This isn’t exhaustive but:
Mongolian rules changed a fair bit. minor to major factory in Berlin scramble rules became logical (1st ed: no scramble from coasts e.g. London but unlimited from islands) UK units added to starting units (converted from French units). Don’t know why. Ukraine minor factory addedMy 1st Top 10 list
-
One I’m a bit unclear about is producing Chinese units in Kwangtung and Burma. Is that possible or not?
Only if they’ve been taken after the fall of Calcutta is my read.
-
China can never build in those two UK territories, Simon.
And yes, you can fly over a Canal not owned by your side.
-
While we’re talking about scrambles, I got a question.
Let’s say one scrambles a fighter and the fighter survives, BUT the territory it scrambled from is taken in the same combat move. What happens to the fighter? Is it gone or can it be landed in an adjacent friendly territory?
See
@rulebook:
After all combat is completed, each surviving scrambled
air unit must return to the territory from which it was
scrambled. If the enemy has captured that territory, the
unit can move 1 space to land in a friendly territory or
on a friendly aircraft carrier. If no such landing space is
available, the unit is lost. Surviving scrambled air units
land during that turn’s Noncombat Move phase, before
the attacker makes any movements.HTH :-)
-
Buying more units than can be placed during the mobilization phase. TripleA lets you keep them in a buffer to use the following round which is against the rule book.
Calculating how many units you can produce when repairing a facility:
Pay bombing damage beyond 10 (3 for Minor IC) then divide the remaining PU’s by 4 to see how many infantry you can place. -
Buying more units than can be placed during the mobilization phase. TripleA lets you keep them in a buffer to use the following round which is against the rule book.
This is one of many aspects that is already covered in the game notes:
@TripleA-map::
…
- (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
…
(EM meaning: Can be fixed by using Edit Mode)
- (EM) You must place all units you purchased if you are able to, or as many as you can. Any units not placed get refunded to you (TripleA instead carries them over to the next turn).
-
@wittmann:
China can never build in those two UK territories, Simon.
And yes, you can fly over a Canal not owned by your side.
In the scenario that Calcutta has fallen but China has taken them since (so that they are owned by China), I can’t see why not?
@Rules:
New Chinese units can be mobilized on any
Chinese territory that is controlled by China -
@wittmann:
China can never build in those two UK territories, Simon.
In the scenario that Calcutta has fallen but China has taken them since (so that they are owned by China), I can’t see why not?
@Rules:
New Chinese units can be mobilized on any
Chinese territory that is controlled by ChinaWittmann is correct. For the reason you quoted yourself:
“New Chinese units can be mobilized on any
Chinese territory that is controlled by China”Kwangtung and Burma can be controlled by China, but they are never Chinese territories:
@rulebook:
However, Kwangtung and Burma are special cases. Although they are not Chinese
territories, Chinese forces can move into them…HTH :-)
-
Right, thanks. Good to clear that up. I didn’t realise there was a distinction between a Chinese territory and a territory controlled by China!
-
Here’s a couple that I come across from time to time when I meet new players.
-
Casualties from an attacking Navel bombardment cannot return fire. (Used on the defense roll)
-
Navel Bombardment at the beginning each round of battle.
Um….no. � :wink:
-
-
Thanks for all the input guys… I will be shooting my video soon.
-
Major in Shanghai, thank you YG! That was always a point of contention for us! My argument was always that you cannot, even though it starts the game in Japanese hands, it isn’t technically considered Japanese originally owned. We would go round and round about this. Glad to get more definitive proof here though!
-
Major in Shanghai, thank you YG! That was always a point of contention for us! My argument was always that you cannot, even though it starts the game in Japanese hands, it isn’t technically considered Japanese originally owned. We would go round and round about this. Glad to get more definitive proof here though!
Surely the definitive proof is in the rulebook.
-
Major in Shanghai, thank you YG! That was always a point of contention for us! My argument was always that you cannot, even though it starts the game in Japanese hands, it isn’t technically considered Japanese originally owned. We would go round and round about this. Glad to get more definitive proof here though!
Surely the definitive proof is in the rulebook.
I don’t recall seeing it there. Nothing that definitively says you can’t build a Major on Shanghai. If you’re so sure though, I’d love for you to point it out to me.
-
Major in Shanghai, thank you YG! That was always a point of contention for us! My argument was always that you cannot, even though it starts the game in Japanese hands, it isn’t technically considered Japanese originally owned. We would go round and round about this. Glad to get more definitive proof here though!
Surely the definitive proof is in the rulebook.
I don’t recall seeing it there. Nothing that definitively says you can’t build a Major on Shanghai. If you’re so sure though, I’d love for you to point it out to me.
Indeed it is.
@rulebook:
Major industrial
complexes can only be built on originally controlled (not
captured) territories with an IPC value of 3 or higher.Kiangsu is originally controlled by China, so there is no way for Japan to build a major IC there.
-
You also need to refer to the China Rules:
@p10:
China and its units are controlled by one of the Allied
players, but for game purposes it is considered a separate
power and its resources cannot be mixed with those of
other Allied powers. Chinese territories on the game board
have a Nationalist Chinese emblem on them. Some of these
territories begin the game already under Japanese control.
They still are considered Chinese territories for purposes of
original ownershipOtherwise it would be a local rule.
-
The only place Japan can build a major is Korea.
-
You also need to refer to the China Rules:
…
Otherwise it would be a local rule.In fact there is no need to refer to the China rules.
Most important is that the roundel printed on the territory indicates the ‘original controller’.
And this is a general rule stated on page 8 of the Europe as well as Pacific rulebook.
This is valid regardless of who is the current owner. What makes those Chinese territories special
is that Japan has already conquered them at the beginning of the game.For arguing whether a Japanese Major IC is allowed or not the roundel (indicating the original controller) just is enough!
@rulebook:
When the rules refer
to the “original controller” of a territory, they mean the
power whose emblem is printed on the territory. (A few
territories in China have a Chinese emblem on them but are
controlled by Japan at the start of the game. These territories
are considered to belong to China originally, but have been
captured by Japan.) -
Thank you for the quote Simon! I must have missed that reading through!
Don’t get me wrong, I agree with you that the emblem on the territory makes sense, but you could see how that could leave a gray area (outside of what Simon just pointed out to me) and debate on the subject without a definitive explanation (which, again, Simon’s quote shows).
Thanks!
-
Agreed. I was not saying that Simon’s quote was wrong or not helpful.
All I said was that the decision whether a Major IC is allowed (here for Japan) is determined by the original controller (emblem) of that territory.
As it is on the complete map.The Chinese rules in this context do serve as a more in-deep explanation. And they explain why it is possible, that Japan occupies Chinese territories right from the start.
:-) -
@Young:
- Units that the UK purchases with Calcutta money may not move into the Europe side of the map.
What do you mean by this? Do you mean that UK purchases from the Pacific economy can only be mobilized on the Pacific board of the map, or that Calcutta units cannot move onto the Europe board?
I ask because I’d be very surprised if it were the later. I’m new here and I’m anything less than a novice at A&A, but I was always under the impression that you could move all the UK units anywhere on the board. Am I misreading your point? Also, I watch your videos and I can’t wait until you post your Top 10.