@fasthard ok. Lol max scramble. thank you for asking. I didn’t notice that.
that kind of stuff is most likely why i lose all the time.
16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)
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Nah, I dont believe in redos and those things, and I also didnt accept those things when offered to my benefit. Its just the game, sometimes. God knows I complained about dice with no end, at times.
I agree that it looks not good for you, Italy will have Egypt one way or another. You probably wont hold Iraq for long. Probably should have built two Marines with Italy, that was a BM newbie mistake. Your UK Atlantic ships also dont have a good chance to survive. Japan also has options.Its either continue and try to salvage, or concession. I am sorry it turned out that way so early.
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No need to be sorry, it is just a game like you say. Give me until tomorrow before I post. I kind of hate to give up so early. Maybe this is a good opportunity to try “crazy” stuff :-D
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But can I consider the placement of my airbase? It should probably not go to Egypt
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well, problem is, if you would have put it on Gibraltar, I might have needed to take it with Italy, as you would make it untakeable with Uk and US reinforcements in rd 2.
It would be a nice bonus for Italy, but its ok, place it elsewhere, dont worry about it! -
@alexgreat:
well, problem is, if you would have put it on Gibraltar, I might have needed to take it with Italy, as you would make it untakeable with Uk and US reinforcements in rd 2.
It would be a nice bonus for Italy, but its ok, place it elsewhere, dont worry about it!I won’t place it in Egypt or Gibraltar , but I asked if you could hold on with Italy.
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just place it wherever you want, its ok.
I didnt think about placing the AB issue when you asked for that, but I see now that you could easily have meant that. Hindsight, sorry.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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I guess it does not hurt to try a couple of rounds to see what happens. I dont mean to be difficult with my comments
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you were absolutely right, np
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Intercept London with up to 4 figs vs 2 strats, 3 figs and one tac?
Scramble to 110 with up to 3 figs? -
no scramble, no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 armour moved from France to Western Germany
3 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
3 aaGuns, 1 artillery and 14 infantry moved from Poland to Germany
7 infantry moved from Finland to Norway
5 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 submarine moved from 106 Sea Zone to 118 Sea ZonePlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Oysteilo, I was made aware of, correctly so, that my handling of the SBR was incorrect. I will roll in the Forum which plane is hit, one of the two strats or the tac, and I will roll the damage accordingly. TripleA doesnt differentiate, just rolls summarily. Apologies, wasnt intentional. I think you can do Russia nonetheless in the meantime, has no impact.
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ok. I haven’t had time to look at the file and I am slow as there are unplanned things happening at work. I will try to do Russia this evening.
How do you propose to do the edit? I think it is fine to differentiate between the planes. i am more curious to how you will handle the damage to the factory if one strat bomber is down. If the tac is down I guess the current situation stands
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if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!
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@alexgreat:
if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!
I think it is nice to have this sorted out before russia goes if possible. Probably does not matter. If one strat is down I am not so happy to have lets say 8 damage to my factory. :-(
One way is to roll on forum and decide that if you roll 1-3 the 5 damage goes to air base, if you roll 4-6 the 5 damage goes to factory.
But do it the way you like, I guess it doesnt really matter. Dire times for London anyway
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hmmmm, are tacs +2 also? If not the tac damage must be 2 less if you choose my way. But do it the way you feel is right
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tacs are not +2.
tac attacks air base, the two strats the factory, that stands of course.
If a strat is hit, we can oc roll which one of the two will survive and take the damage already rolled for the other, np.I will roll now, here, if I remember the commands, so Russia can go forward with knowledge of the German situation!
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1-2, tac down; 3-4, bomber with higher damage down; 5-6, bomber with lower damage down.
Rolling 1d6:
(3)