Well they would be counters for each nation in a cup that you draw randomly. say 1 inch wooden chits with a decal on it. Icons of say a tank or Battleship if the commander effects those. If you draw a chit and don’t own that piece, you just lost that advantage that turn. The next turn you draw another chit. The used chits stay out of the jar, so the design features will balance in total for both Axis and Allies…or not. Depends on the game played…
[1942 2nd Ed.] Rule for Japanese kamikaze planes?
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Hi,
We would like to play with Japanese kamikaze fighters.
Is there a standard rule how to make a kamikaze attack?
If not, we have made up our own household rule: The kamikaze fighter selects one ship to attack, needs to survive the AAA fire, then attacks on a 5. If the dice shows 5 or less, both the fighter and the ship (even battleships) explode. If the dice is a 6, the kamikaze fighter crashes in the sea and the ship survives. Makes sense?
Moderator’s edit: Added tag [1942 2nd Ed.] to title.
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@Sebastian:
Hi,
We would like to play with Japanese kamikaze fighters.
Is there a standard rule how to make a kamikaze attack?
If not, we have made up our own household rule: The kamikaze fighter selects one ship to attack, needs to survive the AAA fire, then attacks on a 5. If the dice shows 5 or less, both the fighter and the ship (even battleships) explode. If the dice is a 6, the kamikaze fighter crashes in the sea and the ship survives. Makes sense?
Moderator’s edit: Added tag [1942 2nd Ed.] to title.
Why not just use the preexisting Kamikaze rules from A&A Pacific 1940. You can find a copy of the rule book online at avalonhill.wizards.com/rules. I’ll also quote the rule book for you. I’m feeling generous today… :-P
Kamikaze Strikes
The Japanese player has the ability to make a special defensive strike against Allied surface warships. Japan is allowed to make 6 kamikaze strikes during the game. These strikes can be made only in sea zones that contain the Kamikaze symbol: those surrounding Japan, Okinawa, Iwo Jima, Formosa, Marianas, and Philippines. If an Allied player attacks Japanese units in or declares an amphibious assault from one of these sea zones, the Japanese player can announce at the beginning of this phase that he or she intends to launch one or more kamikaze strikes in that sea zone. They are resolved before any combat begins.
The Japanese player must declare how many kamikaze strikes will be made, in which sea zone(s) they will be used, and which enemy ship will be struck by each kamikaze before any dice are rolled. For each declared strike, 1 Kamikaze token must be spent (no actual air unit is involved) and will be removed from the game after the strike is resolved. A kamikaze strike can target any specific enemy surface warship (not a submarine or transport) belonging to the attacking power. More than one kamikaze strike can be made against the same ship. Kamikaze strikes hit on an attack roll of 2 or less. If a hit is scored, it must be applied to the chosen unit. Surface warships that are destroyed by a kamikaze strike (capital ships still take 2 hits) are immediately removed and will not participate in the subsequent battle. A kamikaze strike prevents offshore bombardment supporting an amphibious assault in that sea zone, whether or not the strike is successful (place the used Kamikaze token in the sea zone until you resolve the amphibious assault to remind you that the ships may not bombard).
So, now you know. 8-)
-Midnight_Reaper