I’m playing an opponent who is preventing Vichy from occurring by having the UK attack Italy’s destroyer and transport in SZ96 from SZ98 with a destroyer, cruiser, tactical from aircraft carrier in SZ98 and a fighter from Malta. Italy’s destroyer is sunk (and transport). Then in the Non-Combat phase, UK loads the transport in SZ98 and lands UK troops in Southern France. Since France is still an ally at this point, this is legal and effectively prevents Vichy mode, since Germany will now have to take Southern France on its next turn. There isn’t any way to prevent this as far as I can tell.
G40 Balance Mod - Feedback Thread
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Thanks!
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If Vichy France is activated on France 2 or later, what about the Z93 destroyer and cruiser? Does it matter if they’ve been moved from Z93 or not? Is the Z93 rule only for a France turn 1 Vichy?
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They only turn if they stayed in SZ93.
I think the notes are quite clear about that. -
yup. any french ships in sz 93 turn vichy whenever the vichy event occurs. if the ships move out before that time, they stay free french.
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Oh? I wasn’t aware Vichy could be activated on round 2 or later. I thought it was round 1 or nothing.
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It can be activated on any round, as long as S France is still French.
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It would be simpler if it was round 1 or nothing, but it’s not I guess
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As a practical matter, the strategic benefits of vichy france are negligible after round 1, since France will move most of its units out of its territory, and the fleet out of sz 93 on its first turn. out of scores of BM games, I can think of only one I’ve played where Germany opted to make vichy france happen on round 2.
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I think Vichy helps the allies at least as much as the axis. Sure they lose a few French units but later they will get extra income from Africa.
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As a practical matter, the strategic benefits of vichy france are negligible after round 1, since France will move most of its units out of its territory, and the fleet out of sz 93 on its first turn. out of scores of BM games, I can think of only one I’ve played where Germany opted to make vichy france happen on round 2.
That’s a big reason why you guys should consider simplifying the rules by saying it’s only checked on France 1
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I think Vichy helps the allies at least as much as the axis. Sure they lose a few French units but later they will get extra income from Africa.
I tend to agree with you. It is also not ideal that the Axis have to take Normandy on G1 or I1. As soon as you start bleeding any units off Paris, you are raising your risks
But JDOW disagrees and thinks it’s so huge that the Axis don’t have to attack South France or Z93And it’s not just income, it’s territory ownership so there are possibilities for building very key bases
I guess there is an argument that it could benefit the Axis, but it’s certainly not a “no-brainer” to go for it, which is probably by design -
As a practical matter, the strategic benefits of vichy france are negligible after round 1, since France will move most of its units out of its territory, and the fleet out of sz 93 on its first turn. out of scores of BM games, I can think of only one I’ve played where Germany opted to make vichy france happen on round 2.
That’s a big reason why you guys should consider simplifying the rules by saying it’s only checked on France 1
Actually the rule, as it is currently structured, is at least simpler (and less arbitrary) than a rule that is round-dependent. Guess we can agree to disagree on that one.
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Thanks Mod Squad for breathing new life into Global! A ton of painstaking work on your parts has certainly paid off. Every change made to our beautiful Global is well thought out, both in terms of balance and historical realism.
For some reason, even though the possible combinations of units and placements with a decent bid are humungous, the Mod feels more fresh and exciting. It’s how the game was meant to be in the first place.
To you all goes my undying love and gratitude.
-Pete
When you reach for your next game of Global, make sure it’s genuine Mod brand!
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I think the balance mod is good. The biggest concern I have is why even introduce the vichy rule set. It complicates things too much. I tend to activate the vichy because I think that delays USA north africa NO by maybe two rounds and you also get 3 free inf.
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It is complicated - I guess it’s its own rule-set so we could always just say “Vichy off”
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Well the nice thing about the Vichy mod rule set is that it’s very easy to play without it if you wish. Just take southern France on germany or Italy’s first turn, and you’re good to go. Personally I love the Vichy France feature, because of the historical dimension it adds, but that’s just me.
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Well the nice thing about the Vichy mod rule set is that it’s very easy to play without it if you wish. Just take southern France on germany or Italy’s first turn, and you’re good to go. Personally I love the Vichy France feature, because of the historical dimension it adds, but that’s just me.
this is true and yeah the vichy can be off. I think you did a great job with fixing a lot of the problems, but to me the historic stuff is not that important. I think there are tons of stuff with this game that does not fit with history, so why bother with vichy?
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also does it fit with history that french indo should be vichy wheras new hebrides are not? History is not my strong side so I dont know. If this is just a balance question it is an argument against vichy I think
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Yes. FIC remained loyal to Vichy France. French Polynesia (i.e. New Habrides) sided with the allies almost immediately.
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Well the nice thing about the Vichy mod rule set is that it’s very easy to play without it if you wish. Just take southern France on germany or Italy’s first turn, and you’re good to go. Personally I love the Vichy France feature, because of the historical dimension it adds, but that’s just me.
this is true and yeah the vichy can be off. I think you did a great job with fixing a lot of the problems, but to me the historic stuff is not that important. I think there are tons of stuff with this game that does not fit with history, so why bother with vichy?
Well, the standard is not one of perfection. Otherwise we might simply throw our hands in the air and say why bother with any changes. The Mod Squad used four metrics to determine whether any proposed change should be incorporated or not: (1) does it improve balance? (2) does it improve fun/strategic depth? (3) does it improve historicality? (4) is it simple/easy to understand and implement? If the change satisfied all of those criteria, it was a strong candidate for inclusion.
You can read more about the disposition of France’s colonial possessions under the Vichy regime here: https://en.wikipedia.org/wiki/Vichy_France#Colonial_struggle_with_Free_France