@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
16l G40 BM Witmann (axis) v Balladeer (allies)
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@wittmann:
Ignore me: is that you sank my Sub in 125 and you got 3 more than the last few turns.
I am sorry to prolong the agony. The game is beyond me; I could concede.
But I like playing, so humour me, please.No problem, I like winning :-P
You do have a return match saved, so even if you concede we’re going on for 2nd round ;) -
If you are sure it is not a waste of your time . Not sure I will do much better with the Allies, especially now you have seen my good moves!
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I’m fine either way, but haven’t played a BM axis game yet, so you might have a serious shot ;)
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I can’t play any differently; I do not learn from my mistakes or from my opponents moves.
Is fine. I have fun.
Home soon. Have had an awful evening, but at least everything has been cleaned earlier than expected. We are closed for a week now. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 6 infantry and 1 transport; Remaining resources: 5 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to Borneo
2 battleships and 2 cruisers moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from French Indo China to Borneo
1 tactical_bomber moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
ANZAC defend with 1 transport
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 carriers, 3 destroyers, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 bomber, 2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 infantry placed in Japan
3 infantry placed in Kiangsu
4 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 4 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Jehol : 1 flag
Okinawa : 1 infantry
Manchuria : 1 flag, 1 aaGun and 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 1 armour, 7 artilleries, 6 infantry and 5 mech_infantrys
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 2 infantry and 1 mech_infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery
Burma : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 infantry
French Indo China : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
37 Sea Zone : 1 flag
34 Sea Zone : 1 destroyer
23 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
6 Sea Zone : 3 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 60
Russians : 34 / 43
Japanese : 58 / 58
Americans : 57 / 83
Chinese : 0 / 2
British : 36 / 48
UK_Pacific : 5 / 8
Italians : 14 / 14
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya
4 artilleries and 6 infantry moved from 112 Sea Zone to NorwayCombat - Americans
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Good morning! Hope you had a good weekend.
Scramble Sz112?
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Yes please, all three.
We did. Was good to be back at work and full! First day back ay school today.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
1 bomber moved from Caroline Islands to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from 92 Sea Zone to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 fighter moved from Gibraltar to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Tunisia to Libya
4 artilleries and 6 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 carrier, 3 fighters and 5 transports
Germans defend with 3 fighters
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier, 2 fighters and 5 transports remaining. Battle score for attacker is 20
Casualties for Germans: 3 fighters
Casualties for Americans: 1 fighter
Battle in Norway
Americans attack with 4 artilleries and 6 infantry
Germans defend with 2 infantry
Americans win, taking Norway from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Marshall Islands
Battle in Libya
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 infantry
Americans win, taking Marshall Islands from Japanese, taking Libya from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
1 bomber and 1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 bomber and 2 fighters moved from 22 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from Alaska to 1 Sea Zone
1 artillery and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery moved from 10 Sea Zone to Western United States
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
1 carrier and 1 submarine moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese -
@wittmann:
Yes please, all three.
We did. Was good to be back at work and full! First day back ay school today.
Good to hear!
Another scramble: Sz 97?
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No thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 45 PUs;
British buy 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 battleship, 1 carrier, 4 destroyers, 2 fighters and 5 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
2 fighters moved from Egypt to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to Burma
UK_Pacific take Burma from JapaneseCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 transport
Italians defend with 1 transport
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Cyprus
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Cyprus from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 4 destroyers, 5 fighters and 5 submarines
Germans defend with 1 carrier and 1 cruiser; Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 fighters
Units damaged: 1 carrier owned by the Germans
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking Holland Belgium from Germans, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 destroyers and 5 fighters remaining. Battle score for attacker is 62
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 destroyer and 5 submarines
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 fightersNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 fighters moved from 97 Sea Zone to Malta
1 fighter moved from 99 Sea Zone to Egypt
1 infantry moved from Eastern Persia to West India
1 fighter moved from United Kingdom to NorwayPlace Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 fighter placed in Egypt
British undo move 1.
1 destroyer placed in 98 Sea Zone
1 transport placed in 81 Sea Zone
1 fighter and 1 transport placed in 110 Sea Zone
British undo move 4.
1 transport placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 2 infantry -
You are killing me!
I can’t play this BM against a better player than me, without removing any NOs; I realised that straightaway. -
@wittmann:
You are killing me!
I can’t play this BM against a better player than me, without removing any NOs; I realised that straightaway.That’s the goal, right? :-)
Time to turn the tables and let you be allies?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Bessarabia to Western UkraineCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Western Ukraine
Italians attack with 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,2,1,3,6,2
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Albania : 1 artillery and 1 infantry
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
Eastern Poland : 1 aaGun
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 mech_infantrys
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 38 / 60
Russians : 32 / 43
Japanese : 57 / 58
Americans : 61 / 86
Chinese : 0 / 2
British : 39 / 48
UK_Pacific : 6 / 11
Italians : 15 / 3
ANZAC : 14 / 21
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I know. Doesn’t mean I can beat you though. You are in a different league to me.
The internet is off in my house for half an hour, do I can have a new meter fitted. -
@wittmann:
I know. Doesn’t mean I can beat you though. You are in a different league to me.
The internet is off in my house for half an hour, do I can have a new meter fitted.You don’t have to if you don’t want to :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French