tech get A7 FS D3
D2
M2
C7
Subs cannot hit subs
Subs can submerge after DF or Tac FS
Subs doing FS have to stay surfaced.
Cannot submerge until next round of combat.
Submerged subs after 1 round of combat can
1. Resurface
2. Stay Submerged
3. Escape @3. Place on map same sz.
If escape roll fails Sub has to resurface.
Surfaced subs can be taken as casualties.
Subs
A5 FS Sub Tech - A6 FS D3
D2
M2
C7
Subs cannot hit subs.
Subs can submerge after DF or Tac FS
Subs doing FS have to stay surfaced.
Submerged subs after 1 round of combat can
1. Resurface
2. Stay Submerged
3. Escape @3. Place on map same sz.
If escape roll fails Sub has to resurface.
Surfaced subs can be taken as casualties.
Battleships
A9
D9
M2
C15 2 hits
Cruisers
A7
D7
M3
C9
Destroyers
A3
D3
M2
C6
Can pick 1 of 2 choices per round of combat.
1. Depth Charge A or D submerged subs @3 only.
2. Attack or Defend on the surface only.
Carrier
A2
D4
M2
C14 2 hits
Transport
A0
D1 at plane only if not taken as casualty
M2
C7
ES2 only if Transport is alone and being attacked by
only subs or planes and is not killed per round.
Japan doesnt receive H. Bombers.
This has been updated. June 6 D-Day 2018